SentryMod Overview
+7
conex
The Hater
DarkNess
Marksel
QuickSilver
pn
Xalus
11 posters
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SentryMod Overview
SentryMod
v1.0
v1.0
What is SentryMod?
- Spoiler:
SentryMod are 4mods in one. (Deathmatch, Sentry's, Capture The Flag, Lasermines)
To win the game your team will need to capture all flags. If you achieve this, you win the game.
To make it harder, there are sentry's & lasermines to protect the flag, and much more!
Weapons
- Spoiler:
When your team captured all flags, you will win. Everyone gets a special gun called "MiniGun" then (this is pretty powerfull) (We will fix this later)
- Spoiler:
Sentry's are "weapons" that helps and protects you.
How to make one? When u do sentry_menu in console, you will see a menu. If you got 3000cash, you can make one! (Max 2 sentry's)
- Spoiler:
Lasermine's are lasers to kill poeple and protect you.
Lasermine's cost 250cash. (you can get 2 max.)
How to buy & set a lasermine? You can easly buy a LaserMine by saying: /lm. To place it you just need to click E (+use), and aim on the place where you want to have it.
- Spoiler:
SentryMod also got Flags, if your team capture all the flags, you win.
How to get a flag? If the flag isn't already of your team, you need to stand on it, and wait till the bar is full.
Thanks for reading,
Grtz. Xalus & Mati
Xalus- Number of posts : 204
Age : 29
Birthday : 1995-04-26
Registration date : 2009-11-27
Re: SentryMod Overview
Minigun is the machine gun with no recoil right?
pn- Number of posts : 2286
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Location : coimbra, portugal
Job/hobbies : hmmm beer
Registration date : 2009-08-16
Re: SentryMod Overview
pn wrote:Minigun is the machine gun with no recoil right?
Yes, but yesterday we didn't receive the minigun after winning a round..
QuickSilver- Admin
- Number of posts : 2691
Age : 67
Birthday : 1957-02-06
Registration date : 2009-09-23
Re: SentryMod Overview
hmm the topic seems to be bugged
lets see if I can fix it ^_^ Hmpf, it's not html coding :O
And I can't even change the colour with html coding either o.O
These forums get weirder by the day..
lets see if I can fix it ^_^ Hmpf, it's not html coding :O
And I can't even change the colour with html coding either o.O
These forums get weirder by the day..
Marksel- nD* Runner Member
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Re: SentryMod Overview
Marksel wrote:hmm the topic seems to be bugged
lets see if I can fix it ^_^ Hmpf, it's not html coding :O
And I can't even change the colour with html coding either o.O
These forums get weirder by the day..
Nothing bugged about it?
DarkNess- Number of posts : 4591
Age : 30
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Location : Holland
Job/hobbies : This is Serious.
Registration date : 2009-06-23
Re: SentryMod Overview
Hey I noticed quite some "bugs" since I have never seen them in other sentry mod servers.
First, only 2 Machine guns? How so? You build 2 in the beginning of the game and you pretty much afk unti the end? At least 5-6 Machine guns per person would be alot better since it's nasty if you get killed and had wasted all that money on so many guns.
Also, the machine guns hp is wayy too low, people should prioritize killing the one making the guns instead of killing every gun, and atm it seems more viable to kill the guns since people can only have 2 and they have really low health.
Other thing, when you kill someone you get ca. 100 hp, and that's waay too much, normally you should get about 40 hp for a normal kill and 60-70 for a headshot (imo).
Since I have no idea what capture the flag has to do in a Sentry mod server I will refrain from commenting on it.
First, only 2 Machine guns? How so? You build 2 in the beginning of the game and you pretty much afk unti the end? At least 5-6 Machine guns per person would be alot better since it's nasty if you get killed and had wasted all that money on so many guns.
Also, the machine guns hp is wayy too low, people should prioritize killing the one making the guns instead of killing every gun, and atm it seems more viable to kill the guns since people can only have 2 and they have really low health.
Other thing, when you kill someone you get ca. 100 hp, and that's waay too much, normally you should get about 40 hp for a normal kill and 60-70 for a headshot (imo).
Since I have no idea what capture the flag has to do in a Sentry mod server I will refrain from commenting on it.
The Hater- nD* Jail Member
- Number of posts : 570
Age : 31
Birthday : 1993-09-26
Location : Norway
Registration date : 2009-10-09
Re: SentryMod Overview
The Hater wrote:Hey I noticed quite some "bugs" since I have never seen them in other sentry mod servers.
First, only 2 Machine guns? How so? You build 2 in the beginning of the game and you pretty much afk unti the end? At least 5-6 Machine guns per person would be alot better since it's nasty if you get killed and had wasted all that money on so many guns.
Also, the machine guns hp is wayy too low, people should prioritize killing the one making the guns instead of killing every gun, and atm it seems more viable to kill the guns since people can only have 2 and they have really low health.
Other thing, when you kill someone you get ca. 100 hp, and that's waay too much, normally you should get about 40 hp for a normal kill and 60-70 for a headshot (imo).
Since I have no idea what capture the flag has to do in a Sentry mod server I will refrain from commenting on it.
Have u ever played Team Fortress Classic?
In that game the goal is to take the enemies flag and return it to your base.
You can pick the class Engineer and build sentry mods around the flag to make it harder for the enemy to take it.
This together made a awsome game and i think it will work out just as fine at Cs.
DarkNess- Number of posts : 4591
Age : 30
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Location : Holland
Job/hobbies : This is Serious.
Registration date : 2009-06-23
Re: SentryMod Overview
You don't see all text in brown? o.O
Marksel- nD* Runner Member
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Re: SentryMod Overview
Marksel wrote:You don't see all text in brown? o.O
for me its red.. ;D hehe kinda wierd
conex- nD* Jail Member
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Location : Denmark
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Re: SentryMod Overview
Marksel wrote:You don't see all text in brown? o.O
No just black as always
DarkNess- Number of posts : 4591
Age : 30
Birthday : 1994-07-24
Location : Holland
Job/hobbies : This is Serious.
Registration date : 2009-06-23
Re: SentryMod Overview
Yeah, this mod is just like Team Fortress Classic in which you have to take the flag(s) of your enemies and get them in your base. In that game there are some medics, what about add them on CS?
About the forum thing: I only see it red/brown in this post. The others are still black.
About the forum thing: I only see it red/brown in this post. The others are still black.
Necro- nD* Zombie Member
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Re: SentryMod Overview
But the guns make it impossible, imagine 4 magine guns at highest level (insta kill everyone in sight) infront of a flag, and the one owning them isnt there hes hiding, that makes it impossible to capture the flag, hence why I don't get the point of capture the flag in sentry mod server.DarkNess wrote:The Hater wrote:Hey I noticed quite some "bugs" since I have never seen them in other sentry mod servers.
First, only 2 Machine guns? How so? You build 2 in the beginning of the game and you pretty much afk unti the end? At least 5-6 Machine guns per person would be alot better since it's nasty if you get killed and had wasted all that money on so many guns.
Also, the machine guns hp is wayy too low, people should prioritize killing the one making the guns instead of killing every gun, and atm it seems more viable to kill the guns since people can only have 2 and they have really low health.
Other thing, when you kill someone you get ca. 100 hp, and that's waay too much, normally you should get about 40 hp for a normal kill and 60-70 for a headshot (imo).
Since I have no idea what capture the flag has to do in a Sentry mod server I will refrain from commenting on it.
Have u ever played Team Fortress Classic?
In that game the goal is to take the enemies flag and return it to your base.
You can pick the class Engineer and build sentry mods around the flag to make it harder for the enemy to take it.
This together made a awsome game and i think it will work out just as fine at Cs.
The Hater- nD* Jail Member
- Number of posts : 570
Age : 31
Birthday : 1993-09-26
Location : Norway
Registration date : 2009-10-09
Re: SentryMod Overview
The Hater wrote:But the guns make it impossible, imagine 4 magine guns at highest level (insta kill everyone in sight) infront of a flag, and the one owning them isnt there hes hiding, that makes it impossible to capture the flag, hence why I don't get the point of capture the flag in sentry mod server.DarkNess wrote:The Hater wrote:Hey I noticed quite some "bugs" since I have never seen them in other sentry mod servers.
First, only 2 Machine guns? How so? You build 2 in the beginning of the game and you pretty much afk unti the end? At least 5-6 Machine guns per person would be alot better since it's nasty if you get killed and had wasted all that money on so many guns.
Also, the machine guns hp is wayy too low, people should prioritize killing the one making the guns instead of killing every gun, and atm it seems more viable to kill the guns since people can only have 2 and they have really low health.
Other thing, when you kill someone you get ca. 100 hp, and that's waay too much, normally you should get about 40 hp for a normal kill and 60-70 for a headshot (imo).
Since I have no idea what capture the flag has to do in a Sentry mod server I will refrain from commenting on it.
Have u ever played Team Fortress Classic?
In that game the goal is to take the enemies flag and return it to your base.
You can pick the class Engineer and build sentry mods around the flag to make it harder for the enemy to take it.
This together made a awsome game and i think it will work out just as fine at Cs.
You can destroy the sentries right?
DarkNess- Number of posts : 4591
Age : 30
Birthday : 1994-07-24
Location : Holland
Job/hobbies : This is Serious.
Registration date : 2009-06-23
Re: SentryMod Overview
2 Sentry's are fine. Its already hard to capture a flag sometimes with 2 sentrys.
Try it and you will see that it will work. But, first it has to work.
Try it and you will see that it will work. But, first it has to work.
kwaakt- nD* Fun Member
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Age : 39
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Registration date : 2009-10-14
Re: SentryMod Overview
The Hater wrote:Hey I noticed quite some "bugs" since I have never seen them in other sentry mod servers.
First, only 2 Machine guns? How so? You build 2 in the beginning of the game and you pretty much afk unti the end? At least 5-6 Machine guns per person would be alot better since it's nasty if you get killed and had wasted all that money on so many guns.
Also, the machine guns hp is wayy too low, people should prioritize killing the one making the guns instead of killing every gun, and atm it seems more viable to kill the guns since people can only have 2 and they have really low health.
Other thing, when you kill someone you get ca. 100 hp, and that's waay too much, normally you should get about 40 hp for a normal kill and 60-70 for a headshot (imo).
Since I have no idea what capture the flag has to do in a Sentry mod server I will refrain from commenting on it.
If I got this right, you want to be able to build more than 2 sentrys? If thats the case then, hell no.
2 Sentrys is enough, any more and it would be an impossible task to get where those sentrys are.
And the hp on the sentrys, isnt it like 2-4k hp on highest upgrade? (is it more cant remeber..?) And that take some time shoot down so its enough. And the hp, you get 50 for body kill 100 for headshot.
Hater, if I got anything wrong about what you said, tell me
Smile- Number of posts : 1829
Age : 32
Birthday : 1992-08-07
Location : Stockholm, Sweden
Registration date : 2009-08-28
Re: SentryMod Overview
How so? You build your sentries at 1 spot, you don't run arround the map building. For example on dust 2 if you wanna secure bombspot A, you make one on short/ long/ ct spawn/ and on the bomb spot? How would it be impossible to task? And with only 2 sentries, what do you do when you build them, you just stay and wait for the map to finish, if you start running arround you get killed, and if you could build 4-5-6 by the end of the map you would have them.smileftw wrote:The Hater wrote:Hey I noticed quite some "bugs" since I have never seen them in other sentry mod servers.
First, only 2 Machine guns? How so? You build 2 in the beginning of the game and you pretty much afk unti the end? At least 5-6 Machine guns per person would be alot better since it's nasty if you get killed and had wasted all that money on so many guns.
Also, the machine guns hp is wayy too low, people should prioritize killing the one making the guns instead of killing every gun, and atm it seems more viable to kill the guns since people can only have 2 and they have really low health.
Other thing, when you kill someone you get ca. 100 hp, and that's waay too much, normally you should get about 40 hp for a normal kill and 60-70 for a headshot (imo).
Since I have no idea what capture the flag has to do in a Sentry mod server I will refrain from commenting on it.
If I got this right, you want to be able to build more than 2 sentrys? If thats the case then, hell no.
2 Sentrys is enough, any more and it would be an impossible task to get where those sentrys are.
The Hater- nD* Jail Member
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Re: SentryMod Overview
someone guys make a discussion topic.. this is rules.. not suggestion topic..
conex- nD* Jail Member
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Re: SentryMod Overview
The Hater wrote:
How so? You build your sentries at 1 spot, you don't run arround the map building. For example on dust 2 if you wanna secure bombspot A, you make one on short/ long/ ct spawn/ and on the bomb spot? How would it be impossible to task? And with only 2 sentries, what do you do when you build them, you just stay and wait for the map to finish, if you start running arround you get killed, and if you could build 4-5-6 by the end of the map you would have them.
You do realise that the goal is to capture flags right? not build sentries and wait for them to kill people.
Sentries are simply tools you help you defend/capture flags.
Marksel- nD* Runner Member
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Re: SentryMod Overview
eehm..Somtimes when i try to build a sentry it doesnt work...I have enough money and some text about i need to upgrade and stuff before i can build,i go around and upgrade for ppl but still can't build,why?what do you have to do before you can build.
LongD- nD* Fun Member
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Re: SentryMod Overview
The Hater wrote:
How so? You build your sentries at 1 spot, you don't run arround the map building. For example on dust 2 if you wanna secure bombspot A, you make one on short/ long/ ct spawn/ and on the bomb spot? How would it be impossible to task? And with only 2 sentries, what do you do when you build them, you just stay and wait for the map to finish, if you start running arround you get killed, and if you could build 4-5-6 by the end of the map you would have them.
What diffrence does it makes if you can build 6? The only thing then is that you will have more sentries
to get more kills while camping. Objective is to capture flag not wait for sentries to give you kills.
I build my sentries at a good location then I get money from kills they get as Im running to get flags.
But if you would be able to build up to 6 then guys would just make 6 at like, B and camp their ass of.
LongD wrote:eehm..Somtimes when i try to build a sentry it doesnt work...I have enough money and some text about i need to upgrade and stuff before i can build,i go around and upgrade for ppl but still can't build,why?what do you have to do before you can build.
You get that message all the time, just keep pressing the build button and it will work
Smile- Number of posts : 1829
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Re: SentryMod Overview
Well sentry mod in my eyes (and all other sentry mod server\s i've played is normal cs with machine guns and lasermines) . But seeing at here the main objective is to capture the flag then that is something pretty different then real sentry mod.
Cheers and sorry if this topic wasn't ment for discussion.
Cheers and sorry if this topic wasn't ment for discussion.
The Hater- nD* Jail Member
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