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Mapping run problem.

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Mapping run problem. Empty Mapping run problem.

Post by oFF`_Sh0w! Wed Jul 15, 2009 12:47 am

I'm having problems running my maps i cheked and recheked for error's there are none. And I get this message efrom every time i try to run the map...

Valve Hammer Editor

"The Command Failed.Windows has report an error:

The system can not find the path specified

Do you want to continue? [Yes][No] --- I click yes and then This


Fatal Error

Could not find fylesistem dll to load.


Help . I want to run my maps and post them seem's Like i can't becouse of this, plus idk if i posted in the right section i didn't really find a mapping help section.
Suspect

Be back in a few hours , tell meh how to fix this Mad
oFF`_Sh0w!
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Post by x-regit-x Wed Jul 15, 2009 6:04 am

I searched a bit in the Internet and the only thing i could found is that maybe the configuration was wrong. Maybe this (http://ninjagrinch.home.comcast.net/~ninjagrinch/hammercfg.htm) is helpful for you.
If not, did the compile was successfull? Maybe post the compile Log? (Maybe in [spoiler] tags, so ppl can hide it if they want^^ the compile log is allways a bit longer.)

x-regit-x
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Post by oFF`_Sh0w! Fri Jul 17, 2009 3:41 am

** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\fearmentor1\counter-strike"


** Executing...
** Command: C:\Users\tmn\Zhlt\hlcsg.exe
** Parameters: "c:\program files\valve\steam\mapas by off`_sh0w!!\test" -nowadtextures

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\Users\tmn\Zhlt\hlcsg.exe "c:\program files\valve\steam\mapas by off`_sh0w!!\test"-nowadtextures
Entering c:\program files\valve\steam\mapas by off`_sh0w!!\test.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
50%... (0.00 seconds)

Using Wadfile: \program files\valve\steam\steamapps\fearmentor1\counter-strike\cstrike_portuguese\0soup0_simpsons.wad
- Warning: Larger than expected texture (251052 bytes): 'CAR'
- Warning: Larger than expected texture (270092 bytes): '{BURNSWINDOW'
- Warning: Larger than expected texture (348972 bytes): 'NUKEOUTSIDE'
- Warning: Larger than expected texture (348972 bytes): 'TRAILER'
- Warning: Larger than expected texture (261932 bytes): '{PLEXFLASH'
- Warning: Larger than expected texture (196652 bytes): 'COMICSTORE'
- Warning: Larger than expected texture (261932 bytes): '{RADIO'
- Contains 0 used textures, 0.00 percent of map (110 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\fearmentor1\counter-strike\cstrike_portuguese\1-wood.wad
- Contains 0 used textures, 0.00 percent of map (46 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\fearmentor1\counter-strike\cstrike_portuguese\33_estate.wad
- Contains 0 used textures, 0.00 percent of map (168 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\fearmentor1\counter-strike\cstrike_portuguese\ads.wad
- Contains 0 used textures, 0.00 percent of map (9 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\fearmentor1\counter-strike\cstrike_portuguese\as_riverside.wad
- Contains 0 used textures, 0.00 percent of map (27 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\fearmentor1\counter-strike\cstrike_portuguese\as_steel.wad
- Contains 0 used textures, 0.00 percent of map (86 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\fearmentor1\counter-strike\cstrike_portuguese\as_tundra.wad
- Contains 0 used textures, 0.00 percent of map (18 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\fearmentor1\counter-strike\cstrike_portuguese\awp_rooftops.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\fearmentor1\counter-strike\cstrike_portuguese\bairro.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\fearmentor1\counter-strike\cstrike_portuguese\de_dust.wad
- Contains 0 used textures, 0.00 percent of map (36 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\fearmentor1\counter-strike\cstrike_portuguese\de_dust2_css_beta3.wad
- Contains 1 used texture, 100.00 percent of map (49 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\fearmentor1\counter-strike\cstrike_portuguese\de_dust_2-2.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)

Warning: More than 8 wadfiles are in use. (12)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


Texture usage is at 0.08 mb (of 4.00 mb MAX)
0.99 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\Users\tmn\Zhlt\hlbsp.exe
** Parameters: "c:\program files\valve\steam\mapas by off`_sh0w!!\test"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\Users\tmn\Zhlt\hlbsp.exe "c:\program files\valve\steam\mapas by off`_sh0w!!\test"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'c:\program files\valve\steam\mapas by off`_sh0w!!\test.prt'
0.01 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: C:\Users\tmn\Zhlt\hlvis.exe
** Parameters: "c:\program files\valve\steam\mapas by off`_sh0w!!\test"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\Users\tmn\Zhlt\hlvis.exe "c:\program files\valve\steam\mapas by off`_sh0w!!\test"
1 portalleafs
0 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 1
g_visdatasize:3 compressed from 1
0.00 seconds elapsed

----- END hlvis -----




** Executing...
** Command: C:\Users\tmn\Zhlt\hlrad.exe
** Parameters: "c:\program files\valve\steam\mapas by off`_sh0w!!\test"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\Users\tmn\Zhlt\hlrad.exe "c:\program files\valve\steam\mapas by off`_sh0w!!\test"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


32 faces
Create Patches : 376 base patches
0 opaque faces
7082 square feet [1019904.00 square inches]
Error: No Lights!
Description: lighting of map halted (I assume you do not want a pitch black map!)
Howto Fix: Put some lights in the map.


----- END hlrad -----




** Executing...
** Command: Copy File
** Parameters: "c:\program files\valve\steam\mapas by off`_sh0w!!\test.bsp" "C:\Program Files\Valve\Steam\SteamApps\fearmentor1\counter-strike\cstrike_portuguese\maps\test.bsp"


** Executing...
** Command: Copy File
** Parameters: "c:\program files\valve\steam\mapas by off`_sh0w!!\test.pts" "C:\Program Files\Valve\Steam\SteamApps\fearmentor1\counter-strike\cstrike_portuguese\maps\test.pts"


** Executing...
** Command: C:\PROGRA~1\Valve\Steam\STEAMA~1\FEARME~1\COUNTE~1\hl.exe
** Parameters: +map "test" -dev -console
oFF`_Sh0w!
oFF`_Sh0w!

Number of posts : 59
Age : 29
Birthday : 1995-07-21
Location : Portugal
Registration date : 2009-06-06

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Mapping run problem. Empty Re: Mapping run problem.

Post by x-regit-x Fri Jul 17, 2009 5:16 am

ok, we have fixed the problem
wrong configuration^^

x-regit-x
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Post by hazik666 Fri Jul 17, 2009 6:15 am

oh i thought he didnt have hlcsg/hlbsp/hlvis/hlrad
hazik666
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