Guns & Teleporters at finish?
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Smile
Fagnatic
Hibari
x-regit-x
8 posters
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At the finish
Guns & Teleporters at finish?
Most maps give you weapons and teleporters back to spawn. My map (sr_jungle) gives you only a place to fight the other finishers. My question is now what you like most.
If there are weapons usually the first finisher is able to kill everybody of the other team who finishes easily. He also can empty all weapons but one so that nobody else will get a weapon. Or they drop them just away where nobody else can get them. This is very easy at maps where only a few weapons are laying on the floor.
If there is a teleporter to spawn he can just go to the enemy's spawn and kill everybody of the other team who still had lifes and usually wanted to try it another time.
In my opinion these two things are destroying the gameplay. Good slideracers can finish most maps at the first time (per round, not in total). So those who still want to practise get less chances because after first or seconds try they get killed at spawn. Or if they finished/are close to finish they get killed by those who are already there and have weapons. They can not do anything to survive. This is annoying and makes it also boring.
But this is my opinion. What do you think?
PS: It is the choice of the mapper at all what he wants to put at the finish. If a decision is made it does not mean that every map will follow it.
If there are weapons usually the first finisher is able to kill everybody of the other team who finishes easily. He also can empty all weapons but one so that nobody else will get a weapon. Or they drop them just away where nobody else can get them. This is very easy at maps where only a few weapons are laying on the floor.
If there is a teleporter to spawn he can just go to the enemy's spawn and kill everybody of the other team who still had lifes and usually wanted to try it another time.
In my opinion these two things are destroying the gameplay. Good slideracers can finish most maps at the first time (per round, not in total). So those who still want to practise get less chances because after first or seconds try they get killed at spawn. Or if they finished/are close to finish they get killed by those who are already there and have weapons. They can not do anything to survive. This is annoying and makes it also boring.
But this is my opinion. What do you think?
PS: It is the choice of the mapper at all what he wants to put at the finish. If a decision is made it does not mean that every map will follow it.
Last edited by x-regit-x on Sat Jul 10, 2010 5:52 am; edited 1 time in total
x-regit-x- nD* Runner Member
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Re: Guns & Teleporters at finish?
Your map is the best regit i love the hidden armor, flash and HE but the best is the knife fights at the end. but like gridded, underground etc its very hard to finish.. so its kinda useless to have knife fight at the end of hard maps since not many people can get to the end.
Hibari- Number of posts : 2048
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Re: Guns & Teleporters at finish?
Uhmm regit what bout the
"Teleport to Spawn and there are weapons" options
but like hibari said , i like knife battles at the end ^^
"Teleport to Spawn and there are weapons" options
but like hibari said , i like knife battles at the end ^^
Fagnatic- Number of posts : 2699
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Re: Guns & Teleporters at finish?
Well tbh, I like where no tele is at end, and that you got hidden stuff in the map makes it even more awesome.
But 1 thing, could it be doable to add like a tele to own spawn. if your T you will be directed to T spawn.(no gun)
Like if you finnish the map and want to do it again to beat the record. (without having to type 'kill' in console and loose a life.)
If that would be possible it would be awesome, cuz Sometimes the server is empty and only me is on it, so I finish the map and wanna redo, but feels so slow to do kill in console and wait for new round..
But I'd like to see more knife fight at end and hidden things on maps
The hidden things on maps makes it even more fun, then you actually
dont just have to break record but also find stuff to gain advantage ^^
EDIT; Complicated maps could contain guns and tele, but a tmp or scout as gun seeing that it is very over powered otherwise, no chance to kill the one who made it almost o.o
But 1 thing, could it be doable to add like a tele to own spawn. if your T you will be directed to T spawn.(no gun)
Like if you finnish the map and want to do it again to beat the record. (without having to type 'kill' in console and loose a life.)
If that would be possible it would be awesome, cuz Sometimes the server is empty and only me is on it, so I finish the map and wanna redo, but feels so slow to do kill in console and wait for new round..
But I'd like to see more knife fight at end and hidden things on maps
The hidden things on maps makes it even more fun, then you actually
dont just have to break record but also find stuff to gain advantage ^^
EDIT; Complicated maps could contain guns and tele, but a tmp or scout as gun seeing that it is very over powered otherwise, no chance to kill the one who made it almost o.o
Last edited by smileftw on Fri Jul 09, 2010 6:28 pm; edited 1 time in total
Smile- Number of posts : 1829
Age : 31
Birthday : 1992-08-07
Location : Stockholm, Sweden
Registration date : 2009-08-28
Re: Guns & Teleporters at finish?
Ur map isn't that hard,
That makes it fun to make a Knife Battle on the end.
Weapons will make te map boring, Knife Battle is awesome!
That makes it fun to make a Knife Battle on the end.
Weapons will make te map boring, Knife Battle is awesome!
Xalus- Number of posts : 204
Age : 29
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Registration date : 2009-11-27
Re: Guns & Teleporters at finish?
Some maps are already hard enough to finish for noobs (like me). So I think having guns and teleport to the other teams spawn would be more frustrating for the newbs to not be able to finish the map. The guns and teleport makes it more harder then some maps already is. So I think neither guns or teleport should be allowed and just only knife battles at the end of the map with nades would be more funnier. And it's already fun to knife when your behind your enemy while u slide.
So long story short: Only knife & nades at the end. And an optional teleport to go back to your own spawn like phoenix already said.
So long story short: Only knife & nades at the end. And an optional teleport to go back to your own spawn like phoenix already said.
Re: Guns & Teleporters at finish?
i like the teleports and hidden guns
what about changing guns like m4 and awp with tmps or scouts?
what about changing guns like m4 and awp with tmps or scouts?
pn- Number of posts : 2286
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Re: Guns & Teleporters at finish?
Maybe if we can somehow remove the semiclip when you are knifing, I would vote for the teleport to spawn without weapons, but knifing with semiclip is simply extremely frustrating, not fun at all imo..
Marksel- nD* Runner Member
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Re: Guns & Teleporters at finish?
A teleport to do the map again would be good? So that you immediately after teleport start. (You don't get teleported into any spawn area, but directly into boost.)
I don't know exactly how the timer which counts how long you needed to finish the map works. I guess it starts when you spawn and ends when you hit the finish. So if you teleport to start you can not break the record because the timer is not counting.
The problem i see with guns is that the first one who finishes gets a too high advantge. Even if there is a scout or TMP.
I don't know exactly how the timer which counts how long you needed to finish the map works. I guess it starts when you spawn and ends when you hit the finish. So if you teleport to start you can not break the record because the timer is not counting.
The problem i see with guns is that the first one who finishes gets a too high advantge. Even if there is a scout or TMP.
x-regit-x- nD* Runner Member
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