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CS4 / CS5 Mapcycle Update

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CS4 / CS5 Mapcycle Update Empty CS4 / CS5 Mapcycle Update

Post by Koyumu Sun Jul 19, 2009 8:12 am

Here is the new mapcycle (~60 maps removed)
when there is ";" in the map, its a removed map.

zm_army
;zm_dust2
zm_snowbase
;zm_dust2_v5
;zm_beach
zm_ice_attack
;zm_infantry
;zm_laboratory
zm_lockdown
zm_toxic_house2
zm_brambor
;zm_nightcamp
;zm_heal_dust2
;zm_anekin_house_v2
;zm_azomb
;zm_bunker_defence
;zm_crazyjump_ksm
;zm_cross_ksm
zm_mansion_ksm
;zm_noob_ground
;zm_panic_in_the_house
zm_pyramid_beta
;zm_street2
;zm_toxic_house
zm_toxic_town
zm_warehouse
;zm_pipe_invasion
;zm_crib
;zm_rats_v2
;zm_zombie_cage
zm_caution_final
;zm_cave
zm_fortress_final
zm_lila_panic_css_fix

zm_arabics
;zm_dooms_night2
zm_dust2_new
;zm_jail_b8
zm_lab_hunt_tn_beta4
zm_laboratory_v2
zm_steelburg
;zm_worlds2

;zm_blocks

;zm_assault_shadow
zm_vents_final
zm_boatescape
;zm_13egipt
;zm_abandoned_warehouse
;zm_desert_village
zm_dust2_skycity
;zm_garaj
;zm_hell_house_v3
;zm_minitauros
zm_noob_ground_v3
;zm_rock_box
;zm_skatepARC
;zm_tnk_zombie_canion
;zm_waterpark
zm_world_rmx

zm_battle_ground2
;zm_deadcoast
;zm_dust1_new
zm_escapetrain
;zm_fun_world
;zm_hns_bronx
;zm_hns_newyork
zm_umbrella_v1
zm_zow_fun_final
zm_zow_funzone2

;zm_a_zow_christmas
;zm_cbblust
;zm_climber
;zm_iceworld2k
zm_toxic_house_final

ze_jurassicpark

;zm_aztec_corporation
;zm_dust_game
;zm_fortuna
;zm_hide_or_die
;zm_ship
;zm_zombiestreet

zm_zombie_lab2
zm_ice_attack2
;zm_escape_garaj

;zm_industry_koy

zm_aandd_extended
zm_ceronua
;zm_escape_garajv2
;zm_eye_kaledos
zm_infantry_cb_beta3
zm_nieves_cb
;zm_nightstreet_koy
zm_noob_ground_cb_beta5
zm_toronto_cb_beta3

;ze_west_escape

zm_cave_new
;zm_conta
zm_ds_army_new
zm_office2b_new
zm_station_beta

;zm_2fort_dp_beta1
;zm__kiwi_fixed
;zm_assault_snow
;zm_bloodwood_final
zm_crossover
;zm_dangerhouse
zm_infantry_bns
;zm_jail_bru_space_b1
;zm_kiwi_bathtube
;zm_kiwi_desertbeta1
zm_laboratory_final
;zm_orling_base_2nd_wave
;zm_shownback_fixed
;zm_waterygrave2

zm_jambalaya_escape

zm_army_tn_beta3
;zm_castle_siege
zm_dead_city
;zm_gen_danger8
zm_ivoka
zm_kain_gardenwars
zm_kain_terrorbase
;zm_maya
;zm_talrasha
;zm_tkgv_house2

zm_assault
zm_bloodwood_final2
zm_buidilinfect_v2
zm_deadwall_v2
zm_fortuna_final
zm_gennadich_beta
;zm_infernox_beta
zm_kancl3r
;zm_murder_house
;zm_nano_lg
;zm_treachery
;zm_atix_helicopter

;zm_escape_prison
;zm_eye_sand2
;zm_freak_lnj
zm_hiplab_v4
;zm_ilc_water_house_b1
;zm_lnj_endorphine
zm_red_sand
;zm_selvanarco
zm_zombie_invasion

zm_parkour_escape

;ze_project
;zm_arabics_reborn
zm_castle_siege2
zm_cinema
zm_deathalley_new
zm_dust2_final
;zm_freebase
zm_orlingbase_new
zm_sand_new
zm_school
;zm_smallnightmare_new
zm_tower_new
zm_toxichouse_new
;zm_wherryescape_v2
;zm_yoink
zm_zombattack_new

;zm_church_pabianice
;zm_mercy_beta
;zm_rats2009

zm_crane_yard
;zm_energy
;zm_raccoon77_beta
zm_zombiehouse

;zm_energy_new
;zm_mall2
;zm_raccoon77_beta_2
;zm_trainfix
zm_umbrella_office
zm_vertigo

zm_zombie-apocalypse
zm_zombie_land
zm_uag_aztec_fix
;zm_raccoon77_beta_4
;zm_prison_bk
;zm_poison
zm_lmn_ice
;zm_lab
zm_hideout_bk
zm_fgame
zm_dynamic_beta
;zm_dt_delta
;ze_egypt
zm_assault_attack

;zm_laikiux_v3
ze_box_v2
;ze_cityescape_beta1
;zm_4rooms_b3
;zm_aztec_kamp
zm_capostrike_edificio
zm_citywars
;zm_drawbridge_beta2
zm_dust_kamp
zm_dust_winter
zm_energy_neon
zm_greenfloor
;zm_heal_mayan
;zm_holes_final
zm_ice_house_beta2
zm_industry_beta3
;zm_ledges_fix
;zm_most_wanted
zm_nuke_kamp
;zm_powerplant
;zm_prison_bk_v2
;zm_the_edge
;zm_slide_final
zm_stalker_vs_poolah_v2
;zm_tunnels_final
zm_zombhack

zm_heal_snow2
zm_train_beta3

zm_antarctica
zm_labtest_v3
zm_biolojail
zm_city_ly
zm_constructionyard_b3
zm_hideout_v3
zm_industry_v1
zm_infantry_cbf_v2
zm_mountains_final
zm_nieves_cbf
zm_night_town
zm_prison_bk_v3
zm_remix_v1_usg
zm_sharkattack
zm_zow_fortress
zm_zow_lateralus
zm_zow_lila_v2


Last edited by Koyumu on Mon Jul 27, 2009 3:37 am; edited 3 times in total
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Post by Koyumu Sun Jul 19, 2009 8:13 am

Say to me if i need to remove one other. Say to me if i make an error with a good map.
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Post by Falastiny Sun Jul 19, 2009 8:16 am

GOOD!

;zm_fun_world <---- is removed, now that is good..... Twisted Evil
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Post by Koyumu Sun Jul 19, 2009 8:20 am

Yes but maybe i removed good map, so say to me and i re-add the map in mapcycle. Wink
I removed all bored zombie map and small zombie map
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Post by Falastiny Sun Jul 19, 2009 8:23 am

Koyumu wrote:Yes but maybe i removed good map, so say to me and i re-add the map in mapcycle. Wink
I removed all bored zombie map and small zombie map

So far i think u removed bad maps...but i think zm_cinema should stay on the list actually Razz
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Post by Koyumu Sun Jul 19, 2009 8:24 am

capostrike_edificio and cinema are re-added !
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Post by Falastiny Sun Jul 19, 2009 8:25 am

Koyumu wrote:capostrike_edificio and cinema are re-added !

good Twisted Evil Laughing
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Post by Satoko Sun Jul 19, 2009 8:32 am

zm_fgame was ok
zm_trainfix was also ok for me

Wink
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Post by Koyumu Mon Jul 20, 2009 5:34 am

fgame readded
arabics_reborn and desert_village removed
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Post by Koyumu Tue Jul 21, 2009 7:56 am

zm_prison_bk_v2 removed (v3 is on server)
zm_poison removed (small)
zm_assault_snow removed (attack is better)
zm_fortuna removed (final is on server)

zm_laboratory removed (v2 and final are on server)
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Post by Satoko Tue Jul 21, 2009 8:06 am

Koyumu wrote:
zm_assault_snow removed (attack is better)

attack is a shit assault_snow is good.

also there is a normal zm_assault that also is better then zm_assault_attack.
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Post by SuomiKukka Tue Jul 21, 2009 9:53 am

I haven't seen even 1% of these maps but one thing is for sure I want hell of a lot more of zm_assaults. I'm in so love with assaults really they are the best maps ever. People says to me that assaults are for kids and not real or official maps, but I don't care.. So you got my point I want assaults ^^

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Post by Satoko Wed Jul 22, 2009 3:11 am

i agree with Suvi i also don't know these maps or atleast not the version.

i would like to have maps from the "lost souls" clan on zm they have nice zm maps "zm_ls" or what they have in the name.

zm_ls_ice_attack is an example or a zm_army_new or zm_ls_army dunno the name.

also dunno if it was a 1.6 or cz server.
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Post by Agent Smith Wed Jul 22, 2009 3:17 am

Fun world was best map to me, a lot of fun... small... and i got my ammo pack record at fun world (51 ammo packs)... Too bad a lot of blockers like SiLver ruins the reputation of that map
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Post by Satoko Wed Jul 22, 2009 4:16 am

Mr. Smith wrote:Fun world was best map to me, a lot of fun... small... and i got my ammo pack record at fun world (51 ammo packs)... Too bad a lot of blockers like SiLver ruins the reputation of that map

well it is just a blocker map and some people can use it good (ppl like you) to get ammo packs etc. even most ppl don't block on purpose the map has to much block areas and is way to small for 32 slot server.
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Post by pure hate Wed Jul 22, 2009 4:41 am

totally agree with mr. smith! i like small maps like fun world! fast playing and the chance to get much ammo in short time! well balanced! yes fun world is the best map!

maybe u can remove dust_winter? after a few rounds, everybody have amor + para and zombies have rly no chance to win!
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Post by Satoko Wed Jul 22, 2009 6:36 am

Satoko wrote:well it is just a blocker map and some people can use it good (ppl like you) to get ammo packs etc. even most ppl don't block on purpose the map has to much block areas and is way to small for 32 slot server.

i stay on this statement for the map zm_funworld and other admins who known the map too also should know that there is always a block on the hideouts cause all ppl want in there before one zombie infects you, some people blocking the time before the first zombie is chosen for not having the situation that the person before or behind you becomes the first zombie.
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Post by pure hate Wed Jul 22, 2009 7:08 am

i stay on this statement for the map zm_funworld and other admins who known the map too also should know that there is always a block on the hideouts cause all ppl want in there before one zombie infects you, some people blocking the time before the first zombie is chosen for not having the situation that the person before or behind you becomes the first zombie.


but this is not only a problem on funworld. ppl do this on every map at hideouts! nobody want this situation, no matter what map! i think this is not the best argument against funworld! and this is not the problem i think! i think the problem are the 'hardcore' blockers who want to block for a human as zombie (maybe 4 a friend or something like that), or human block human and zombie block zombie, just 4 fun to annoy others, like silver and mE?. but this dont happen only on funworld! i say: just be hard to blockers like this. if ppl see, someone get a ban (for example) 4 blocking, other will think twice before they do the same and get banned too, if they want to play again on nD servers. this is what i think!
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Post by Agent Smith Thu Jul 23, 2009 4:53 am

Satoko wrote:
Mr. Smith wrote:Fun world was best map to me, a lot of fun... small... and i got my ammo pack record at fun world (51 ammo packs)... Too bad a lot of blockers like SiLver ruins the reputation of that map

well it is just a blocker map and some people can use it good (ppl like you) to get ammo packs etc. even most ppl don't block on purpose the map has to much block areas and is way to small for 32 slot server.

I do not get ammo packs by help of a blocker, i stay on the top of the yellow block and i keep shooting at zombies until i get a lot of ammo packs (i bought 4x multijump out of those ammo packs). And i do not go in a vent or something at the back of a blocker to get ammo packs while a zombie is blocking other zombies from me.
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Post by Koyumu Mon Jul 27, 2009 2:31 am

zm_assault_snow re-added
zm_assault_attack removed
zm_aztec_kamp re-added
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Post by Koyumu Mon Jul 27, 2009 3:31 am

zm_heal_snow2 removed
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Post by pure hate Tue Jul 28, 2009 3:16 am

to much unfair maps on cs4 i think ...

plz remove maps like: dust_kamp, dust_winter, aztec_kamp, ds_army_new, and and and ...

after some rounds, everybody have amor + para or autosniper and zombies have rly no chance to win! no fun to play those anti zombie maps! plz think about it

thx
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Post by SuomiKukka Tue Jul 28, 2009 5:22 am

I think its a good balance to have maps that

Humans have better change winning
Zombies have better change winning
and Balanced maps.

Only to remove bug, lagging, boring and crash maps.

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