Map Problems CS6
+8
Burak--015
Caza
Syntech
vladkboy
Superkipje
x-regit-x
Adrianexi
Pukata
12 posters
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Map Problems CS6
If you have seen or know any bugged maps write them in here. It can be the trap, the map or the terrorist that can somehow get out or ct get into them. Or shortcut that need fixes.
An excample here:
Map name: Deathrun_piirates
Bug: Second trap can be abused by pressing a buttom at wall, Cts can get into ts using semiclip in trap number 9.
This way you can help us having good maps and fun server without some idiots abusing in it. This way we get less abusers.
An excample here:
Map name: Deathrun_piirates
Bug: Second trap can be abused by pressing a buttom at wall, Cts can get into ts using semiclip in trap number 9.
This way you can help us having good maps and fun server without some idiots abusing in it. This way we get less abusers.
Last edited by Pukata on Sat Sep 19, 2009 9:56 am; edited 1 time in total
Pukata- Admin
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Age : 30
Birthday : 1993-07-21
Location : Denmark
Registration date : 2009-02-21
Re: Map Problems CS6
the new plugin doesnt let us walk/jump/or even touch something that is moving
example
in farligt you cant touch the spining sticks ( trap no. 5 i think)
or in pycho you cant jump on rolling thing ( trap no. 2 i think)
or in advanced you cant go pass the moving house, therefore you cant even finish the map anymore, because the house never stops >.<
these are bugs that dont let us play properly.
example
in farligt you cant touch the spining sticks ( trap no. 5 i think)
or in pycho you cant jump on rolling thing ( trap no. 2 i think)
or in advanced you cant go pass the moving house, therefore you cant even finish the map anymore, because the house never stops >.<
these are bugs that dont let us play properly.
Adrianexi- Number of posts : 160
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Registration date : 2009-02-23
Re: Map Problems CS6
2 first arent fixable.. else peoples will be able to abuse them. 3rd I fixed it in the new version of advanced comming. I removed the block damage.
Pukata- Admin
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Re: Map Problems CS6
ok
well bug in de_dust dr
either when u get gravity you can jump over the wall and finish map in 20 seconds
or the bug where you can jump on the wall and then transfer quickly through the block to another one, avoiding the big trap ;s
well bug in de_dust dr
either when u get gravity you can jump over the wall and finish map in 20 seconds
or the bug where you can jump on the wall and then transfer quickly through the block to another one, avoiding the big trap ;s
Adrianexi- Number of posts : 160
Age : 30
Birthday : 1993-09-01
Location : Behind you!
Registration date : 2009-02-23
Re: Map Problems CS6
i think deathrun_indoor causes server restart. after the map would be changed to this map, server restarted.
x-regit-x- nD* Runner Member
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Re: Map Problems CS6
maybe some new maps? because those we have now are getting kinda boring...
Found a pack of deathrun maps.
http://www.fpsbanana.com/maps/60553
Found a pack of deathrun maps.
http://www.fpsbanana.com/maps/60553
Superkipje- Number of posts : 186
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Re: Map Problems CS6
Superkipje wrote:maybe some new maps? because those we have now are getting kinda boring...
Found a pack of deathrun maps.
http://www.fpsbanana.com/maps/60553
Its source maps
Pukata- Admin
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Re: Map Problems CS6
oh whoops srry than for that link
Superkipje- Number of posts : 186
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Registration date : 2009-03-24
Re: Map Problems CS6
http://www.fpsbanana.com/maps/81592
http://www.fpsbanana.com/maps/66748
http://www.fpsbanana.com/maps/88306
http://www.fpsbanana.com/maps/68522 <<< rly Looks fun
http://www.fpsbanana.com/maps/75704 <<< rly looks fun
http://www.fpsbanana.com/maps/76330 <<< Rly looks fun
http://www.fpsbanana.com/maps/68709
http://www.fpsbanana.com/maps/71995
http://www.fpsbanana.com/maps/85430
http://www.fpsbanana.com/maps/71640
http://www.fpsbanana.com/maps/81533
http://www.fpsbanana.com/maps/88712
http://www.fpsbanana.com/maps/88103
http://www.fpsbanana.com/maps/83142
http://www.fpsbanana.com/maps/75484
http://www.fpsbanana.com/maps/83914
http://www.fpsbanana.com/maps/85939
http://www.fpsbanana.com/maps/78900
http://www.fpsbanana.com/maps/89434
http://www.fpsbanana.com/maps/66749
http://www.fpsbanana.com/maps/89325
http://www.fpsbanana.com/maps/78950
http://www.fpsbanana.com/maps/66665
2or3 are maybe already on server idk for sure
here a whole list
Add if you want
http://www.fpsbanana.com/maps/66748
http://www.fpsbanana.com/maps/88306
http://www.fpsbanana.com/maps/68522 <<< rly Looks fun
http://www.fpsbanana.com/maps/75704 <<< rly looks fun
http://www.fpsbanana.com/maps/76330 <<< Rly looks fun
http://www.fpsbanana.com/maps/68709
http://www.fpsbanana.com/maps/71995
http://www.fpsbanana.com/maps/85430
http://www.fpsbanana.com/maps/71640
http://www.fpsbanana.com/maps/81533
http://www.fpsbanana.com/maps/88712
http://www.fpsbanana.com/maps/88103
http://www.fpsbanana.com/maps/83142
http://www.fpsbanana.com/maps/75484
http://www.fpsbanana.com/maps/83914
http://www.fpsbanana.com/maps/85939
http://www.fpsbanana.com/maps/78900
http://www.fpsbanana.com/maps/89434
http://www.fpsbanana.com/maps/66749
http://www.fpsbanana.com/maps/89325
http://www.fpsbanana.com/maps/78950
http://www.fpsbanana.com/maps/66665
2or3 are maybe already on server idk for sure
here a whole list
Add if you want
Superkipje- Number of posts : 186
Age : 29
Birthday : 1994-05-17
Location : Netherlands
Job/hobbies : School o.o / Hobbies : Allot
Registration date : 2009-03-24
Re: Map Problems CS6
we already got a lot more than 3 of these maps on the server
the following maps of your post could be new:
deathrun_drummer_icecold: http://www.fpsbanana.com/maps/81592
deathrun_famouz: http://www.fpsbanana.com/maps/88306
deathrun_paradise: http://www.fpsbanana.com/maps/88712
deathrun_tehnology: http://www.fpsbanana.com/maps/78900
deathrun_temptation: http://www.fpsbanana.com/maps/89434
deathrun_trapstreet: http://www.fpsbanana.com/maps/89325
deathrun_trumavarium: http://www.fpsbanana.com/maps/78950
deathrun_gamerfun3: http://www.fpsbanana.com/maps/76330 << Well, this isn't original deathrun. ct and t have to pass traps and finish.
edit: this isn't the right topic, is it?
the following maps of your post could be new:
deathrun_drummer_icecold: http://www.fpsbanana.com/maps/81592
deathrun_famouz: http://www.fpsbanana.com/maps/88306
deathrun_paradise: http://www.fpsbanana.com/maps/88712
deathrun_tehnology: http://www.fpsbanana.com/maps/78900
deathrun_temptation: http://www.fpsbanana.com/maps/89434
deathrun_trapstreet: http://www.fpsbanana.com/maps/89325
deathrun_trumavarium: http://www.fpsbanana.com/maps/78950
deathrun_gamerfun3: http://www.fpsbanana.com/maps/76330 << Well, this isn't original deathrun. ct and t have to pass traps and finish.
edit: this isn't the right topic, is it?
Last edited by x-regit-x on Wed Apr 08, 2009 1:00 pm; edited 1 time in total
x-regit-x- nD* Runner Member
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Re: Map Problems CS6
hehe ok
i tryed my best
i tryed my best
Superkipje- Number of posts : 186
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Re: Map Problems CS6
superkipje like the fourth map u have nominate realy funny map :p
vladkboy- nD* Jail Member
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Re: Map Problems CS6
and one more thing ..... at the moment im not quite active like before .... want to say srry to all runners and to alll admins but on my school i have much exams and its for tht im not active ..... but for the next week gona have time to play like before ....... :p
vladkboy- nD* Jail Member
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Re: Map Problems CS6
Deathrun_aztecrun
All buttons on screen can be used by ct
All buttons on screen can be used by ct
Syntech- Number of posts : 642
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Re: Map Problems CS6
aztecrun_beta4 is reddy with fix. But there may still be some bugs in it so please tell me ok
Pukata- Admin
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Re: Map Problems CS6
deathrun_solid & deathrun_darkside: you are able to buy weapons. very annoying.
x-regit-x- nD* Runner Member
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Re: Map Problems CS6
deathrun_tehnology: terrorists can break the door between them and the guns and kill ct then. as we played the map, the terrorists didn't tried to kill (all) CT with traps but killed them with guns.
x-regit-x- nD* Runner Member
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Re: Map Problems CS6
deathrun_caves: after a while on this map, the server crashes.
x-regit-x- nD* Runner Member
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Re: Map Problems CS6
deathrun_ice: when terrorists buy gravity, they can get on top and pick up weapons and kill ct then. (maybe fix it with a solid block above the ledders. example)
deathrun_fajny_nick: when terrorists buy gravity, they can get on top and pick up weapons and kill ct then. (maybe fix it with a teleport on the entrance. example)
deathrun_fajny_nick: when terrorists buy gravity, they can get on top and pick up weapons and kill ct then. (maybe fix it with a teleport on the entrance. example)
x-regit-x- nD* Runner Member
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Re: Map Problems CS6
deathrun_paradise
Crashes server after some minutes (2 or 3)
Crashes server after some minutes (2 or 3)
Caza- Number of posts : 23
Age : 38
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Re: Map Problems CS6
deathrun_ijumping_b2 - I spawned there 2 times with p90 (as CT)
Burak--015- nD* Fun Member
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Re: Map Problems CS6
nbwintergames1: crashed the server as there were 17 CT and 3 T, and 2 less spawns for the CT. So the CT died very, often and respawned and died and respawned and died so on.
Maybe remove all nb maps? i don't like them... well, but i don't know whether other ppl like them.
Maybe remove all nb maps? i don't like them... well, but i don't know whether other ppl like them.
x-regit-x- nD* Runner Member
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Re: Map Problems CS6
deathrun_infected-water_usg_b1 - Spawned with other 1 player with awp (as CT)
Burak--015- nD* Fun Member
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Re: Map Problems CS6
Thats not map bug. When you have weapon and time ends you will spawn with that weapon every round.
Syntech- Number of posts : 642
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Re: Map Problems CS6
Syntech wrote:Thats not map bug. When you have weapon and time ends you will spawn with that weapon every round.
But i had no awp before the round when i got awp
Burak--015- nD* Fun Member
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