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Maps of Hiubert

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Hiubert
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Post by Koyumu Sun May 10, 2009 12:11 pm

ya i see in console.
removed from mapcycle
wait for a fix Razz
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Post by Hiubert Sun May 10, 2009 12:26 pm

Guys, i'am sorry, but i deleted rmf file of map, i can not do any change! Also today we played in this map with 32 slot - people love it! All good - change not important.
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Post by Pukata Mon May 11, 2009 6:52 am

Daim tryed that ..

Heard u can decompile a map making it from bsp. to map. Try search for some touritals if u need the rmf Smile

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Post by Hiubert Mon May 11, 2009 7:26 am

Man, i know that. If i decompile bsp - 50% of map will do again. Try self, you see that.
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Post by Satoko Mon May 11, 2009 7:28 am

instead of crying you should make it and do the new 50 % even better then it was before.
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Post by Pukata Mon May 11, 2009 8:39 am

Huibert worth trying.

And sakoto u know mapping isnt that easy. Try make a better map urself? takes some test to make sure the map is perfect. Unless its aimmaps or simple maps without enities.

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Post by Hiubert Mon May 11, 2009 8:43 am

I tryed...error...
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Post by Pukata Mon May 11, 2009 8:55 am

hmm.. try check ur trash icorn on ur descop and see if the file is there. Because when u detele files it ends up there untill u empty it

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Post by Hiubert Wed Jun 03, 2009 11:24 pm

New escape map. This map - very funy) I make big place to escape specialy for nD server) Just testing and you will see)

Link - http://files.filefront.com/13850593
Link banana - http://www.fpsbanana.com/maps/97502

Maps of Hiubert - Page 2 Ze_box16
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Post by Koyumu Thu Jun 04, 2009 11:08 am

tommorow, i update zm map list Wink
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Post by Satoko Thu Jun 04, 2009 11:39 am

Koyumu wrote:tommorow, i update zm map list Wink

good news. hope you also think about the maps i posted on the intern thread (mappack) there was 1 or 2 map(s) which aren't avaible on fpsbanana and uploaded them on mediafire.
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Post by Koyumu Thu Jun 04, 2009 12:44 pm

Satoko wrote:
Koyumu wrote:tommorow, i update zm map list Wink

good news. hope you also think about the maps i posted on the intern thread (mappack) there was 1 or 2 map(s) which aren't avaible on fpsbanana and uploaded them on mediafire.

ok, yes ill test all maps form fpsbanana.
give me here your 2 maps who are not on fpsb pls. Very Happy
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Post by Satoko Thu Jun 04, 2009 1:40 pm

http://www.mediafire.com/download.php?21nmltcnr2z zm_aztec_temple

http://www.mediafire.com/download.php?2zxyhheztlr zm_laikiux_v3

http://www.mediafire.com/download.php?mmguz2mzyzd zm_pyramid (not related to zm_pyramid_beta)

http://www.mediafire.com/download.php?tnwwd2zlyyu = zm_mystic

just to mention them maybe they are good or not.


http://www.cstrike-planet.com/wads?dl=34 wad file needed for following map:
http://www.fpsbanana.com/maps/95256 zm_ice_house

and btw: on zm_battle_ground2 or so it called there is a wall which makes people able to make noclip or a bit teleport through map (it's bug or so and should be made unaccessable)

another note: would it be good when i upload some maps without hide spots or only a few one? maybe it is a different game play/game feeling for ppl who don't like the maps with to much hide / camp spots because they would learn real panic and would needed to work more together as usual, i've downloaded some from a server who runned zombie swarm or biohazard.

edit: this map is also nice (some people think and for me looks the map good too)
http://www.mediafire.com/download.php?qz0123n2zt0

and well here's a map for my example for the case of no hide/camp spots.

http://www.mediafire.com/download.php?lyuyvzz0ldw
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Post by Hiubert Fri Jun 05, 2009 2:27 pm

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Post by Satoko Fri Jun 05, 2009 2:41 pm

what kind of fix is it? don't see anything different well the "push away" is a bit to strong so zombies easily catch up with humans and if a human made it it's hard for zombie to get them maybe lower it a bit.
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Post by Hiubert Sat Jun 06, 2009 1:50 am

Changes:

- Rotating platforms are corrected.
- Аdded teleport from penultimate trap.
- Small changes with textures and light.

Yesterday played this map on nD zm night. It is pleasant to people! A lot of FUN! Specialy with Nemesid!))) Balance remarkable.
Criticise if you having played on it with people.
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Post by Hiubert Sat Jun 13, 2009 1:58 am

Map: zm_train
Author: Hiubert
Server: neonDragon (http://neondragon.forumotion.co.uk/)
Max players: #32
Remake of original de_train

Other map's of Hiubert:
zm_arabics
zm_13egipt
zm_dustfire
zm_treachery
zm_bloodwood
zm_lethargy
zm_arabics_reborn
zm_rats2009
ze_escape_prison
ze_parkour_escape
ze_egypt
ze_box
Deathrun_spacebase

Enjoy!

Link: http://www.fpsbanana.com/maps/98399

Maps of Hiubert - Page 2 De_tra14
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Post by Satoko Sat Jun 13, 2009 2:44 am

Maps of Hiubert - Page 2 Zm_train_beta20000

maybe make it climbable that you come up there.


Maps of Hiubert - Page 2 Zm_train_beta20001


Maps of Hiubert - Page 2 Zm_train_beta20002


Maps of Hiubert - Page 2 Zm_train_beta20003

is maybe a bit empy have something there would be nice to have 2 hiding places on the showed places of this 3 screenshots, also i don't hear any sounds on the map maybe fix that and the light where the dead people is maybe make the light effect lower (the jitter). and maybe add some other dead models too like a scelet one in the sea xD btw the sea don't do really damage unless you have kevlar on maybe change the damage a bit somehow.
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Post by Hiubert Sat Jun 13, 2009 2:48 am

All fixed i think.
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Post by Satoko Sat Jun 13, 2009 9:09 am

hm well the pics i've showed looks same at beta 3 but ok if you want to let it this way. all other things are good.

on the fpsbanana dl i think there is no zm_train_beta3.res only 1 for the beta2.
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Post by Hiubert Sat Jun 13, 2009 11:51 am

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Post by Superkipje Sun Jun 14, 2009 3:32 am

looks fun Very Happy but not realy colorfull Sad use more Textures
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Post by Hiubert Sat Dec 26, 2009 2:07 pm

New map
zm_ice_escape_beta1
but without pic now Smile
Enjoy)
it's only beta if you find error's tell me!
http://www.filefront.com/15221473/ice_escape.zip

1* bad spawn place.
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Post by vladkboy Sat Dec 26, 2009 6:51 pm

Hiubert u just give the file .. and not with .bsp and .res ! I think u possible did that to everyone can make the formants they want themselves... Like .bsp and etc... But i suggest u to make them and to place them in the .rar archive , cuz some ppl maybe don't know how to get the main file into .bsp.. And about the map.. me , ancient and kempa (some zombie members) tested it and we think map its a bit big... ppl on sv would just get anoyed and furstraded .. So i think if u make a new beta ... I think u should make it abit smaller and with more stuff!! Cuz i know u got some rly pro skilzz for mapping and i think u could do it better !!!Smile That's my opinion.
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Post by Satoko Sat Dec 26, 2009 7:44 pm

vladkboy wrote:Hiubert u just give the file .. and not with .bsp and .res ! I think u possible did that to everyone can make the formants they want themselves... Like .bsp and etc... But i suggest u to make them and to place them in the .rar archive , cuz some ppl maybe don't know how to get the main file into .bsp.. And about the map.. me , ancient and kempa (some zombie members) tested it and we think map its a bit big... ppl on sv would just get anoyed and furstraded .. So i think if u make a new beta ... I think u should make it abit smaller and with more stuff!! Cuz i know u got some rly pro skilzz for mapping and i think u could do it better !!!Smile That's my opinion.

i already telled him on chatbox that he forgot the .bsp at the map file and well res isn't needed since there is only a lightning and ppl can play the map without it too.

the map size isn't to big since escape maps should be bigger then normal zombie maps to give ppl more possibilitys to escape or hiding when escape is not really possible to them.

like i said on the chatbox the textures are good have quality about adding stuff vlad is mention i just say "maybe" i think some models or other sounds wouldn't be wrong but then you need the .res file and no hiubert i don't want to attack you with this, i just give my suggestion now.

i know you are a good mapper your zm_train_beta3 was good for me and i didn't care about the other peoples who said it is crap and i see that you improved your skills so i look forward for more good maps like the current one.
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