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Spawnbuggers is annoying...

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golden_glock
x-regit-x
Agent Smith
Kempa
pn
Chillz
QuickSilver
DarkNess
conex
Mizurri
Ancient
Emziek
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Rise the time from 5 to 10 min each round?

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Total Votes : 37
 
 

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Post by Marksel Mon Jun 14, 2010 3:12 am

Chillz wrote:no. I guess we had this before in a idea,
Most of the Players will forget or never read the rules..

Why would they do that?
If you havent noticed, jail has TONS of rules, and nearly everyone knows them all...
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Post by x-regit-x Mon Jun 14, 2010 7:19 am

xReii wrote:There should be rule sutch as , let's suppose it's freeday , normal round 5:00 at 0:00 All t's must be in the cage as ct commands or anywhere commander wants that way if it's a rule thats forcing Ts to stop trolling around and end the round, that way woulden't sutch drama's over freeday's.
Why don't we make a rule that CT are not allowed to camp during freedays, this will also make the round end faster... this has nothing to do with the idea of this topic. It is to increase the roundtime by 5 minutes to have less spawnbuggers and with that raising every time-based rule by 5 minutes to keep the gameplay.
So please discuss no other ideas here.

Additionally to your idea, xReii. It would not stop Ts trolling around. I think there will be even more Ts doing nothing during the first 5 minutes because they want to get last request.

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Post by swarley Tue Jun 15, 2010 2:12 am

Will be hard to notice if pepole spawnbug since at 0:00 the time has stopped.
And at 5:00 the time keep going, so you wont notice if pepole spawnbug or not.
And 10minutes a round is very much - there's allready like 4rounds on some maps then we change map, think about 10minutes then lols.
Edit: Isnt it just possible that you take away that you can spawnbug at 0:00?
And if you cant, then the Ts can spawnbug twice..
5:00 and 0:00 ?
Am i right?
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Post by Emziek Tue Jun 15, 2010 2:35 am

swarley wrote:Will be hard to notice if pepole spawnbug since at 0:00 the time has stopped.
And at 5:00 the time keep going, so you wont notice if pepole spawnbug or not.
And 10minutes a round is very much - there's allready like 4rounds on some maps then we change map, think about 10minutes then lols.
Edit: Isnt it just possible that you take away that you can spawnbug at 0:00?
And if you cant, then the Ts can spawnbug twice..
5:00 and 0:00 ?
Am i right?
No they will not spawnbug at 5:00.
And the rounds will take the same amount of time like always.(Depends on the commander)
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Post by Marksel Tue Jun 15, 2010 3:05 am

Just because roundtime is 10 minutes, it doesn't make the rounds last 10 minutes... o.O
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Post by Hibari Tue Jun 15, 2010 3:21 am

Watch your head have started to abuse this like crazy now... but since you cant get a strike for it... i cant do a shit
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