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mapping problem

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mapping problem Empty mapping problem

Post by conex Mon Mar 01, 2010 2:13 pm

okay i am Compiling my map and no error but when i gets ingame the map has no shadows...! its just so bright.. and i have used the leak tool.. so i know that my map is not leaking ? what is the problem ? wanner see compile log ?


** Executing...
** Command: Change Directory
** Parameters: "C:\Programmer\Steam\steamapps\miiikk3l\counter-strike"


** Executing...
** Command: C:\DOCUME~1\mikkel\DOKUME~1\CSMAPS~1\zhlt\hlcsg.exe
** Parameters: "c:\documents and settings\mikkel\dokumenter\cs maps\maps\444"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\mikkel\DOKUME~1\CSMAPS~1\zhlt\hlcsg.exe "c:\documents and settings\mikkel\dokumenter\cs maps\maps\444"
Entering c:\documents and settings\mikkel\dokumenter\cs maps\maps\444.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

2 brushes (totalling 12 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.06 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.36 seconds)

Using Wadfile: \documents and settings\mikkel\dokumenter\cs maps\wads\den her\halflife.wad
- Contains 3 used textures, 42.86 percent of map (3116 textures in wad)
Using Wadfile: \documents and settings\mikkel\dokumenter\cs maps\wads\color_2.wad
- Contains 2 used textures, 28.57 percent of map (19 textures in wad)
Using Wadfile: \documents and settings\mikkel\dokumenter\cs maps\wads\conex.wad
- Contains 2 used textures, 28.57 percent of map (29 textures in wad)

Texture usage is at 0.19 mb (of 4.00 mb MAX)
0.45 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\DOCUME~1\mikkel\DOKUME~1\CSMAPS~1\zhlt\hlbsp.exe
** Parameters: "c:\documents and settings\mikkel\dokumenter\cs maps\maps\444"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\DOCUME~1\mikkel\DOKUME~1\CSMAPS~1\zhlt\hlbsp.exe "c:\documents and settings\mikkel\dokumenter\cs maps\maps\444"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...518 (0.03 seconds)
BSP generation successful, writing portal file 'c:\documents and settings\mikkel\dokumenter\cs maps\maps\444.prt'
SolidBSP [hull 1] 488 (0.05 seconds)
SolidBSP [hull 2] 479 (0.03 seconds)
SolidBSP [hull 3] 500...506 (0.05 seconds)
0.39 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: C:\DOCUME~1\mikkel\DOKUME~1\CSMAPS~1\zhlt\hlvis.exe
** Parameters: "c:\documents and settings\mikkel\dokumenter\cs maps\maps\444"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\DOCUME~1\mikkel\DOKUME~1\CSMAPS~1\zhlt\hlvis.exe "c:\documents and settings\mikkel\dokumenter\cs maps\maps\444"
248 portalleafs
672 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.08 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.02 seconds)
average leafs visible: 79
g_visdatasize:7337 compressed from 7688
1.13 seconds elapsed

----- END hlvis -----




** Executing...
** Command: C:\DOCUME~1\mikkel\DOKUME~1\CSMAPS~1\zhlt\hlrad.exe
** Parameters: "c:\documents and settings\mikkel\dokumenter\cs maps\maps\444"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\DOCUME~1\mikkel\DOKUME~1\CSMAPS~1\zhlt\hlrad.exe "c:\documents and settings\mikkel\dokumenter\cs maps\maps\444"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


[Reading texlights from 'C:\DOCUME~1\mikkel\DOKUME~1\CSMAPS~1\zhlt\lights.rad']
[59 texlights parsed from 'C:\DOCUME~1\mikkel\DOKUME~1\CSMAPS~1\zhlt\lights.rad']

1513 faces
Create Patches : 12289 base patches
0 opaque faces
182305 square feet [26252024.00 square inches]
7 direct lights

BuildFacelights:
10%...20%...Malformed face (377) normal @
(528.00, 656.00, 112.00)
(528.00, 656.00, 0.00)
(528.00, 648.00, 0.00)
(528.00, 648.00, 112.00)
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'


----- END hlrad -----




** Executing...
** Command: Copy File
** Parameters: "c:\documents and settings\mikkel\dokumenter\cs maps\maps\444.bsp" "C:\Programmer\Steam\steamapps\miiikk3l\counter-strike\cstrike\maps\444.bsp"


** Executing...
** Command: Copy File
** Parameters: "c:\documents and settings\mikkel\dokumenter\cs maps\maps\444.pts" "C:\Programmer\Steam\steamapps\miiikk3l\counter-strike\cstrike\maps\444.pts"


** Executing...
** Command: C:\PROGRA~1\Steam\STEAMA~1\miiikk3l\COUNTE~1\hl.exe
** Parameters: +map "444" -game cstrike -dev -console +deathmatch 1


OKAY this is what my batch compiler says!

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: "C:\Documents and Settings\mikkel\Dokumenter\Cs Maps\zhlt\hlcsg.exe""C:\Documents and Settings\mikkel\Dokumenter\Cs Maps\Maps\map2"
Entering C:\Documents and Settings\mikkel\Dokumenter\Cs Maps\Maps\map2.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

2 brushes (totalling 12 sides) discarded from clipping hulls
CreateBrush:
(0.08 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.42 seconds)

Using Wadfile: \documents and settings\mikkel\dokumenter\cs maps\wads\den her\halflife.wad
- Contains 6 used textures, 60.00 percent of map (3116 textures in wad)
Using Wadfile: \documents and settings\mikkel\dokumenter\cs maps\wads\color_2.wad
- Contains 2 used textures, 20.00 percent of map (19 textures in wad)
Using Wadfile: \documents and settings\mikkel\dokumenter\cs maps\wads\conex.wad
- Contains 2 used textures, 20.00 percent of map (29 textures in wad)

Texture usage is at 0.20 mb (of 4.00 mb MAX)
0.53 seconds elapsed

----- END hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: "C:\Documents and Settings\mikkel\Dokumenter\Cs Maps\zhlt\hlbsp.exe""C:\Documents and Settings\mikkel\Dokumenter\Cs Maps\Maps\map2"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...518 (0.05 seconds)
BSP generation successful, writing portal file 'C:\Documents and Settings\mikkel\Dokumenter\Cs Maps\Maps\map2.prt'
SolidBSP [hull 1] 476 (0.05 seconds)
SolidBSP [hull 2] 477 (0.03 seconds)
SolidBSP [hull 3] 499 (0.05 seconds)
0.45 seconds elapsed

----- END hlbsp -----



hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: "C:\Documents and Settings\mikkel\Dokumenter\Cs Maps\zhlt\hlvis.exe""C:\Documents and Settings\mikkel\Dokumenter\Cs Maps\Maps\map2"
276 portalleafs
736 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.09 seconds)
LeafThread:
(1.03 seconds)
average leafs visible: 73
g_visdatasize:8691 compressed from 9660
1.16 seconds elapsed

----- END hlvis -----



hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: "C:\Documents and Settings\mikkel\Dokumenter\Cs Maps\zhlt\hlrad.exe""C:\Documents and Settings\mikkel\Dokumenter\Cs Maps\Maps\map2"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


[Reading texlights from 'C:\Documents and Settings\mikkel\Dokumenter\Cs Maps\zhlt\lights.rad']
[59 texlights parsed from 'C:\Documents and Settings\mikkel\Dokumenter\Cs Maps\zhlt\lights.rad']

1264 faces
Create Patches : 8168 base patches
0 opaque faces
100846 square feet [14521854.00 square inches]
7 direct lights

BuildFacelights:
Malformed face (317) normal @
(528.00, 656.00, 112.00)
(528.00, 656.00, 0.00)
(528.00, 648.00, 0.00)
(528.00, 648.00, 112.00)
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'



----- END hlrad -----



conex
conex
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Male Number of posts : 1458
Age : 31
Birthday : 1992-10-28
Location : Denmark
Job/hobbies : artist...
Registration date : 2010-02-14

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mapping problem Empty Re: mapping problem

Post by hazik666 Mon Mar 01, 2010 2:40 pm

Hmm push ALT + P and that will show you problems and that will most likely find the error if not you can send me the map and il take a look at it

But if you do use ALT + P click fix the problem
hazik666
hazik666
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mapping problem Empty Re: mapping problem

Post by conex Mon Mar 01, 2010 2:45 pm

okay thx ! Smile in hammer or batch compiler ? ohh i solved thx man ! Razz i love ya !
conex
conex
nD* Jail Member
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Male Number of posts : 1458
Age : 31
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mapping problem Empty Re: mapping problem

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