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Freeday ending

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Chillz
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///Antti
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Freeday ending Empty Freeday ending

Post by ///Antti Fri Nov 06, 2009 4:30 am

I'm so bored to wait 10 mins for freeday ends so i think you should get rule like when time is over at freeday CTs can kill all Ts and the last T survives and have /lr.
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Post by maGeNN Fri Nov 06, 2009 4:32 am

it's more easy that all T' to kill the CT no!?
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Post by Spx. Fri Nov 06, 2009 4:34 am

You only mean for freeday?

That's a bit unfair for the T's they just get killed when time is over... That's not nice, if you're bored go get something to read or get on the site while the freeday is still going on.
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Post by Pukata Fri Nov 06, 2009 4:43 am

Well make a rule that says max 2 cts in the gunroom on freedays. I used to tell cts once to get out of the guroom on freedays so we dont have to wait so long. But some well it isnt in the rules so im not saying that anymore.

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Post by SuomiKukka Fri Nov 06, 2009 6:38 am

oh boys....

I have always kept the game so that freeday goes util someone wins.
No problems in that, if you die it usually means you have failed ^^
I dont know about you but I have patience to wait until new round starts.

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Post by Smile Fri Nov 06, 2009 7:55 am

|SuvI| wrote:oh boys....

I have always kept the game so that freeday goes util someone wins.
No problems in that, if you die it usually means you have failed ^^
I dont know about you but I have patience to wait until new round starts.
well sure , that is untill there is two T's left both refuses to riot and all CT's just stand in gunroom and doing some mic spam etc.etc.
wich takes 10-25min untill the CTs most oftenly kill themselfs..
Imo I think that a maximum of 2 guys can camp teh gunrrom, in that scenario the round wont last more than maximum 10 min.
Because there is always a 75% major that wants to riot if they got the chanse, and '24 Ts vs 6 CT = x dead T, 6 dead CT and 6 T with gun' Razz
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Post by Agent Smith Fri Nov 06, 2009 8:22 am

I hate those everlasting freedays ._.
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Post by Mati Fri Nov 06, 2009 8:44 am

Because this got mentioned again, I've created a topic concerning this in the team forums, to work on a rule preventing those long freedays.

Killing terrorists at 0:00 is a totally wrong approach, instead of, weaponroom camping has to be reduced drastically or forbidden. Things like that:
Freeday ending Jailbreak_sneakpeek_v1d0000.bmp

Freeday ending Vc__jail_electric_largeb30006.bmp

say it all - it can't be that always more then 5 CTs camp in the weaponroom, and sometimes even all do that. Some Jailbreak server even have an anti camp plugin for the weapon rooms, so that CTs get damage when staying longer than X seconds inside.
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Post by maGeNN Fri Nov 06, 2009 9:47 am

but it isn't a rule when is 0:00 to don't camp in the gun room!?

P.S: and that anti -camp thing is very good.I seen it on another server
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Post by hazik666 Fri Nov 06, 2009 10:23 am

I think that would be a great rule but cells would have to be opened within a min and if its abused they all get kicked in ct
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Post by Necro Fri Nov 06, 2009 10:34 am

At 0:00 CT's must stop camping and get out. Also, we can play Simon says or something when the times is over.
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Post by Mati Fri Nov 06, 2009 12:01 pm

Necro wrote:At 0:00 CT's must stop camping and get out.
Correct, that rule is now official. Still I appeal on you CTs: Don't make it camp those 5 minutes, it's still boring.
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Post by Necro Fri Nov 06, 2009 12:04 pm

If you don't get out at 0:00 members are allowed to slay
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Post by ///Antti Sat Nov 07, 2009 7:49 am

I think you should get rule like:

2 CTs only in gunroom at freeday

When time is over at freeday CTs cant camp at gunroom anymore or get slay/kicked

When time is over CTs can go in vents (not at freeday)
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Post by Necro Sat Nov 07, 2009 7:51 am

///Antti wrote:I think you should get rule like:

2 CTs only in gunroom at freeday

When time is over at freeday CTs cant camp at gunroom anymore or get slay/kicked

When time is over CTs can go in vents (not at freeday)

When is not a freeday and time is 0:00 members are allowed to slay those T's who don't get out of there. If there isn't any member only ONE CT is allowed to go in vent and kill all terrorist there.
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Post by ///Antti Sat Nov 07, 2009 7:59 am

Necro wrote:
///Antti wrote:I think you should get rule like:

2 CTs only in gunroom at freeday

When time is over at freeday CTs cant camp at gunroom anymore or get slay/kicked

When time is over CTs can go in vents (not at freeday)

When is not a freeday and time is 0:00 members are allowed to slay those T's who don't get out of there. If there isn't any member only ONE CT is allowed to go in vent and kill all terrorist there.
that is good i think.
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Post by Hibari Sat Nov 07, 2009 10:54 am

///Antti wrote:
Necro wrote:
///Antti wrote:I think you should get rule like:

2 CTs only in gunroom at freeday

When time is over at freeday CTs cant camp at gunroom anymore or get slay/kicked

When time is over CTs can go in vents (not at freeday)

When is not a freeday and time is 0:00 members are allowed to slay those T's who don't get out of there. If there isn't any member only ONE CT is allowed to go in vent and kill all terrorist there.
that is good i think.

i did go in vent today when the time was 0:00. cus a t did camp..
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Post by Mati Sat Nov 07, 2009 11:59 am

///Antti wrote:I think you should get rule like:

2 CTs only in gunroom at freeday
That option was also given for consideration, the problem in this would be discussions like "No I camp here, you go out!" - "No, you go!", and so on. Who has to leave and who can camp then?
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Post by Smile Sat Nov 07, 2009 1:57 pm

Mati wrote:
///Antti wrote:I think you should get rule like:

2 CTs only in gunroom at freeday
That option was also given for consideration, the problem in this would be discussions like "No I camp here, you go out!" - "No, you go!", and so on. Who has to leave and who can camp then?

well some1 has to be the mature one and leave, and imo i bellive that camping Gunroom is rather boring, just sit and watch as the T's do nothing
unless you miss your chanse and get blocked inside by 15 blood thirsty T's then i just drop ma guns and run right in to the crowd -_-
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Post by Chillz Sat Nov 07, 2009 2:00 pm

Or like this. : 2-3 cts go out of the gunroom. the rest in the gun room. then the T's should kill the cts that is not in the gun room ,and get the guns, and then later go the the GR and kill the rest with the guns Wink
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Post by Necro Sat Nov 07, 2009 3:29 pm

Yeah, I agree Chillz
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Post by Mizurri Sat Nov 07, 2009 4:03 pm

Chillz wrote:Or like this. : 2-3 cts go out of the gunroom. the rest in the gun room. then the T's should kill the cts that is not in the gun room ,and get the guns, and then later go the the GR and kill the rest with the guns Wink

So, the goal for the outside ct's is to die?

And one thing more, i was camping outisde with 4 ct's i said the gunroom is empty go grab your guns and kill us, so we end the round, well it seems to be we have pussy T's, that want to stick to the rules =.=
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Post by Mati Sat Nov 07, 2009 5:13 pm

Faatzor wrote:So, the goal for the outside ct's is to die?
Well everyone can set up his own goal, mine is, trying to avoid getting killed as long as possible.
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Post by ^skip^ Sun Nov 08, 2009 3:45 am

i would say free day = free day
even after 0:00 but all the CT got to move there lazy ass out the gun room.
(but if they need a new gun or ammo i would say they can get it but have to go out again imeadiatly.)
and for the T,s try to regroup and kill those blue bastatrds =)

[but don,t go hide lame in a vent]
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Post by Canzelarra Sun Nov 08, 2009 5:34 am

Easy, just do some games with the remaining Terrorists when its 0:00 until there is only 1 Terrorist left.. Smile
About the gunroom camp on freeday's, I think its kinda pussy to camp there with your whole team. but if you go out of the gunroom and you go out of it alone you die for sure :p but yeah i mostley go out unless there are enough hidden weapons in the map or if i am smoking cigs..

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