maps report
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maps report
i open a thread for reporting maps if they have bugs or something:
zm_climber after i loaded wad and the map and went in my counter strike hungs up no idea why.
after rejoin it works it was loading for a short moment something and then i was in and no hung up. but maybe some other people will find serious bugs on the maps.
zm_climber after i loaded wad and the map and went in my counter strike hungs up no idea why.
after rejoin it works it was loading for a short moment something and then i was in and no hung up. but maybe some other people will find serious bugs on the maps.
Last edited by Satoko on Sun Apr 12, 2009 10:55 am; edited 1 time in total
Satoko- Number of posts : 1690
Age : 36
Birthday : 1988-02-29
Registration date : 2009-04-11
Re: maps report
Do you have the name of the missing WAD file ?
neondragon- Forums Admin
- Number of posts : 332
Age : 37
Birthday : 1986-08-14
Registration date : 2009-02-22
Re: maps report
de_dust2_css_beta3.wad was the file for it.
he was loading it but no idea if this was any reason for hung up in this map.
he was loading it but no idea if this was any reason for hung up in this map.
Satoko- Number of posts : 1690
Age : 36
Birthday : 1988-02-29
Registration date : 2009-04-11
Re: maps report
Ok, this file is already in the *.res
This problem happen only to you.
You need download the .wad correctly. (searchon google the map)
This problem happen only to you.
You need download the .wad correctly. (searchon google the map)
Re: maps report
like i said he did load everything but then hung up as i chosen one team after closing the hl.exe and rejoin the server it worked so there was just only a temporary problem.
Satoko- Number of posts : 1690
Age : 36
Birthday : 1988-02-29
Registration date : 2009-04-11
Re: maps report
while we are on the topic of the map zm_climber I would also report that there is serious bugs, people can get on top of the walls and very easily outside the map, below actual surface as well. This is very easily done and i've experienced more time than 1 that the last remaining zombies were in fact trapped outside the map..
if you cant put some type of fence there maybe you could make a teleport pad that teleports u from outside of map inside?
if you cant put some type of fence there maybe you could make a teleport pad that teleports u from outside of map inside?
Samstein- Number of posts : 286
Age : 35
Birthday : 1988-06-07
Location : Sweden Gothenburg
Job/hobbies : Construction Worker, Games, GYM, Party
Registration date : 2009-03-09
Re: maps report
zm_brambodor or what it called needs some more spawn points because every round some people die.
Satoko- Number of posts : 1690
Age : 36
Birthday : 1988-02-29
Registration date : 2009-04-11
Re: maps report
zm_bloodwood_final
there was a bug which makes it possible doe the unstuck function to get somewhere outside the map with - hp. its the ladder position where the water is when someone is above you you will unstuck there.
screenshot: https://2img.net/r/ihimizer/img401/8963/bug.png
there was a bug which makes it possible doe the unstuck function to get somewhere outside the map with - hp. its the ladder position where the water is when someone is above you you will unstuck there.
screenshot: https://2img.net/r/ihimizer/img401/8963/bug.png
Satoko- Number of posts : 1690
Age : 36
Birthday : 1988-02-29
Registration date : 2009-04-11
Re: maps report
Satoko wrote:zm_brambodor or what it called needs some more spawn points because every round some people die.
Thanks Satoko. Tell me all map who have bug spawn
Ill fix all !
Re: maps report
there was some other maps where sometimes ppl died (not everyround but in some rounds) no idea which maps this was maybe the spawn points aren't placed good enough or so.
Satoko- Number of posts : 1690
Age : 36
Birthday : 1988-02-29
Registration date : 2009-04-11
Re: maps report
27.04.
zm_tkgv_house2.bsp
is very small and unplayable, me and the ppl thought this so thats why i needed to change the map to another one. would be nice if this map can be removed from the mapcycle.
there aren't any good hidings.
zm_wherryescape_v2.bsp
needs much more spawn points because everyround the half team dies and not only 1 time.
zm_anekinhouse_v2.bsp
somebody needs to fix it so that ppl can't get out of the map when are on the roof (also need some spwan points, other anekinhouse versions too)
28.04
zm_climber.bsp
also has the problem with leaving the map.
29.04
zm_noobground_v2.bsp
or so. ability to walk on the map sky which is outside map so bug user can use it.
30.04
zm_freak_lnj.bsp
small map also caused a mass kick of the player and a lag (happen for some minutes on cs5).
05.05
zm_snowbase.bsp
spawnpoints need to be fixed (for a minute 3 people died at spawn).
07.05
zm_crib.bsp
possibility to get a speed hack like boost (pinball) somehow when do something on/at the haxxor sign (think its better to remove this when possible or make something to not anyone can enter the part of the sign.
zm_shownback_fixed.bsp
possibility to get outside of map when using the ramp and land on building there are no walls.
zm_tkgv_house2.bsp
is very small and unplayable, me and the ppl thought this so thats why i needed to change the map to another one. would be nice if this map can be removed from the mapcycle.
there aren't any good hidings.
zm_wherryescape_v2.bsp
needs much more spawn points because everyround the half team dies and not only 1 time.
zm_anekinhouse_v2.bsp
somebody needs to fix it so that ppl can't get out of the map when are on the roof (also need some spwan points, other anekinhouse versions too)
28.04
zm_climber.bsp
also has the problem with leaving the map.
29.04
zm_noobground_v2.bsp
or so. ability to walk on the map sky which is outside map so bug user can use it.
30.04
zm_freak_lnj.bsp
small map also caused a mass kick of the player and a lag (happen for some minutes on cs5).
05.05
zm_snowbase.bsp
spawnpoints need to be fixed (for a minute 3 people died at spawn).
07.05
zm_crib.bsp
possibility to get a speed hack like boost (pinball) somehow when do something on/at the haxxor sign (think its better to remove this when possible or make something to not anyone can enter the part of the sign.
zm_shownback_fixed.bsp
possibility to get outside of map when using the ramp and land on building there are no walls.
Satoko- Number of posts : 1690
Age : 36
Birthday : 1988-02-29
Registration date : 2009-04-11
Re: maps report
Thanks you for this list Satoko.
zm_climber : I know the "bug" but players like the map, me too, the author cant fix so the map will stay in mapcycle.
zm_brambor : Fixed
zm_bloodwood_final : Tell hiubert on forum but he loose the rmf lol. anyway very good map, its a little bug (see climber).Stay in mapcycle
zm_tkgv_house2.bsp : REMOVED
zm_wherryescape_v2.bsp : Removed, its not a good escape map. Tell if its false. removed for now. I wait your opinion.
zm_anekinhouse_v2.bsp : look for bloodwood and climber
zm_noobground_v2.bsp : yes only on this version, its ok.
zm_freak_lnj.bsp : For me too, REMOVED
zm_snowbase.bsp : fixed
zm_crib.bsp : no its the entity, its normal, there is the same on 2 other map
zm_shownback_fixed.bsp : Cant do anything.
zm_climber : I know the "bug" but players like the map, me too, the author cant fix so the map will stay in mapcycle.
zm_brambor : Fixed
zm_bloodwood_final : Tell hiubert on forum but he loose the rmf lol. anyway very good map, its a little bug (see climber).Stay in mapcycle
zm_tkgv_house2.bsp : REMOVED
zm_wherryescape_v2.bsp : Removed, its not a good escape map. Tell if its false. removed for now. I wait your opinion.
zm_anekinhouse_v2.bsp : look for bloodwood and climber
zm_noobground_v2.bsp : yes only on this version, its ok.
zm_freak_lnj.bsp : For me too, REMOVED
zm_snowbase.bsp : fixed
zm_crib.bsp : no its the entity, its normal, there is the same on 2 other map
zm_shownback_fixed.bsp : Cant do anything.
Re: maps report
zm_dust2_skycity
mass abuse of skywalk.
mass abuse of skywalk.
Satoko- Number of posts : 1690
Age : 36
Birthday : 1988-02-29
Registration date : 2009-04-11
Re: maps report
ze_egypt
like reported earlier maked a server crash - reason when to many persons fall in water and die = respawn so it makes connection problem and server restarts.
since the map isn't really good i would like to have it removed if possible and hiubert may redone it without this needs to be happen.
like reported earlier maked a server crash - reason when to many persons fall in water and die = respawn so it makes connection problem and server restarts.
since the map isn't really good i would like to have it removed if possible and hiubert may redone it without this needs to be happen.
Satoko- Number of posts : 1690
Age : 36
Birthday : 1988-02-29
Registration date : 2009-04-11
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