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Save AP's.

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Save AP's. Empty Save AP's.

Post by shura ^ Tue May 05, 2009 5:38 am

Exactly as the title says. Many zmod servers i've been on have an option to Bank/store your Ammo Packs, i don't really understand why you guys put so much work into this server and yet don't even have this? The only problem with it i can think of is that sometimes people will save up their AP's and start spamming infec bombs etc. But im pretty sure there would be a way to limit the amount of infec bombs per round per player to 1, or something like that anyway. If this is a bad idea in your opinion then please tell me why, thanks.
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Post by Satoko Tue May 05, 2009 6:28 am

well i think this would be an advantage for good players cause they have then over 100 of ammo packs this will result in more infection nades flying around, also i guess the save thing would required that the admin_sql.amxx is in use and not the admin.amxx (which is propably in use now) only one of them can be used at one time.
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Post by shura ^ Tue May 05, 2009 7:07 am

Satoko wrote:well i think this would be an advantage for good players cause they have then over 100 of ammo packs this will result in more infection nades flying around, also i guess the save thing would required that the admin_sql.amxx is in use and not the admin.amxx (which is propably in use now) only one of them can be used at one time.
Well it helps the newer more inexperienced players a lot more than just the good ones. As an example, not too long ago it was 20 AP for an infec nade and i'm normally somewhere in the top 3 scores every game and only by the end of the match did i have enough to buy one, get what i mean? And yeah, i know it was recently lowered to 17 AP which is a great idea as it is now. But if storage is introduced then it might be a good idea to increase it to around 25 AP+, that way it will be less common that people spam them and the newer players will get a chance to save for them
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Post by Satoko Tue May 05, 2009 7:30 am

well the best ammount of ammo packs for infection nade would be 20 also antidote bomb should be 20 or 25.
also i would make a map runs 25 then 20 minutes this gives around 2 rounds more to play and collect ammo packs.
but i guess the zombie plague bank plugin will not get added also this maybe can lag server more cause he needs to save that much infos/datas (for now the server is still unstable sometimes).

@Koyumu (if you read this): plz fix the problem with antidote (can't used for humans on cs5 only cs4 it works).
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Post by Koyumu Sat May 09, 2009 10:37 am

No, i will explain.
It is easy to win ammo pack.
a person can win ammo pack during a day, and after she can use infection bomb all round, we can have abuse.
Moreover, it will cuz lot of lag for the data.
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Post by Humanoidism Wed Aug 19, 2009 8:21 pm

Satoko wrote:well i think this would be an advantage for good players cause they have then over 100 of ammo packs this will result in more infection nades flying around, also i guess the save thing would required that the admin_sql.amxx is in use and not the admin.amxx (which is propably in use now) only one of them can be used at one time.

You can still make a new table for savings such as AP bank, top15's and so one in same database.

- Great idea, but not actually to nD* servers, which is really active and people would just use their AP's in every round.
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Post by Gast Wed Aug 19, 2009 9:35 pm

Hmm, yeah, i've taught several times about that.. and i think its not a good idea, cause like admins said.. nades spamming everywhere, people with machine guns and auto snipers all rounds, multijump, and many other things..
Like, i did 75 AP's in 1 map, if server had a AP bank, i would have everything on the next map.. so, forget it Razz

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Post by hazik666 Sun Jun 27, 2010 1:22 pm

Closed.

Suggested in zm section, and mentioned in meetings. Would be really unfair. Thanks for suggestion though
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