changes to the map cycle [TO KOYUMU]
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changes to the map cycle [TO KOYUMU]
Add these changes to the map cycle. Only add bhop in those maps ive written on maps that should have bhop list. Else remove them on the other maps. Guess this can get players baq on cs6.
add these maps :
deathrun_aquariums <--http://www.fpsbanana.com/maps/82775 i fixed hard traps in it and made it easyer. no need for changing the name added a s in the end
deathrun_projetocs3 <-- give it a last chance with bhop http://www.fpsbanana.com/maps/91606
deathrun_evolotion http://www.fpsbanana.com/maps/98811 add bhop to it also
deathrun_cxx-inc http://www.fpsbanana.com/maps/94564 add bhop in it
deathrun_hard_last http://www.fpsbanana.com/maps/86443 fixed this map so it can be added again
Updated maps Remove them from map cycle and download the new versions:
deathrun_aztecrun_final http://www.fpsbanana.com/maps/98463 deathrun_aztecrun
deathrun_pyramid_final2 http://www.fpsbanana.com/maps/100214 deathrun_pyramid
deathrun_temple_beta1 http://www.fpsbanana.com/maps/69746 deathrun_temple
deathrun_air_beta6 http://www.fpsbanana.com/maps/102476 deathrun_air
---------------Before adding the bhop to those maps add the maps ive written above first.---------------
add bhop in these maps:
deathrun_air
deathrun_fatality_beta3
deathrun_flugsmella_v2
deathrun_aztecrun
deathrun_dust2009
deathrun_icypath_b08_fixed
deathrun_island_b2
deathrun_jp_death_b3
deathrun_lethal
deathrun_overrun_beta4
deathrun_projetocs
deathrun_infected-water_usg_b1
deathrun_lizjcl_final
deathrun_mountains_beta1
deathrun_runi
deathrun_spiral_vk
deathrun_together
deathrun_simpsons_beta3
deathrun_kolor_v2
Remove these maps:
deathrun_crazytown <--- laggy map also boring
deathrun_easy_professional_xXx <--- very hard even with bhop map
deathrun_fatality_beta3 spamable traps and also boring for the players.
deathrun_war_beta4 <--- too many models and that stuff takes years to download
deathrun_windsade <-- remove it
deathrun_wrak_beta5
deathrun_unknown-area <--- too hard even with bhop
deathrun_W0RMS <-- too hard even with bhop
deathrun_waterfall <-- crashes server
dr_bleak <-- crashes server
deathrun_nightmare_beta2
deathrun_oh-no-final
deathrun_piirates
deathrun_sykadelikk_beta3
deathrun_proz <-- very laggy
deathrun_paradise <--- crashes server
deathrun_ooorgle-beta <--- hard map and n1 likes it
deathrun_bytun2
deathrun_metal_v2
Extend respawn in these maps to 1 min:
deathrun_glasshouse
deathrun_advanced
Maps that dosent need change:
deathrun_caves
deathrun_dust_beta3
deathrun_elite_beta2
deathrun_extreme
deathrun_fajny_nick
deathrun_farligt
deathrun_flugsmella_v2
deathrun_fs-facility
deathrun_ice <------------------- make this the map the server changes to when server crashes insteed of deathrun_insane
deathrun_ice-cream
deathrun_impossible
deathrun_insane
deathrun_junbee_beta5
deathrun_luxus_short
deathrun_mini_city_final
deathrun_pycho
deathrun_since_beta2
deathrun_snakevalley_beta3
deathrun_trapstreet
deathrun_bkm
deathrun_tropic
deathrun_army
deathrun_office_beta
deathrun_saw_beta1
deathrun_short2
deathrun_traphall_beta7
add these maps :
deathrun_aquariums <--http://www.fpsbanana.com/maps/82775 i fixed hard traps in it and made it easyer. no need for changing the name added a s in the end
deathrun_projetocs3 <-- give it a last chance with bhop http://www.fpsbanana.com/maps/91606
deathrun_evolotion http://www.fpsbanana.com/maps/98811 add bhop to it also
deathrun_cxx-inc http://www.fpsbanana.com/maps/94564 add bhop in it
deathrun_hard_last http://www.fpsbanana.com/maps/86443 fixed this map so it can be added again
Updated maps Remove them from map cycle and download the new versions:
deathrun_aztecrun_final http://www.fpsbanana.com/maps/98463 deathrun_aztecrun
deathrun_pyramid_final2 http://www.fpsbanana.com/maps/100214 deathrun_pyramid
deathrun_temple_beta1 http://www.fpsbanana.com/maps/69746 deathrun_temple
deathrun_air_beta6 http://www.fpsbanana.com/maps/102476 deathrun_air
---------------Before adding the bhop to those maps add the maps ive written above first.---------------
add bhop in these maps:
deathrun_air
deathrun_fatality_beta3
deathrun_flugsmella_v2
deathrun_aztecrun
deathrun_dust2009
deathrun_icypath_b08_fixed
deathrun_island_b2
deathrun_jp_death_b3
deathrun_lethal
deathrun_overrun_beta4
deathrun_projetocs
deathrun_infected-water_usg_b1
deathrun_lizjcl_final
deathrun_mountains_beta1
deathrun_runi
deathrun_spiral_vk
deathrun_together
deathrun_simpsons_beta3
deathrun_kolor_v2
Remove these maps:
deathrun_crazytown <--- laggy map also boring
deathrun_easy_professional_xXx <--- very hard even with bhop map
deathrun_fatality_beta3 spamable traps and also boring for the players.
deathrun_war_beta4 <--- too many models and that stuff takes years to download
deathrun_windsade <-- remove it
deathrun_wrak_beta5
deathrun_unknown-area <--- too hard even with bhop
deathrun_W0RMS <-- too hard even with bhop
deathrun_waterfall <-- crashes server
dr_bleak <-- crashes server
deathrun_nightmare_beta2
deathrun_oh-no-final
deathrun_piirates
deathrun_sykadelikk_beta3
deathrun_proz <-- very laggy
deathrun_paradise <--- crashes server
deathrun_ooorgle-beta <--- hard map and n1 likes it
deathrun_bytun2
deathrun_metal_v2
Extend respawn in these maps to 1 min:
deathrun_glasshouse
deathrun_advanced
Maps that dosent need change:
deathrun_caves
deathrun_dust_beta3
deathrun_elite_beta2
deathrun_extreme
deathrun_fajny_nick
deathrun_farligt
deathrun_flugsmella_v2
deathrun_fs-facility
deathrun_ice <------------------- make this the map the server changes to when server crashes insteed of deathrun_insane
deathrun_ice-cream
deathrun_impossible
deathrun_insane
deathrun_junbee_beta5
deathrun_luxus_short
deathrun_mini_city_final
deathrun_pycho
deathrun_since_beta2
deathrun_snakevalley_beta3
deathrun_trapstreet
deathrun_bkm
deathrun_tropic
deathrun_army
deathrun_office_beta
deathrun_saw_beta1
deathrun_short2
deathrun_traphall_beta7
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