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Protection at /lr

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Obscure
KoD
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Yes or no?

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Total Votes : 40
 
 

Protection at /lr Empty Protection at /lr

Post by Guest Fri Feb 26, 2010 3:22 pm

Why not add a protection for 5 sec so here will be no kills before 5 sec. It sucks because when terrorists choose shot for shot ... u know what i mean

btw change my username to "Smizla"

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Post by Hanyuu Fri Feb 26, 2010 3:35 pm

Terrorist goes first in shot for shot.

This is why CTs should be smarter and run around ~.~

So my vote: No. Why? Because it's CTs fault for not paying attention to the gameplay.

Besides, what's with the last option?
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Post by Lamk0^ Fri Feb 26, 2010 3:37 pm

Hanyuu wrote:Terrorist goes first in shot for shot.

This is why CTs should be smarter and run around ~.~

So my vote: No. Why? Because it's CTs fault for not paying attention to the gameplay.

Besides, what's with the last option?

That. CTs should pay attention on game and if they get killed it's their fault, so I voted no Wink
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Post by nase Fri Feb 26, 2010 3:52 pm

It's the CT's fault when he doesn't pay attention to the gameplay.
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Post by DarkNess Fri Feb 26, 2010 4:21 pm

Nonsence, if a t runs up to you stands in front of you or chases you quickly choses Shot 4 shot and blast your head off then how is it the ct his fault?

I find this a good idea gives the ct and t both time to get in position..

Will get rid of lots of anoying kills from t's
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Post by hazik666 Fri Feb 26, 2010 4:45 pm

I actually think this is a good idea because it is annoying when the t follows you about
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Post by LongD Fri Feb 26, 2010 5:46 pm

The t have right to riot so i voted no..
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Post by DarkNess Fri Feb 26, 2010 5:48 pm

LongD wrote:The t have right to riot so i voted no..

The cts have the right to kill rioting T's.
So you are saying if a T kills a ct 1sec after chosing the lr other cts can kill him because he rioted?
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Post by LongD Fri Feb 26, 2010 5:54 pm

If the T doesnt kill the one he chose to do a s4s with and kills another ct then yes.But isnt it that as soon as you actully have chosen the player the game starts?meaning he can kill him directly so i think ct should be more on guard.
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Post by KoD Fri Feb 26, 2010 5:57 pm

you can't even see the names 6/10 times.
the last request plugin is made for fun. dont worry to much about it
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Post by DarkNess Fri Feb 26, 2010 6:00 pm

LongD wrote:If the T doesnt kill the one he chose to do a s4s with and kills another ct then yes.But isnt it that as soon as you actully have chosen the player the game starts?meaning he can kill him directly so i think ct should be more on guard.

As i mentioned above it happens alot that a t just stands besides you picks it quickly and then shoots you within 1 milisecond..

Protection would be a good thing.

Dont see why people would mind it.. killing without the ct having a chance is just lame, are you guys lame :<?
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Post by Hanyuu Fri Feb 26, 2010 7:43 pm

DarkNess wrote:
As i mentioned above it happens alot that a t just stands besides you picks it quickly and then shoots you within 1 milisecond..

Protection would be a good thing.

Dont see why people would mind it.. killing without the ct having a chance is just lame, are you guys lame :<?

Well, shouldn't the CT be more aware of that? I mean there's no way that you won't notice a T standing beside you.

As for the T following CT -- give the T a countdown to choose the LR. If T delays in doing so that just stalls the gameplay (kind of like vent camping).

Seeing that this has different sides and opinions, maybe an admin can give their opinion (and answer).
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Post by Obscure Sun May 16, 2010 1:17 pm

I just like to 'cheat' that way Wink

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Post by Gewehr Sun May 16, 2010 1:21 pm

BUMP!?!?!?!?
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Post by LTUMax JB Fri May 21, 2010 1:16 am

Last Request starts either Immediatly after the CT is chosen, or the T can delay coz in most games T goes first... e.g. Shot For Shot, HE Battle Razz so the T can either F**K up the CT within seconds or he can delay and choose spots, calmly tell the CT "u stand here, and i stand here, no Bhop " etc etc etc Smile its all down to the T how he decides to play, either QuickWitted or Calm and Fair Razz

and the 5 second /lr thing-> i think it would be a good idea IF ->

When 23 out of 24 T die, the last T gets 5 Seconds Immortality / He CANT DO DAMAGE, then on HNS he wouldnt get Freekilled, on other Days he wudnt get murdered.....

Problem with the 5 seconds of immortality-> CT might f**k about, and start shooting the protected T, and wont realise the 5 seconds are up and kill him..... Doesnt really matter tho-> T's get freekilled on /lr already -> the 5Seconds would help i believe ;p

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Post by Marksel Fri May 21, 2010 3:17 am

I think that that idea is simply idiotic LTUMax, no offence.

Why?
Because you assume that every last T will simply be a good boy and crawl towards the CT to collect his last request.

What about a T that rebelled? What about a T that is shooting at a CT and suddenly hes last and he can't do shit for 5sec?

This would screw over the essence of rebelling.
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Post by kwaakt Fri May 21, 2010 3:48 am

Or what if its a true or false question and everyone failed and he cant be killed.

If there is a lr I always go out of aim of the last T. I do that because I know if they choose me at shot 4 shot I wont be killed imediatly. Cts have to pay attention at /lr!
And I like it when a T tricks me on /lr! I cant be mad at him then! Very Happy
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Post by LTUMax JB Fri May 21, 2010 8:03 am

read my post again Razz Cant get hit / CANT DEAL DAMAGE.... Razz but if no1 likes it then its fine, i dont really care too much xD jst tryin to come up with some sh** to help the server :p

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