New options for /lr =)
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kwaakt
Hibari
Marksel
Lamk0^
Ancient
Necro
QuickSilver
Smile
Pr0'lijk
13 posters
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New options for /lr =)
Hello everybody, Maybe it's a stupid idea but it sounds like fun to do. When I play JB-ND game bored me to lr, (There is some added options) yet,
I have a few ideas for / lr. Here are some examples:
1. Freeday: The one who has lr can next day only for himself one day choose, (And anyone who goes around glow.)
2. Nade toss: It's just the same as Guntoss but with nade, if you nade throwing him not explode but then you see the nade on the floor.
Greetings
Pr0'lijk | NL |
I have a few ideas for / lr. Here are some examples:
1. Freeday: The one who has lr can next day only for himself one day choose, (And anyone who goes around glow.)
2. Nade toss: It's just the same as Guntoss but with nade, if you nade throwing him not explode but then you see the nade on the floor.
Greetings
Pr0'lijk | NL |
Pr0'lijk- Number of posts : 31
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Re: New options for /lr =)
1. If you mean that only the lr guy gets freeday then its not allowd, (special treatment..)'
2. Didnt quite get what you meant..
2. Didnt quite get what you meant..
Smile- Number of posts : 1829
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Re: New options for /lr =)
smileftw wrote:1. If you mean that only the lr guy gets freeday then its not allowd, (special treatment..)'
2. Didnt quite get what you meant..
QuickSilver- Admin
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Re: New options for /lr =)
smileftw wrote:2. Didnt quite get what you meant..
He means throw a smoke grenade as far as you can and see if yours or your opponent's one is further than the place your started the game.
You mean that, don't you?
Necro- nD* Zombie Member
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Re: New options for /lr =)
no, look guys, you do / lr. Chooses nade toss and ct You get a bomb did not explode when you throw. And then you nade toss
Pr0'lijk- Number of posts : 31
Age : 29
Birthday : 1994-09-28
Location : Holland , DEVENTER
Job/hobbies : Soccer
Registration date : 2010-01-01
Re: New options for /lr =)
Pr0'lijk wrote:no, look guys, you do / lr. Chooses nade toss and ct You get a bomb did not explode when you throw. And then you nade toss
I still don't get it..
Anyways, your option 1 is out of the question (special treatment FTW) and option 2 doesn't sound good either.
QuickSilver- Admin
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Re: New options for /lr =)
How do you guys don't get it?
It's just a guntoss but whit a smokegranade...
It's just a guntoss but whit a smokegranade...
Ancient- Admin
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Re: New options for /lr =)
Quiksilver, when you're online, we're within a server ( jail server ) And then I'll see what I mean, And sorry for bad english ..
Pr0'lijk- Number of posts : 31
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Location : Holland , DEVENTER
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Re: New options for /lr =)
QuickSilver wrote:Pr0'lijk wrote:no, look guys, you do / lr. Chooses nade toss and ct You get a bomb did not explode when you throw. And then you nade toss
I still don't get it..
Anyways, your option 1 is out of the question (special treatment FTW) and option 2 doesn't sound good either.
I get it. He means that if /lr guy picks option 'Nade toss' both (T and CT) get grenades. Then they must throw that grenades as long as they can and longer shot win. But that grenade don't explode (it should since it's HE).
Lamk0^- nD* Jail Member
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Re: New options for /lr =)
Lamk0^ wrote:QuickSilver wrote:Pr0'lijk wrote:no, look guys, you do / lr. Chooses nade toss and ct You get a bomb did not explode when you throw. And then you nade toss
I still don't get it..
Anyways, your option 1 is out of the question (special treatment FTW) and option 2 doesn't sound good either.
I get it. He means that if /lr guy picks option 'Nade toss' both (T and CT) get grenades. Then they must throw that grenades as long as they can and longer shot win. But that grenade don't explode (it should since it's HE).
look he got it.
Pr0'lijk- Number of posts : 31
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Re: New options for /lr =)
I like the nade toss idea tbh, but I don't think we really need more /lr options than we already have.
Marksel- nD* Runner Member
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Re: New options for /lr =)
its VERY easy to throw nades long.. and i dont know 1 single map that has a place long enough to throw... so it will fail
Hibari- Number of posts : 2048
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Re: New options for /lr =)
No, really it is difficult, if not just jump over it is so difficult, and I know plenty of places where it long enough, but if it is short it is a good thing, because then I need to throw:) and that not fail.
Pr0'lijk- Number of posts : 31
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Re: New options for /lr =)
Necro wrote:smileftw wrote:2. Didnt quite get what you meant..
He means throw a smoke grenade as far as you can and see if yours or your opponent's one is further than the place your started the game.
You mean that, don't you?
That's exactly what I said
Necro- nD* Zombie Member
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Re: New options for /lr =)
Pr0'lijk wrote:Hello everybody, Maybe it's a stupid idea but it sounds like fun to do. When I play JB-ND game bored me to lr, (There is some added options) yet,
I have a few ideas for / lr. Here are some examples:
1. Freeday: The one who has lr can next day only for himself one day choose, (And anyone who goes around glow.)
2. Nade toss: It's just the same as Guntoss but with nade, if you nade throwing him not explode but then you see the nade on the floor.
Greetings
Pr0'lijk | NL |
1. That is so annoying. One or two cts has to constandly look at the t with his freeday. Wich means that the ct could get killed, and then the t ruins the day that is busy then. And you miss that ct in the actual day as well.
2. you can throw a nade very very far so it would be hard to check wich one is the furthest. And you need a big free space to do it. Dont know if that is possible.
kwaakt- nD* Fun Member
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Re: New options for /lr =)
Human toss!
I like the 2st. idea , but i guess it will fail cause maybe you will throw it far far away and you dont know wich ones is ones..
I like the 2st. idea , but i guess it will fail cause maybe you will throw it far far away and you dont know wich ones is ones..
Chillz- nD* Jail Member
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Re: New options for /lr =)
To the ones saying you can throw nades very far, why would you have to pick an open place?
You can throw at a short place, if you throw too high it will bounce back, if you through too low it won't come far, closest to the wall would win.
You can throw at a short place, if you throw too high it will bounce back, if you through too low it won't come far, closest to the wall would win.
Marksel- nD* Runner Member
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Re: New options for /lr =)
Marksel wrote:To the ones saying you can throw nades very far, why would you have to pick an open place?
You can throw at a short place, if you throw too high it will bounce back, if you through too low it won't come far, closest to the wall would win.
agree... ! good thinking mark.. ;D hehe..
conex- nD* Jail Member
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Re: New options for /lr =)
also u could use a normal HE-nade. if u threw it too high it explodes in air and u have no explosion-brand on the ground. that would mean u failed if ur versus did threw it that it did land on ground and there exploded.
kami (GER]- Number of posts : 1488
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Re: New options for /lr =)
Lets say it like this way, the /lr plugin already got TONS of option to choose, but still u guys keep coming with suggestion's ( good thing tho..) but I think its enough with all option's we already got, now you even have two pages to chose option's to the /lr.. In the old days we didnt even have the /lr option, until some time we had it & it was only the old option's we had then, no math,typing,combo option's etc. I really think it's enough with all option's..
Re: New options for /lr =)
jup. if the lr is bugged anytime u could play something like the nade-toss. or even awp fight..
kami (GER]- Number of posts : 1488
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Re: New options for /lr =)
Quiksilver and Mati likes Nade toss very nice (at least that they said) why I hope it comes: D
Pr0'lijk- Number of posts : 31
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