Explication for HnS-days
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Fagnatic
Marksel
Fanta
The Hater
QuickSilver
Coffeecake
zoNe~
Ike
BodyBuilder
hazik666
Sarah
swarley
Mati
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nase
19 posters
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Re: Explication for HnS-days
Please, before u say 'Can't u make a rule, that's forbidden to turn on the lights while HnS' read the whole thread... Mati explained it well, why there shouldn't be a rule like this.
nase- nD* Jail Member
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Re: Explication for HnS-days
It's useless tbh, Just remember (someone said this earlier cant remember who) T's can also wreck days for CT's (Cage day for example) by rebelling and CT's try to get the day back to normal but die trying (most times anyway) If we have good CT's though some will camp around gunroom being smart. This rule is like saying if a terrorist goes in vent the whole day must be restarted because he could wreck day for others. If the T's place is given away most CT's run back to gunroom to kill the T and thoose T's have time to hide again, Dont wreck another classic game with theese shitty rules keep it as it is gives the game a challenge...
hazik666- nD* Fun Member
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Re: Explication for HnS-days
Complete nonsense again, and the comparison doesn't fit at all. And for the rest of the people who kept saying "why just don't forbid it", read the complete thread. Haven't seen anyone suggesting anything to fix the mentioned problems or bring counter-arguments to all that.hazik666 wrote:[...]
This rule is like saying if a terrorist goes in vent the whole day must be restarted because he could wreck day for others.
[...]
Mati- Admin
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Re: Explication for HnS-days
It does relate..
A T gets into Gunroom turns lights on and wrecks HnS
A T gets into Vents gets out at a unguarded exit (like gunroom in hns) sneaks into gunroom and gets a gun kills CTs
You say thats what happens on hns but remove vents and add hns at the end..
A T gets into Gunroom turns lights on and wrecks HnS
A T gets into Vents gets out at a unguarded exit (like gunroom in hns) sneaks into gunroom and gets a gun kills CTs
You say thats what happens on hns but remove vents and add hns at the end..
hazik666- nD* Fun Member
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Re: Explication for HnS-days
The only other solution i can think of is that once the lights are turned on all CTs have to go back into the gunroom and Terrorists get another 30 seconds (or less/more) to find a new hiding spot if they want. But then (as mentioned before) the Terrorist who turned on the light could just camp inside CT Area and wait for the Counter-Terrorists who have to come back.
No, in my opinion this new 'rule' is good. Forbidding to turning on the lights will not solve the problem what happens once it is done. Well, all arguments i have in mind got already said.
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Dazo, your relation does not fit because normal rounds can not be ruined like Hide and Seek. Turning on the lights shows the CT very easy where the Terrorists are hiding. So it is unfair to those who get spotted during lights are on. There is no other game or day where single Prisoners loose just because one (or a few) rebelling Terrorists pressed some buttons.
No, in my opinion this new 'rule' is good. Forbidding to turning on the lights will not solve the problem what happens once it is done. Well, all arguments i have in mind got already said.
---
Dazo, your relation does not fit because normal rounds can not be ruined like Hide and Seek. Turning on the lights shows the CT very easy where the Terrorists are hiding. So it is unfair to those who get spotted during lights are on. There is no other game or day where single Prisoners loose just because one (or a few) rebelling Terrorists pressed some buttons.
x-regit-x- nD* Runner Member
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Re: Explication for HnS-days
nase wrote:Please, before u say 'Can't u make a rule, that's forbidden to turn on the lights while HnS' read the whole thread... Mati explained it well, why there shouldn't be a rule like this.
Please, bare in mind that about 90% of us actually disagree with his reasoning.
Marksel- nD* Runner Member
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Re: Explication for HnS-days
well i think its the best idea, to just end the hns when the lights go on.. because always when it happens the ct start freekilling and the game is ruind anyway so.. nase good idea !
Re: Explication for HnS-days
when u end the hns day alike: okay someone turned on the light. hns is over. all Ts run to the cage u got 20 seconds. if u are not in within this time we will kill u. so there are alike 15 guys alive. 5 come to the cage. the other 10 stay hidden... and perhaps 1 or 2 of them are in gunroom. some CTs will alredy been killed. so that u got alike 4 or 5 CTs alive. 1 is taking the command and the other 3-4 have to search the map for the hiding guys?
thats rly stupid..
thats rly stupid..
kami (GER]- Number of posts : 1488
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Re: Explication for HnS-days
Exactly, as Kami said. CT's have more chance of failing if they end the day than if they carry on with hns...
hazik666- nD* Fun Member
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Re: Explication for HnS-days
CTs have to get back to gunroom, when all CTs are back in it they give the Ts 30 seconds to change their hide if they want and then they should continue.. thats the only sensefull way out of the dilemma.
kami (GER]- Number of posts : 1488
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Re: Explication for HnS-days
kami (GER] wrote:CTs have to get back to gunroom, when all CTs are back in it they give the Ts 30 seconds to change their hide if they want and then they should continue.. thats the only sensefull way out of the dilemma.
best idea so far
Coffeecake- Number of posts : 390
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Re: Explication for HnS-days
Indeed, this would be really stupid. Good that nobody ever planned to change a Hide and Seek day into a normal cageday if the lights gets turned on. On freedays the Terrorists have no need to hide and will actually usually come out of their hiding spots. The Counter-Terroists might try to enter the gunroom for the last minutes before the timer reaches 0:00, but they don't have to.kami (GER] wrote:when u end the hns day alike: okay someone turned on the light. hns is over. all Ts run to the cage u got 20 seconds. if u are not in within this time we will kill u. so there are alike 15 guys alive. 5 come to the cage. the other 10 stay hidden... and perhaps 1 or 2 of them are in gunroom. some CTs will alredy been killed. so that u got alike 4 or 5 CTs alive. 1 is taking the command and the other 3-4 have to search the map for the hiding guys?
thats rly stupid..
Maybe you did not read my other post where i also had exactly this idea, but pointed out the weak point. This way, the Counter-Terrorists have to come back into the gunroom. So the rebelling Terrorist who turned on the light knows that the CTs will come soon and can just camp inside the gunroom. He also can turn the lights off again to hide in the darkness. The CTs have to wait 30 seconds in the gunroom anyways once the lights were on. This is also why i prefer the rule suggested by nase.kami (GER] wrote:CTs have to get back to gunroom, when all CTs are back in it they give the Ts 30 seconds to change their hide if they want and then they should continue.. thats the only sensefull way out of the dilemma.
x-regit-x- nD* Runner Member
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Re: Explication for HnS-days
then the CTs just have to die when they enter the gunroom. thats the way it goes. :/
kami (GER]- Number of posts : 1488
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