Sliderace - Suggestions and Ideas/Bugs
+11
Fagnatic
Agent Smith
xReii
conex
pn
Leon
hazik666
Mizurri
Xalus
Marksel
Smile
15 posters
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Re: Sliderace - Suggestions and Ideas/Bugs
Ok so lets look at the actual useful suggestions here..
The only real useful ones I would say are the rockthevote, and possibly the timers.
There is some more things that need changes:
The blocking dead bodies need to be fixed somehow, they are extremely annoying.
Conex' map: The dark part is way too dark, it needs brightening
d4z0's map: Make the boosts constant, the random boost speed differances make it much more luck dependant on where you land after a jump etc.
Pukata's map: We need more of those!!! Awesome map
the Green map (Sorry, don't know who made it): Maybe a bit easy, but that isn't really a problem , one thing I would like to suggest though is make the paths in the start much less spawn dependant, the CT spawn is more difficult than that of the T's, because of the extra rock in the corner, while terrorists can simply dash forward.
The only real useful ones I would say are the rockthevote, and possibly the timers.
There is some more things that need changes:
The blocking dead bodies need to be fixed somehow, they are extremely annoying.
Conex' map: The dark part is way too dark, it needs brightening
d4z0's map: Make the boosts constant, the random boost speed differances make it much more luck dependant on where you land after a jump etc.
Pukata's map: We need more of those!!! Awesome map
the Green map (Sorry, don't know who made it): Maybe a bit easy, but that isn't really a problem , one thing I would like to suggest though is make the paths in the start much less spawn dependant, the CT spawn is more difficult than that of the T's, because of the extra rock in the corner, while terrorists can simply dash forward.
Marksel- nD* Runner Member
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Re: Sliderace - Suggestions and Ideas/Bugs
smileftw wrote:Red-Phoenix wrote:could we do this:1) when you knife someone , you steal a life from him (like gg but there its with levels.) so when you have 3 , you knife someone , you get 4 and the other gets one off.
No, just NO!. This would mean that not only do you loose one life from dying
but also 1 life to give to the one that killed you? so start with 3 get knifed
great now i got 1 left..
No.
no , you only lose 1
Fagnatic- Number of posts : 2699
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Re: Sliderace - Suggestions and Ideas/Bugs
Marksel wrote:Ok so lets look at the actual useful suggestions here..
The only real useful ones I would say are the rockthevote, and possibly the timers.
There is some more things that need changes:
The blocking dead bodies need to be fixed somehow, they are extremely annoying.
Conex' map: The dark part is way too dark, it needs brightening
d4z0's map: Make the boosts constant, the random boost speed differances make it much more luck dependant on where you land after a jump etc.
Pukata's map: We need more of those!!! Awesome map
the Green map (Sorry, don't know who made it): Maybe a bit easy, but that isn't really a problem , one thing I would like to suggest though is make the paths in the start much less spawn dependant, the CT spawn is more difficult than that of the T's, because of the extra rock in the corner, while terrorists can simply dash forward.And also , dont make the screen turn itself... tis annoying =(
added something
(double post...)
Fagnatic- Number of posts : 2699
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Re: Sliderace - Suggestions and Ideas/Bugs
You loose 1 from dying (for respawn) and loose one from the steal. so you loose two lifes if you get knifed.Red-Phoenix wrote:smileftw wrote:Red-Phoenix wrote:could we do this:1) when you knife someone , you steal a life from him (like gg but there its with levels.) so when you have 3 , you knife someone , you get 4 and the other gets one off.
No, just NO!. This would mean that not only do you loose one life from dying
but also 1 life to give to the one that killed you? so start with 3 get knifed
great now i got 1 left..
No.
no , you only lose 1
Marksel, with green map you propably mean my map sr_jungle_b2? I will try to find a good solution.
PS: Phoenix, can't you edit your post?
x-regit-x- nD* Runner Member
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Re: Sliderace - Suggestions and Ideas/Bugs
Marksel
Conex' map: The dark part is way too dark, it needs brightening
it was kinda the idea... to keep it dark.. becuz i wanted people to use there flashlight.. i think it works great.. if you get the rhythms it goes smooth..
conex- nD* Jail Member
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Re: Sliderace - Suggestions and Ideas/Bugs
conex wrote:Marksel
Conex' map: The dark part is way too dark, it needs brightening
it was kinda the idea... to keep it dark.. becuz i wanted people to use there flashlight.. i think it works great.. if you get the rhythms it goes smooth..
i think thats not the hard part , the part where you get teleported is hard
Fagnatic- Number of posts : 2699
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Re: Sliderace - Suggestions and Ideas/Bugs
Red-Phoenix wrote:conex wrote:Marksel
Conex' map: The dark part is way too dark, it needs brightening
it was kinda the idea... to keep it dark.. becuz i wanted people to use there flashlight.. i think it works great.. if you get the rhythms it goes smooth..
i think thats not the hard part , the part where you get teleported is hard
who said it was the hard part o...O ??
conex- nD* Jail Member
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Re: Sliderace - Suggestions and Ideas/Bugs
Timers would be pretty awesome, but the map would need to be adjusted then.
RTV & Mapvote will come when we have more maps.
And RTD I don't like, the plugin is already "fat" enough, and sliderace shouldn't be about rolling the dices and get lucky.
RTV & Mapvote will come when we have more maps.
And RTD I don't like, the plugin is already "fat" enough, and sliderace shouldn't be about rolling the dices and get lucky.
Mati- Admin
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Re: Sliderace - Suggestions and Ideas/Bugs
flashbangs you can buy or find ?
Mizurri- nD* Fun Member
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Re: Sliderace - Suggestions and Ideas/Bugs
Infinite round.
For example. 3 vs 3, 1 team only has 2 players alive, both die at the same time and round ends (but they both had lives left). So the round shouldnt be ended.
For example. 3 vs 3, 1 team only has 2 players alive, both die at the same time and round ends (but they both had lives left). So the round shouldnt be ended.
grimvh2- Number of posts : 55
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Re: Sliderace - Suggestions and Ideas/Bugs
grimvh2 wrote:Infinite round.
For example. 3 vs 3, 1 team only has 2 players alive, both die at the same time and round ends (but they both had lives left). So the round shouldnt be ended.
If that were possible that would be awesome.
Also another thing: Can something be done about basecampers?
I noticed that alot yesterday, I kept making the map while the rest failed, and in the end the entire opposing team just ended up camping their spawn for me to teleport there and kill me.
Not really the purpose of speedrun..
Marksel- nD* Runner Member
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Re: Sliderace - Suggestions and Ideas/Bugs
Marksel wrote:grimvh2 wrote:Infinite round.
For example. 3 vs 3, 1 team only has 2 players alive, both die at the same time and round ends (but they both had lives left). So the round shouldnt be ended.
If that were possible that would be awesome.
Also another thing: Can something be done about basecampers?
I noticed that alot yesterday, I kept making the map while the rest failed, and in the end the entire opposing team just ended up camping their spawn for me to teleport there and kill me.
Not really the purpose of speedrun..
its sliderace.. ;D not speedrun.. but you are right.. they camp in spawn witch is annoying.. and in my map.. they just slash each other trow the glass
conex- nD* Jail Member
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Re: Sliderace - Suggestions and Ideas/Bugs
Marksel wrote:grimvh2 wrote:Infinite round.
For example. 3 vs 3, 1 team only has 2 players alive, both die at the same time and round ends (but they both had lives left). So the round shouldnt be ended.
If that were possible that would be awesome.
Also another thing: Can something be done about basecampers?
I noticed that alot yesterday, I kept making the map while the rest failed, and in the end the entire opposing team just ended up camping their spawn for me to teleport there and kill me.
Not really the purpose of speedrun..
Both is possible (infinite round is hard tough). Ill probally first help xalus out with the spawncamp. Its easy.
-detect spawn within a radius
-when a player is close to a spawn make a timer
-when timer is running show a message to player
-when timer is up slay
NOTE: I already have anti spawncamp ready, mati or someone else, if u see me online contact me and ill send it to you.
grimvh2- Number of posts : 55
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Re: Sliderace - Suggestions and Ideas/Bugs
One more suggestion: Pukata's update of his map, please make level 10 actually possible.
The movements of the red beams needs to be constant, they seem to be going up and down in random timing, especially the second one. Due to the delay of crouching on sliderace the beams should be slightly more apart aswell, so that you can choose to either crouch or jump, without being fucked if you are standing and need to crouch.
The movements of the red beams needs to be constant, they seem to be going up and down in random timing, especially the second one. Due to the delay of crouching on sliderace the beams should be slightly more apart aswell, so that you can choose to either crouch or jump, without being fucked if you are standing and need to crouch.
Marksel- nD* Runner Member
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Re: Sliderace - Suggestions and Ideas/Bugs
Marksel wrote:One more suggestion: Pukata's update of his map, please make level 10 actually possible.
The movements of the red beams needs to be constant, they seem to be going up and down in random timing, especially the second one. Due to the delay of crouching on sliderace the beams should be slightly more apart aswell, so that you can choose to either crouch or jump, without being fucked if you are standing and need to crouch.
That, and remove the push from the guns so even if you miss them on the way you can go back n get one..
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Re: Sliderace - Suggestions and Ideas/Bugs
smileftw wrote:Marksel wrote:One more suggestion: Pukata's update of his map, please make level 10 actually possible.
The movements of the red beams needs to be constant, they seem to be going up and down in random timing, especially the second one. Due to the delay of crouching on sliderace the beams should be slightly more apart aswell, so that you can choose to either crouch or jump, without being fucked if you are standing and need to crouch.
That, and remove the push from the guns so even if you miss them on the way you can go back n get one..
what do you mean .. o...O so when they got a gun.. they dont run fast ??.. that is impossible..
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Re: Sliderace - Suggestions and Ideas/Bugs
conex wrote:smileftw wrote:Marksel wrote:One more suggestion: Pukata's update of his map, please make level 10 actually possible.
The movements of the red beams needs to be constant, they seem to be going up and down in random timing, especially the second one. Due to the delay of crouching on sliderace the beams should be slightly more apart aswell, so that you can choose to either crouch or jump, without being fucked if you are standing and need to crouch.
That, and remove the push from the guns so even if you miss them on the way you can go back n get one..
what do you mean .. o...O so when they got a gun.. they dont run fast ??.. that is impossible..
I mean in the end at pukatas map, if you dont grab the gun when trying to finnish the last level
it is impossible to get one, so you have to make the obstacle first and if you dont pick up the gun
after finishing that obstacle you dont get a gun..
Smile- Number of posts : 1829
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Re: Sliderace - Suggestions and Ideas/Bugs
It will make it booring, the waiting and all.grimvh2 wrote:Infinite round.
For example. 3 vs 3, 1 team only has 2 players alive, both die at the same time and round ends (but they both had lives left). So the round shouldnt be ended.
Xalus- Number of posts : 204
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Re: Sliderace - Suggestions and Ideas/Bugs
Xalus wrote:It will make it booring, the waiting and all.grimvh2 wrote:Infinite round.
For example. 3 vs 3, 1 team only has 2 players alive, both die at the same time and round ends (but they both had lives left). So the round shouldnt be ended.
Then you shouldn't die so fast..
Especially when the server becomes less popular, and less people play it, it will be needed. Already in the mornings with like 6 people, when I die for the first time the round is over because someone else already failed 3 times and I die at thesame time as the other teammate.. It's really frustrating to not get to use all your lifes.
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Re: Sliderace - Suggestions and Ideas/Bugs
on some maps you can lj to the other side, cough lamk0 cough xazor.
(otherside = other spawn)
(otherside = other spawn)
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Re: Sliderace - Suggestions and Ideas/Bugs
If you would tell the mapnames it could help.Faatzor wrote:on some maps you can lj to the other side, cough lamk0 cough xazor.
(otherside = other spawn)
And what does this have to do with longjump?
x-regit-x- nD* Runner Member
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Re: Sliderace - Suggestions and Ideas/Bugs
x-regit-x wrote:If you would tell the mapnames it could help.Faatzor wrote:on some maps you can lj to the other side, cough lamk0 cough xazor.
(otherside = other spawn)
And what does this have to do with longjump?
It is conex map, Ive done it. And faatzor you said 'some maps' so if there is another one
its only pukatas that would even be possible to do it on.
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Re: Sliderace - Suggestions and Ideas/Bugs
Add infodecal to the list of entities that kill you
hazik666- nD* Fun Member
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Re: Sliderace - Suggestions and Ideas/Bugs
I just came up with a good suggestion:
Make it free for all, and force everyone to join thesame team.
This way rounds won't end prematurely as much because of lucky timing of deaths, and will also make it alot more competative.
On top of that, there would be alot less team domination in maps such as the sr_jungle map.
Btw I noticed something in the sr_Greenroom (or what is its name?), if you finish the map and stay on the roof, you get slain for spawncamping.
And in sr_gridded_easy, there is no spawncamp protection at all.
Make it free for all, and force everyone to join thesame team.
This way rounds won't end prematurely as much because of lucky timing of deaths, and will also make it alot more competative.
On top of that, there would be alot less team domination in maps such as the sr_jungle map.
Btw I noticed something in the sr_Greenroom (or what is its name?), if you finish the map and stay on the roof, you get slain for spawncamping.
And in sr_gridded_easy, there is no spawncamp protection at all.
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Re: Sliderace - Suggestions and Ideas/Bugs
U mean sr_jungle_easy?
Becuase we don't got sr_gridded_easy.
Becuase we don't got sr_gridded_easy.
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