Reward
+4
Coffeecake
Marksel
hazik666
Mizurri
8 posters
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Reward
Yo,,
I was thinking,
and i found out that sentry guns are difficult to get rid of.
(sherlock much)
But i was thinking more ( im trying new stuff:3)
and i thought why not giving an reward for that
like. we have Hp or nades when we kill enemies
but why not with sentry guns or maby even Lasermines
Not big things but you know, maby an idea?
I was thinking,
and i found out that sentry guns are difficult to get rid of.
(sherlock much)
But i was thinking more ( im trying new stuff:3)
and i thought why not giving an reward for that
like. we have Hp or nades when we kill enemies
but why not with sentry guns or maby even Lasermines
Not big things but you know, maby an idea?
Mizurri- nD* Fun Member
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Age : 2018
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Registration date : 2009-08-24
Re: Reward
would make it to hard to kill the sentry/mine owner then?
hazik666- nD* Fun Member
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Age : 1351
Birthday : 0672-12-27
Location : Scotland
Registration date : 2009-02-27
Re: Reward
How would being rewarded for killing a sentry make it harder to kill owners of sentries?
Marksel- nD* Runner Member
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Age : 32
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Location : Holland
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Re: Reward
well what im thinking is for this to work ,make the hp of sentrys less.that way more people will kill them instead of the owner-meaning in this system of rewards having a point
Coffeecake- Number of posts : 390
Age : 28
Birthday : 1996-09-18
Location : Dundee, Scotland
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Registration date : 2010-04-20
Re: Reward
I like how it is now, the sentrys should be hard to kill while the person that owns them shouldnt be as hard to kill, just aim for the owner and the sentry will be removed
Sarah- nD* Jail Member
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Age : 35
Birthday : 1989-10-15
Location : Sweden
Registration date : 2010-07-14
Re: Reward
Sarah wrote:I like how it is now, the sentrys should be hard to kill while the person that owns them shouldnt be as hard to kill, just aim for the owner and the sentry will be removed
This.
And also i think nade's should actually be removed or somehow reduced, i'll give an example:
In the map de_train we all know where the midle is and , you have to climb a ladder to actually get the flag, but the space is so small you can barely survive to 2 or 3 HE, i only think that it could be better somehow but i guess it just how it goes.
xReii- nD* Zombie Member
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Job/hobbies : Work.... Cs , that's it. haha.
Registration date : 2010-03-13
Re: Reward
Talking about nothing: I think the HP limit should be reduced. 250 is a bit over the top, right now it's an ultramassive advantage to get the first kill in a new map for example. 150 or something would be better I think, that is still enough to survive one awp shot if I'm not mistaken.
Tiny Dancer- nD* Fun Member
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Location : Stockholm, Sweden
Job/hobbies : Planning the perfect murder
Registration date : 2009-03-19
Re: Reward
Ye the health bonuses are way too insane atm.. it should be like 10 hp per kill with a max of 150-180 or something along those lines.
Marksel- nD* Runner Member
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Registration date : 2009-08-19
Re: Reward
Marksel wrote:Ye the health bonuses are way too insane atm.. it should be like 10 hp per kill with a max of 150-180 or something along those lines.
this. a player with 250hp is pretty much unkillable,because even if you spam nades in,he will kill someone with a headshot and instantly get 250hp again. as marksel said,10hp per kill,max 150,and you get 25 for a headshot.
Coffeecake- Number of posts : 390
Age : 28
Birthday : 1996-09-18
Location : Dundee, Scotland
Job/hobbies : NeonDragon, football, music
Registration date : 2010-04-20
Re: Reward
when you play 1 vs 1 or 2 vs 2 then indeed its fckdup.
But with 12 vs 12 (russian server) you really need that HP
Maby we can do something that it changes by the amount of players?
@ sarah
One is no problem, the problem is people that make a "base" at (example) de_dust2 Bomb side B/A
With overloaded mines and sentryguns lvl 3 everywhere..
But with 12 vs 12 (russian server) you really need that HP
Maby we can do something that it changes by the amount of players?
@ sarah
One is no problem, the problem is people that make a "base" at (example) de_dust2 Bomb side B/A
With overloaded mines and sentryguns lvl 3 everywhere..
Mizurri- nD* Fun Member
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Location : Hell
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Registration date : 2009-08-24
Re: Reward
its fine like it is...
kami (GER]- Number of posts : 1488
Age : 34
Birthday : 1990-07-09
Location : Germany
Registration date : 2009-10-01
Re: Reward
Faatzor wrote:when you play 1 vs 1 or 2 vs 2 then indeed its fckdup.
But with 12 vs 12 (russian server) you really need that HP
Maby we can do something that it changes by the amount of players?
@ sarah
One is no problem, the problem is people that make a "base" at (example) de_dust2 Bomb side B/A
With overloaded mines and sentryguns lvl 3 everywhere..
Yeah I get what you mean when they build like a base, but still you can kill them it just takes some time and thats the fun of the game, but it could be better with a maximum of sentrys in one team, like 3 sentrys at max in one team or something then its not as easy to build a base when you cant build as many as you want to.
Sarah- nD* Jail Member
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Age : 35
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Location : Sweden
Registration date : 2010-07-14
Re: Reward
perhaps u should just increase the costs of one sentry + increase the build-time
kami (GER]- Number of posts : 1488
Age : 34
Birthday : 1990-07-09
Location : Germany
Registration date : 2009-10-01
Re: Reward
kami (GER] wrote:perhaps u should just increase the costs of one sentry + increase the build-time
In my opinion, the price for rank 1 is fine.. but the upgrade prices are far too low.
You should have to pay alot more for the upgrades so that instead of it being retarded not to upgrade one, it will be harder to get one to its highest rank.. Currently rank 1 and 2 turrets are hardly even used because it is instantly upgraded to 3.
Marksel- nD* Runner Member
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