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Maps of Hiubert

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Hiubert
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Post by vladkboy Sat Dec 26, 2009 7:51 pm

Satoko wrote:
vladkboy wrote:Hiubert u just give the file .. and not with .bsp and .res ! I think u possible did that to everyone can make the formants they want themselves... Like .bsp and etc... But i suggest u to make them and to place them in the .rar archive , cuz some ppl maybe don't know how to get the main file into .bsp.. And about the map.. me , ancient and kempa (some zombie members) tested it and we think map its a bit big... ppl on sv would just get anoyed and furstraded .. So i think if u make a new beta ... I think u should make it abit smaller and with more stuff!! Cuz i know u got some rly pro skilzz for mapping and i think u could do it better !!!Smile That's my opinion.

like i said on the chatbox the textures are good have quality about adding stuff vlad is mention i just say "maybe" i think some models or other sounds wouldn't be wrong but then you need the .res file and no hiubert i don't want to attack you with this, i just give my suggestion now.

i know you are a good mapper your zm_train_beta3 was good for me and i didn't care about the other peoples who said it is crap and i see that you improved your skills so i look forward for more good maps like the current one.

Yes , its almost what i wanted to say Very Happy GL with new beta !! Wink
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Post by Hiubert Sat Dec 26, 2009 11:42 pm

vladkboy wrote:
Satoko wrote:
vladkboy wrote:Hiubert u just give the file .. and not with .bsp and .res ! I think u possible did that to everyone can make the formants they want themselves... Like .bsp and etc... But i suggest u to make them and to place them in the .rar archive , cuz some ppl maybe don't know how to get the main file into .bsp.. And about the map.. me , ancient and kempa (some zombie members) tested it and we think map its a bit big... ppl on sv would just get anoyed and furstraded .. So i think if u make a new beta ... I think u should make it abit smaller and with more stuff!! Cuz i know u got some rly pro skilzz for mapping and i think u could do it better !!!Smile That's my opinion.

like i said on the chatbox the textures are good have quality about adding stuff vlad is mention i just say "maybe" i think some models or other sounds wouldn't be wrong but then you need the .res file and no hiubert i don't want to attack you with this, i just give my suggestion now.

i know you are a good mapper your zm_train_beta3 was good for me and i didn't care about the other peoples who said it is crap and i see that you improved your skills so i look forward for more good maps like the current one.

Yes , its almost what i wanted to say Very Happy GL with new beta !! Wink

yes...bsp. - it's my mistake...
About size - for true escape map - the most important size -
if map too small - you will see too many "blockers"...
if map normal size - 10 ppl wil stuck somewhere, in place like are door Smile
Stuff...it's beta Smile just for check of gameplay Very Happy
i will try add some model's but i think it's bad for gameplay. But we will see Smile
About zm_train_beta3 - shit - because spawn place's too far away from each other's Smile
Thaks Smile
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Post by Satoko Sun Dec 27, 2009 3:28 am

hm i didn't seen a problem with the spawns on the map since with that there not big human groups together (avoiding blocks at duck camp places).

as long you don't put to much in it won't hurt the gameplay most models aren't so big (to download and on the map) but makes the map more livefull, how is the end of the map? it is above and where do you go then? bomb comes like mostly and kill all zombies right?

but i hope you can make more zombie escape maps so that nD have some good ones again since i really like ze maps.
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Post by Hiubert Mon Dec 28, 2009 2:59 pm

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Post by Mizurri Mon Dec 28, 2009 3:11 pm

Looks great.
But what with the chairs , all around the map..
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Post by Hiubert Mon Dec 28, 2009 3:20 pm

Faatzor wrote:Looks great.
But what with the chairs , all around the map..
it's THE secret Smile
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Post by Mizurri Mon Dec 28, 2009 3:23 pm

Hiubert wrote:
Faatzor wrote:Looks great.
But what with the chairs , all around the map..
it's THE secret Smile

Lemme guess teleporters
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Post by Hiubert Mon Dec 28, 2009 3:26 pm

Faatzor wrote:
Hiubert wrote:
Faatzor wrote:Looks great.
But what with the chairs , all around the map..
it's THE secret Smile

Lemme guess teleporters

some chair's yes... santa
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Post by Mizurri Tue Dec 29, 2009 3:32 am

Hiubert wrote:
Faatzor wrote:
Hiubert wrote:
Faatzor wrote:Looks great.
But what with the chairs , all around the map..
it's THE secret Smile

Lemme guess teleporters

some chair's yes... santa
awesome
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Post by DarkNess Tue Dec 29, 2009 4:15 am

For which server is that map?
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Post by Mizurri Tue Dec 29, 2009 9:19 am

name is brain boom boom so i think it is an zombie map..
Couse there is no fun anymore
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Post by Satoko Tue Dec 29, 2009 9:28 am

some of these teleporters should lead the human to a simple dead (teleporting him to spawn back so they will cry).
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Post by Mizurri Tue Dec 29, 2009 9:35 am

Satoko wrote:some of these teleporters should lead the human to a simple dead (teleporting him to spawn back so they will cry).

Thats evil thinking, what is absolutly great.

A ladder with the sign, Jump not in here x.X
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Post by Satoko Thu Dec 31, 2009 6:51 am

29.12
yes evil thinking on zombie is good xD. there must be some balance so that not humans can win easily and zombies not either because it is shitty when the map is made like only on site wins much and the others only 1 time of 10 times.


31.12
maybe a map so that humans escape with some kind of rocket? zombies overrun the world and so on xD.
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Post by Hiubert Sat Jan 02, 2010 7:28 am

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Post by Satoko Sat Jan 02, 2010 12:06 pm

nice textures hiubert, but maybe a bit small the stuff in the middle is ok but there is only snow around where you can move around or? maybe there something else like crats or holes dunno. good work anyways. Wink
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Post by vladkboy Sat Jan 02, 2010 7:11 pm

Didn't rly had time to dl it and test but i'll do it for sure soon... Look nice from the pics!!
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Post by Hiubert Mon Jan 04, 2010 5:28 am

fixed version - zm_last_day_of_alaska

muhahahaha

http://www.fpsbanana.com/maps/121949
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Post by Mizurri Mon Jan 04, 2010 6:10 am

That map is added btw.
Couse yesterday we playd that one..
Without the fixes that you made this time..
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Post by Satoko Mon Jan 04, 2010 1:19 pm

Faatzor wrote:That map is added btw.
Couse yesterday we playd that one..
Without the fixes that you made this time..

i think it isn't wrong to use his newer version and removing the older one.
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Post by Samstein Mon Jan 04, 2010 1:29 pm

yeah let's do that please pretty pretty koyumu please please What a Face
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Post by Hiubert Sat Jan 09, 2010 8:04 am

new deathrun map!
http://www.mediafire.com/?y00mgjnl2xm
deathrun_muhahaha

Maps of Hiubert - Page 3 Deathr10
Maps of Hiubert - Page 3 Deathr11
Maps of Hiubert - Page 3 Deathr12
Maps of Hiubert - Page 3 Deathr13
Maps of Hiubert - Page 3 Deathr14
Maps of Hiubert - Page 3 Deathr15
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Post by Hiubert Sat Jan 09, 2010 1:40 pm

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Post by Samstein Thu Jan 14, 2010 11:55 am

when is zm_last_point gonna be replaced with zm_last_day_of_alaska???!!!!! Koyumu *WHINES* No
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Post by KoD Thu Jan 14, 2010 12:43 pm

I think your latest deathrun map is a great hit, it has some cool features. Like you have to knife open a door, but at the same time watch the trap
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