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SentryMod Overview

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Post by Xalus Wed Jun 30, 2010 4:59 pm

SentryMod
v1.0


What is SentryMod?
Spoiler:
Weapons, Sentry's, lasermines, Flags
Weapons
Spoiler:
Sentry's
Spoiler:
Lasermine's
Spoiler:
Flags
Spoiler:

Thanks for reading,
Grtz. Xalus & Mati
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Post by pn Wed Jun 30, 2010 9:42 pm

Minigun is the machine gun with no recoil right?
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Post by QuickSilver Wed Jun 30, 2010 10:28 pm

pn wrote:Minigun is the machine gun with no recoil right?

Yes, but yesterday we didn't receive the minigun after winning a round..
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Post by Marksel Thu Jul 01, 2010 3:22 am

hmm the topic seems to be bugged
lets see if I can fix it ^_^ Hmpf, it's not html coding :O

And I can't even change the colour with html coding either o.O
These forums get weirder by the day..
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Post by DarkNess Thu Jul 01, 2010 5:51 am

Marksel wrote:hmm the topic seems to be bugged
lets see if I can fix it ^_^ Hmpf, it's not html coding :O

And I can't even change the colour with html coding either o.O
These forums get weirder by the day..

Nothing bugged about it?
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Post by The Hater Thu Jul 01, 2010 6:09 am

Hey I noticed quite some "bugs" since I have never seen them in other sentry mod servers.
First, only 2 Machine guns? How so? You build 2 in the beginning of the game and you pretty much afk unti the end? At least 5-6 Machine guns per person would be alot better since it's nasty if you get killed and had wasted all that money on so many guns.

Also, the machine guns hp is wayy too low, people should prioritize killing the one making the guns instead of killing every gun, and atm it seems more viable to kill the guns since people can only have 2 and they have really low health.

Other thing, when you kill someone you get ca. 100 hp, and that's waay too much, normally you should get about 40 hp for a normal kill and 60-70 for a headshot (imo).

Since I have no idea what capture the flag has to do in a Sentry mod server I will refrain from commenting on it.
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Post by DarkNess Thu Jul 01, 2010 6:19 am

The Hater wrote:Hey I noticed quite some "bugs" since I have never seen them in other sentry mod servers.
First, only 2 Machine guns? How so? You build 2 in the beginning of the game and you pretty much afk unti the end? At least 5-6 Machine guns per person would be alot better since it's nasty if you get killed and had wasted all that money on so many guns.

Also, the machine guns hp is wayy too low, people should prioritize killing the one making the guns instead of killing every gun, and atm it seems more viable to kill the guns since people can only have 2 and they have really low health.

Other thing, when you kill someone you get ca. 100 hp, and that's waay too much, normally you should get about 40 hp for a normal kill and 60-70 for a headshot (imo).

Since I have no idea what capture the flag has to do in a Sentry mod server I will refrain from commenting on it.

Have u ever played Team Fortress Classic?
In that game the goal is to take the enemies flag and return it to your base.
You can pick the class Engineer and build sentry mods around the flag to make it harder for the enemy to take it.
This together made a awsome game and i think it will work out just as fine at Cs.
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Post by Marksel Thu Jul 01, 2010 6:39 am

You don't see all text in brown? o.O
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Post by conex Thu Jul 01, 2010 6:43 am

Marksel wrote:You don't see all text in brown? o.O

for me its red.. ;D hehe kinda wierd
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Post by DarkNess Thu Jul 01, 2010 6:47 am

Marksel wrote:You don't see all text in brown? o.O

No just black as always
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Post by Necro Thu Jul 01, 2010 6:56 am

Yeah, this mod is just like Team Fortress Classic in which you have to take the flag(s) of your enemies and get them in your base. In that game there are some medics, what about add them on CS? Razz

About the forum thing: I only see it red/brown in this post. The others are still black.
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Post by The Hater Thu Jul 01, 2010 7:06 am

DarkNess wrote:
The Hater wrote:Hey I noticed quite some "bugs" since I have never seen them in other sentry mod servers.
First, only 2 Machine guns? How so? You build 2 in the beginning of the game and you pretty much afk unti the end? At least 5-6 Machine guns per person would be alot better since it's nasty if you get killed and had wasted all that money on so many guns.

Also, the machine guns hp is wayy too low, people should prioritize killing the one making the guns instead of killing every gun, and atm it seems more viable to kill the guns since people can only have 2 and they have really low health.

Other thing, when you kill someone you get ca. 100 hp, and that's waay too much, normally you should get about 40 hp for a normal kill and 60-70 for a headshot (imo).

Since I have no idea what capture the flag has to do in a Sentry mod server I will refrain from commenting on it.

Have u ever played Team Fortress Classic?
In that game the goal is to take the enemies flag and return it to your base.
You can pick the class Engineer and build sentry mods around the flag to make it harder for the enemy to take it.
This together made a awsome game and i think it will work out just as fine at Cs.
But the guns make it impossible, imagine 4 magine guns at highest level (insta kill everyone in sight) infront of a flag, and the one owning them isnt there hes hiding, that makes it impossible to capture the flag, hence why I don't get the point of capture the flag in sentry mod server.
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Post by DarkNess Thu Jul 01, 2010 7:08 am

The Hater wrote:
DarkNess wrote:
The Hater wrote:Hey I noticed quite some "bugs" since I have never seen them in other sentry mod servers.
First, only 2 Machine guns? How so? You build 2 in the beginning of the game and you pretty much afk unti the end? At least 5-6 Machine guns per person would be alot better since it's nasty if you get killed and had wasted all that money on so many guns.

Also, the machine guns hp is wayy too low, people should prioritize killing the one making the guns instead of killing every gun, and atm it seems more viable to kill the guns since people can only have 2 and they have really low health.

Other thing, when you kill someone you get ca. 100 hp, and that's waay too much, normally you should get about 40 hp for a normal kill and 60-70 for a headshot (imo).

Since I have no idea what capture the flag has to do in a Sentry mod server I will refrain from commenting on it.

Have u ever played Team Fortress Classic?
In that game the goal is to take the enemies flag and return it to your base.
You can pick the class Engineer and build sentry mods around the flag to make it harder for the enemy to take it.
This together made a awsome game and i think it will work out just as fine at Cs.
But the guns make it impossible, imagine 4 magine guns at highest level (insta kill everyone in sight) infront of a flag, and the one owning them isnt there hes hiding, that makes it impossible to capture the flag, hence why I don't get the point of capture the flag in sentry mod server.

You can destroy the sentries right?
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Post by kwaakt Thu Jul 01, 2010 7:11 am

2 Sentry's are fine. Its already hard to capture a flag sometimes with 2 sentrys.

Try it and you will see that it will work. But, first it has to work. Wink
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Post by Smile Thu Jul 01, 2010 7:17 am

The Hater wrote:Hey I noticed quite some "bugs" since I have never seen them in other sentry mod servers.
First, only 2 Machine guns? How so? You build 2 in the beginning of the game and you pretty much afk unti the end? At least 5-6 Machine guns per person would be alot better since it's nasty if you get killed and had wasted all that money on so many guns.

Also, the machine guns hp is wayy too low, people should prioritize killing the one making the guns instead of killing every gun, and atm it seems more viable to kill the guns since people can only have 2 and they have really low health.

Other thing, when you kill someone you get ca. 100 hp, and that's waay too much, normally you should get about 40 hp for a normal kill and 60-70 for a headshot (imo).

Since I have no idea what capture the flag has to do in a Sentry mod server I will refrain from commenting on it.

If I got this right, you want to be able to build more than 2 sentrys? If thats the case then, hell no.
2 Sentrys is enough, any more and it would be an impossible task to get where those sentrys are.

And the hp on the sentrys, isnt it like 2-4k hp on highest upgrade? (is it more cant remeber..?) And that take some time shoot down so its enough. And the hp, you get 50 for body kill 100 for headshot.

Hater, if I got anything wrong about what you said, tell me Razz
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Post by The Hater Thu Jul 01, 2010 7:21 am

smileftw wrote:
The Hater wrote:Hey I noticed quite some "bugs" since I have never seen them in other sentry mod servers.
First, only 2 Machine guns? How so? You build 2 in the beginning of the game and you pretty much afk unti the end? At least 5-6 Machine guns per person would be alot better since it's nasty if you get killed and had wasted all that money on so many guns.

Also, the machine guns hp is wayy too low, people should prioritize killing the one making the guns instead of killing every gun, and atm it seems more viable to kill the guns since people can only have 2 and they have really low health.

Other thing, when you kill someone you get ca. 100 hp, and that's waay too much, normally you should get about 40 hp for a normal kill and 60-70 for a headshot (imo).

Since I have no idea what capture the flag has to do in a Sentry mod server I will refrain from commenting on it.

If I got this right, you want to be able to build more than 2 sentrys? If thats the case then, hell no.
2 Sentrys is enough, any more and it would be an impossible task to get where those sentrys are.
How so? You build your sentries at 1 spot, you don't run arround the map building. For example on dust 2 if you wanna secure bombspot A, you make one on short/ long/ ct spawn/ and on the bomb spot? How would it be impossible to task? And with only 2 sentries, what do you do when you build them, you just stay and wait for the map to finish, if you start running arround you get killed, and if you could build 4-5-6 by the end of the map you would have them.
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Post by conex Thu Jul 01, 2010 7:22 am

someone guys make a discussion topic.. this is rules.. not suggestion topic..
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Post by Marksel Thu Jul 01, 2010 8:02 am

The Hater wrote:
How so? You build your sentries at 1 spot, you don't run arround the map building. For example on dust 2 if you wanna secure bombspot A, you make one on short/ long/ ct spawn/ and on the bomb spot? How would it be impossible to task? And with only 2 sentries, what do you do when you build them, you just stay and wait for the map to finish, if you start running arround you get killed, and if you could build 4-5-6 by the end of the map you would have them.

You do realise that the goal is to capture flags right? not build sentries and wait for them to kill people.
Sentries are simply tools you help you defend/capture flags.
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Post by LongD Thu Jul 01, 2010 9:09 am

eehm..Somtimes when i try to build a sentry it doesnt work...I have enough money and some text about i need to upgrade and stuff before i can build,i go around and upgrade for ppl but still can't build,why?what do you have to do before you can build.
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Post by Smile Thu Jul 01, 2010 9:16 am

The Hater wrote:
How so? You build your sentries at 1 spot, you don't run arround the map building. For example on dust 2 if you wanna secure bombspot A, you make one on short/ long/ ct spawn/ and on the bomb spot? How would it be impossible to task? And with only 2 sentries, what do you do when you build them, you just stay and wait for the map to finish, if you start running arround you get killed, and if you could build 4-5-6 by the end of the map you would have them.

What diffrence does it makes if you can build 6? The only thing then is that you will have more sentries
to get more kills while camping. Objective is to capture flag not wait for sentries to give you kills.
I build my sentries at a good location then I get money from kills they get as Im running to get flags.
But if you would be able to build up to 6 then guys would just make 6 at like, B and camp their ass of.

LongD wrote:eehm..Somtimes when i try to build a sentry it doesnt work...I have enough money and some text about i need to upgrade and stuff before i can build,i go around and upgrade for ppl but still can't build,why?what do you have to do before you can build.

You get that message all the time, just keep pressing the build button and it will work Razz
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Post by The Hater Thu Jul 01, 2010 1:13 pm

Well sentry mod in my eyes (and all other sentry mod server\s i've played is normal cs with machine guns and lasermines) Smile. But seeing at here the main objective is to capture the flag then that is something pretty different then real sentry mod.

Cheers and sorry if this topic wasn't ment for discussion.
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