neonDragon.net
Would you like to react to this message? Create an account in a few clicks or log in to continue.

[Project] SentryMod (Working on)

+2
Marksel
Xalus
6 posters

Page 1 of 2 1, 2  Next

Go down

[Project] SentryMod (Working on) Empty [Project] SentryMod (Working on)

Post by Xalus Fri Jun 18, 2010 7:19 am

Hello, nD.

I need 'Place Names' for the Flags

Like:

Terrorist Spawn
Counter-Terrorist Spawn
...


Give all ur good idea's here

Its for a menu, so u can give the name of the place.

Thanks!
Grtz. Xalus
Xalus
Xalus

Number of posts : 204
Age : 29
Birthday : 1995-04-26
Registration date : 2009-11-27

Back to top Go down

[Project] SentryMod (Working on) Empty Re: [Project] SentryMod (Working on)

Post by Gast Fri Jun 18, 2010 7:26 am

What kind of maps?

Gast
Guest


Back to top Go down

[Project] SentryMod (Working on) Empty Re: [Project] SentryMod (Working on)

Post by Xalus Fri Jun 18, 2010 7:26 am

Hmm, All?

new: Hostages
Xalus
Xalus

Number of posts : 204
Age : 29
Birthday : 1995-04-26
Registration date : 2009-11-27

Back to top Go down

[Project] SentryMod (Working on) Empty Re: [Project] SentryMod (Working on)

Post by Gast Fri Jun 18, 2010 7:28 am

Like this:
Map: de_dust2
Place names:
1. Bomb place B
2. CT Spawn
3. T spawn?

Gast
Guest


Back to top Go down

[Project] SentryMod (Working on) Empty Re: [Project] SentryMod (Working on)

Post by Xalus Fri Jun 18, 2010 7:28 am

Y
Xalus
Xalus

Number of posts : 204
Age : 29
Birthday : 1995-04-26
Registration date : 2009-11-27

Back to top Go down

[Project] SentryMod (Working on) Empty Re: [Project] SentryMod (Working on)

Post by Gast Fri Jun 18, 2010 7:29 am

Ok, I will try to find some good maps to place flags on.

Gast
Guest


Back to top Go down

[Project] SentryMod (Working on) Empty Re: [Project] SentryMod (Working on)

Post by Xalus Fri Jun 18, 2010 7:30 am

Hmm?

I don't need maps


I need places...
Xalus
Xalus

Number of posts : 204
Age : 29
Birthday : 1995-04-26
Registration date : 2009-11-27

Back to top Go down

[Project] SentryMod (Working on) Empty Re: [Project] SentryMod (Working on)

Post by Marksel Fri Jun 18, 2010 7:34 am

wouldn't it be possible to make a menu for an admin to place the flags per map, and it saves the positions to the map? much like spawn editor but now for flags?

Would be much better, because then u can take the beauty from each map ^_^
Marksel
Marksel
nD* Runner Member
nD* Runner Member

Male Number of posts : 3979
Age : 32
Birthday : 1992-02-01
Location : Holland
Job/hobbies : Owning you!
Registration date : 2009-08-19

Back to top Go down

[Project] SentryMod (Working on) Empty Re: [Project] SentryMod (Working on)

Post by Xalus Fri Jun 18, 2010 7:36 am

Yes?

I need PLACE NAMES

-_-

If admins create one, they can choose a name WERE the Flag stand...

Damn is that so hard?

Like:

CT Spawn
T Spawn
Hostages
Bomb A
Bomb B
Xalus
Xalus

Number of posts : 204
Age : 29
Birthday : 1995-04-26
Registration date : 2009-11-27

Back to top Go down

[Project] SentryMod (Working on) Empty Re: [Project] SentryMod (Working on)

Post by Gast Fri Jun 18, 2010 7:38 am

Map: de_nuke
Place names:
1. T spawn (At the big red door)
2. Bomb plant A (The one with the yellow house)
3. Outside CT spawn (There is a pair of boxes you can place it on)
4. Bomb plant B (The one underground)

Map: de_train
Place names:
1. T spawn (Where the car is)
2. On a train outside CT spawn (The train need to be possible to get up on)
3. CT spawn
4. Trainyard A

Gast
Guest


Back to top Go down

[Project] SentryMod (Working on) Empty Re: [Project] SentryMod (Working on)

Post by Xalus Fri Jun 18, 2010 7:41 am

hmm thx
Xalus
Xalus

Number of posts : 204
Age : 29
Birthday : 1995-04-26
Registration date : 2009-11-27

Back to top Go down

[Project] SentryMod (Working on) Empty Re: [Project] SentryMod (Working on)

Post by Gast Fri Jun 18, 2010 7:42 am

Xalus wrote:hmm thx
Can you give some map names, then I can get flag points to you.

Gast
Guest


Back to top Go down

[Project] SentryMod (Working on) Empty Re: [Project] SentryMod (Working on)

Post by kwaakt Fri Jun 18, 2010 7:43 am

how many flags per map? 5?
kwaakt
kwaakt
nD* Fun Member
nD* Fun Member

Male Number of posts : 959
Age : 38
Birthday : 1985-11-22
Registration date : 2009-10-14

Back to top Go down

[Project] SentryMod (Working on) Empty Re: [Project] SentryMod (Working on)

Post by Xalus Fri Jun 18, 2010 7:43 am

I dunno, admins can create Wink
Xalus
Xalus

Number of posts : 204
Age : 29
Birthday : 1995-04-26
Registration date : 2009-11-27

Back to top Go down

[Project] SentryMod (Working on) Empty Re: [Project] SentryMod (Working on)

Post by QuickSilver Fri Jun 18, 2010 7:48 am

I suggest 5 flags per map. The places of the flags differ per map ofcourse, so in order to name the places, I think we should break it down per map.

Sure places for flags however:
- CT spawn
- T spawn
- Hostages (if applicable)
- Bombsite A (if applicable
- Bombsite B (if applicable)
QuickSilver
QuickSilver
Admin
Admin

Male Number of posts : 2691
Age : 67
Birthday : 1957-02-06
Registration date : 2009-09-23

Back to top Go down

[Project] SentryMod (Working on) Empty Re: [Project] SentryMod (Working on)

Post by Xalus Fri Jun 18, 2010 7:49 am

I got those already :p
Xalus
Xalus

Number of posts : 204
Age : 29
Birthday : 1995-04-26
Registration date : 2009-11-27

Back to top Go down

[Project] SentryMod (Working on) Empty Re: [Project] SentryMod (Working on)

Post by Mizurri Fri Jun 18, 2010 7:50 am

If i know which maps we are going to add on it.

I can give screens, or vids or something.
Mizurri
Mizurri
nD* Fun Member
nD* Fun Member

Male Number of posts : 5130
Age : 2017
Birthday : 2006-06-06
Location : Hell
Job/hobbies : Fulltime Gangster
Registration date : 2009-08-24

Back to top Go down

[Project] SentryMod (Working on) Empty Re: [Project] SentryMod (Working on)

Post by Marksel Fri Jun 18, 2010 7:52 am

Just name them Flag 1-5 ? if admins can place them anywhere they want anyway..
Marksel
Marksel
nD* Runner Member
nD* Runner Member

Male Number of posts : 3979
Age : 32
Birthday : 1992-02-01
Location : Holland
Job/hobbies : Owning you!
Registration date : 2009-08-19

Back to top Go down

[Project] SentryMod (Working on) Empty Re: [Project] SentryMod (Working on)

Post by Ancient Fri Jun 18, 2010 7:56 am

What do you mean whit working on? I have already seen this MOD on other servers?
Ancient
Ancient
Admin
Admin

Male Number of posts : 2454
Age : 32
Birthday : 1992-04-03
Location : Netherlands - Rotterdam
Job/hobbies : Pizza chef
Registration date : 2009-07-23

Back to top Go down

[Project] SentryMod (Working on) Empty Re: [Project] SentryMod (Working on)

Post by Xalus Fri Jun 18, 2010 8:01 am

It only got 1server?


& It is private??
Xalus
Xalus

Number of posts : 204
Age : 29
Birthday : 1995-04-26
Registration date : 2009-11-27

Back to top Go down

[Project] SentryMod (Working on) Empty Re: [Project] SentryMod (Working on)

Post by Ancient Fri Jun 18, 2010 8:05 am

The MOD itself is pretty good in the first few maps, but lateron it gets boring abit. Played whit QS & Kwaakt yesterday and assault is the worst map for it so far! To hard to actually capture the flags whitout getting your ass shotted. If nD get's this MOD it will be exactly like basebuilder, first few days full since it's a new MOD then after a while it gets boring and you will see 3 maybe 4 people at that specifik server. Who dares to disagree? ^^
Ancient
Ancient
Admin
Admin

Male Number of posts : 2454
Age : 32
Birthday : 1992-04-03
Location : Netherlands - Rotterdam
Job/hobbies : Pizza chef
Registration date : 2009-07-23

Back to top Go down

[Project] SentryMod (Working on) Empty Re: [Project] SentryMod (Working on)

Post by Marksel Fri Jun 18, 2010 8:07 am

Ancient wrote:The MOD itself is pretty good in the first few maps, but lateron it gets boring abit. Played whit QS & Kwaakt yesterday and assault is the worst map for it so far! To hard to actually capture the flags whitout getting your ass shotted. If nD get's this MOD it will be exactly like basebuilder, first few days full since it's a new MOD then after a while it gets boring and you will see 3 maybe 4 people at that specifik server. Who dares to disagree? ^^

I disagree.
I've played the russian server alot and its still very fun to play even with the cheaters and lag.
Marksel
Marksel
nD* Runner Member
nD* Runner Member

Male Number of posts : 3979
Age : 32
Birthday : 1992-02-01
Location : Holland
Job/hobbies : Owning you!
Registration date : 2009-08-19

Back to top Go down

[Project] SentryMod (Working on) Empty Re: [Project] SentryMod (Working on)

Post by Mizurri Fri Jun 18, 2010 8:09 am

Me, because i know the server for an while, and its always with people around 17 or 22...

then you could also say,cs is getting boring...shooting the whole time and stuff, but people are in for new stuff, what would we lose if we try it:) and Bb is still getting played around the 10/12 players...

If we look at Surf and DM of now, we see that those servers are death, Replace sentry for DM ,, dunnow hat to do with surf
Mizurri
Mizurri
nD* Fun Member
nD* Fun Member

Male Number of posts : 5130
Age : 2017
Birthday : 2006-06-06
Location : Hell
Job/hobbies : Fulltime Gangster
Registration date : 2009-08-24

Back to top Go down

[Project] SentryMod (Working on) Empty Re: [Project] SentryMod (Working on)

Post by Xalus Fri Jun 18, 2010 8:12 am

I found Sentry's, it was already made oO


Now I only need make the flags Smile
Xalus
Xalus

Number of posts : 204
Age : 29
Birthday : 1995-04-26
Registration date : 2009-11-27

Back to top Go down

[Project] SentryMod (Working on) Empty Re: [Project] SentryMod (Working on)

Post by kwaakt Fri Jun 18, 2010 8:39 am

Faatzor wrote:Me, because i know the server for an while, and its always with people around 17 or 22...

then you could also say,cs is getting boring...shooting the whole time and stuff, but people are in for new stuff, what would we lose if we try it:) and Bb is still getting played around the 10/12 players...

If we look at Surf and DM of now, we see that those servers are death, Replace sentry for DM ,, dunnow hat to do with surf

Surf is fixed then? I think it is still bugged.
BB still has a big ct - t imbalance.

Dm had only a few days people in it. But it kinda fails on fun maps. I would let dm become a dm with sentry's.
Im not playing sentry that long but it didnt bored me for now. Even with hackers and 200+ lagg there. And yes assault is the worst map for it Smile One well placed sentry and you almost cover the entire map Smile.
kwaakt
kwaakt
nD* Fun Member
nD* Fun Member

Male Number of posts : 959
Age : 38
Birthday : 1985-11-22
Registration date : 2009-10-14

Back to top Go down

[Project] SentryMod (Working on) Empty Re: [Project] SentryMod (Working on)

Post by Sponsored content


Sponsored content


Back to top Go down

Page 1 of 2 1, 2  Next

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum