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Map Problems CS6

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Burak--015
Caza
Syntech
vladkboy
Superkipje
x-regit-x
Adrianexi
Pukata
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Map Problems CS6 Empty Map Problems CS6

Post by Pukata Sat Apr 04, 2009 5:28 am

If you have seen or know any bugged maps write them in here. It can be the trap, the map or the terrorist that can somehow get out or ct get into them. Or shortcut that need fixes.

An excample here:

Map name: Deathrun_piirates

Bug: Second trap can be abused by pressing a buttom at wall, Cts can get into ts using semiclip in trap number 9.

This way you can help us having good maps and fun server without some idiots abusing in it. This way we get less abusers.


Last edited by Pukata on Sat Sep 19, 2009 9:56 am; edited 1 time in total

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Map Problems CS6 Empty Re: Map Problems CS6

Post by Adrianexi Sat Apr 04, 2009 9:00 am

the new plugin doesnt let us walk/jump/or even touch something that is moving
example
in farligt you cant touch the spining sticks ( trap no. 5 i think)
or in pycho you cant jump on rolling thing ( trap no. 2 i think)
or in advanced you cant go pass the moving house, therefore you cant even finish the map anymore, because the house never stops >.<
these are bugs that dont let us play properly.
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Post by Pukata Sat Apr 04, 2009 11:23 am

2 first arent fixable.. else peoples will be able to abuse them. 3rd I fixed it in the new version of advanced comming. I removed the block damage.

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Post by Adrianexi Sun Apr 05, 2009 2:29 am

ok Smile
well bug in de_dust dr
either when u get gravity you can jump over the wall and finish map in 20 seconds
or the bug where you can jump on the wall and then transfer quickly through the block to another one, avoiding the big trap ;s
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Post by x-regit-x Sun Apr 05, 2009 1:47 pm

i think deathrun_indoor causes server restart. after the map would be changed to this map, server restarted.

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Post by Superkipje Wed Apr 08, 2009 12:03 pm

maybe some new maps? because those we have now are getting kinda boring...

Found a pack of deathrun maps.
http://www.fpsbanana.com/maps/60553
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Post by Pukata Wed Apr 08, 2009 12:16 pm

Superkipje wrote:maybe some new maps? because those we have now are getting kinda boring...

Found a pack of deathrun maps.
http://www.fpsbanana.com/maps/60553

Its source maps Smile

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Post by Superkipje Wed Apr 08, 2009 12:23 pm

oh whoops Razz srry than for that link Smile
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Post by x-regit-x Wed Apr 08, 2009 12:56 pm

we already got a lot more than 3 of these maps on the server Wink
the following maps of your post could be new:
deathrun_drummer_icecold: http://www.fpsbanana.com/maps/81592
deathrun_famouz: http://www.fpsbanana.com/maps/88306
deathrun_paradise: http://www.fpsbanana.com/maps/88712
deathrun_tehnology: http://www.fpsbanana.com/maps/78900
deathrun_temptation: http://www.fpsbanana.com/maps/89434
deathrun_trapstreet: http://www.fpsbanana.com/maps/89325
deathrun_trumavarium: http://www.fpsbanana.com/maps/78950
deathrun_gamerfun3: http://www.fpsbanana.com/maps/76330 << Well, this isn't original deathrun. ct and t have to pass traps and finish.

edit: this isn't the right topic, is it? Wink


Last edited by x-regit-x on Wed Apr 08, 2009 1:00 pm; edited 1 time in total

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Post by Superkipje Wed Apr 08, 2009 12:59 pm

hehe ok
i tryed my best study
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Post by vladkboy Wed Apr 15, 2009 10:55 am

superkipje like the fourth map u have nominate realy funny map :p lol!
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Post by vladkboy Wed Apr 15, 2009 10:58 am

and one more thing ..... at the moment im not quite active like before .... want to say srry to all runners and to alll admins but on my school i have much exams and its for tht im not active ..... but for the next week gona have time to play like before ....... :p
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Post by Syntech Wed Apr 15, 2009 2:26 pm

Deathrun_aztecrun
Map Problems CS6 Bugq
All buttons on screen can be used by ct
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Post by Pukata Thu Apr 16, 2009 7:10 am

aztecrun_beta4 is reddy with fix. But there may still be some bugs in it so please tell me ok Wink

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Post by x-regit-x Fri Apr 17, 2009 3:51 am

deathrun_solid & deathrun_darkside: you are able to buy weapons. very annoying.

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Post by x-regit-x Fri Apr 17, 2009 7:26 am

deathrun_tehnology: terrorists can break the door between them and the guns and kill ct then. as we played the map, the terrorists didn't tried to kill (all) CT with traps but killed them with guns.

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Post by x-regit-x Sun May 17, 2009 7:27 am

deathrun_caves: after a while on this map, the server crashes.

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Post by x-regit-x Wed Jul 15, 2009 8:20 am

deathrun_ice: when terrorists buy gravity, they can get on top and pick up weapons and kill ct then. (maybe fix it with a solid block above the ledders. example)

deathrun_fajny_nick: when terrorists buy gravity, they can get on top and pick up weapons and kill ct then. (maybe fix it with a teleport on the entrance. example)

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Post by Caza Sat Jul 25, 2009 5:17 pm

deathrun_paradise

Crashes server after some minutes (2 or 3)
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Post by Burak--015 Thu Aug 13, 2009 2:03 am

deathrun_ijumping_b2 - I spawned there 2 times with p90 (as CT)
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Post by x-regit-x Thu Aug 13, 2009 9:04 am

nbwintergames1: crashed the server as there were 17 CT and 3 T, and 2 less spawns for the CT. So the CT died very, often and respawned and died and respawned and died so on.


Maybe remove all nb maps? i don't like them... well, but i don't know whether other ppl like them.

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Post by Burak--015 Fri Aug 14, 2009 8:25 am

deathrun_infected-water_usg_b1 - Spawned with other 1 player with awp (as CT)
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Post by Syntech Fri Aug 14, 2009 8:30 am

Thats not map bug. When you have weapon and time ends you will spawn with that weapon every round.
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Post by Burak--015 Fri Aug 14, 2009 9:35 am

Syntech wrote:Thats not map bug. When you have weapon and time ends you will spawn with that weapon every round.

But i had no awp before the round when i got awp
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