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Freedays (Again...)

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x-regit-x
Florent
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Post by Emziek Tue Jun 15, 2010 5:22 pm

Well.. I started to beign annoyed now.
First the cts are camping in the gun room in 5 MINUTES! then after those 5 minutes they go outside and now days most cts "end the freeday" directly they get outside, Seriously?! How the hell are we sopused to riot on a map without any guns on a freeday while the first 5 minutes the cts camp and the last minutes after 0:00 they ending the day?
Imo this is a shit thing that has started now (~1 month back)
Really! EVERYSINGLE FREEDAY THAT LASTS TILL 0:00!
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Post by umax Tue Jun 15, 2010 5:51 pm

I didnt also get the point, when 2 people (or more) 'survived' a freeday
then those people get commanded to do a thing, 99% spray highest... or you'll get shot ( what happends today a couple of times )
Oke, if you see it like that, a round can be 30mins with 2 people what is frustrating for the other playing (dead)people. So after 0.00 out of camp area and then......
we'll dont rebel with 6 T vs 8 CT's Wink
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Post by K!ng Tue Jun 15, 2010 5:53 pm

Maybe an idea:
New rule: NO CT-area with a freeday.

So the T's can go everywhere. Makes it more fun for both CT's and T's and makes the round a bit shorter, which is always a good thing with those long freedays lately.
CT should have a bit more time for opening the cells (for preparations). They should take care of all the guns (like hiding them somewhere or emptying them all by shooting).

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Post by Smile Tue Jun 15, 2010 7:06 pm

K!ng wrote:Maybe an idea:
New rule: NO CT-area with a freeday.

So the T's can go everywhere. Makes it more fun for both CT's and T's and makes the round a bit shorter, which is always a good thing with those long freedays lately.
CT should have a bit more time for opening the cells (for preparations). They should take care of all the guns (like hiding them somewhere or emptying them all by shooting).

That, just go hide outside in the map somewhere (I allways do that as CT..)
Or add restricted freedays again o.o , meaning that commander says like-
Restricted freeday Ts can be anywhere except for the football field.
That means CTs should be on the football field or whatever have been restricted..
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Post by conex Tue Jun 15, 2010 8:27 pm

emziek how do they end freedays with more then 3 t's ???...

they cant just begin commanding 20 t's on freedays.. ??
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Post by swarley Wed Jun 16, 2010 3:12 am

K!ng wrote:Maybe an idea:
New rule: NO CT-area with a freeday.

So the T's can go everywhere. Makes it more fun for both CT's and T's and makes the round a bit shorter, which is always a good thing with those long freedays lately.
CT should have a bit more time for opening the cells (for preparations). They should take care of all the guns (like hiding them somewhere or emptying them all by shooting).

Hm... At Jail_Arizona theres Ct area near the healing machines, I've seen plenty Ts in there and when i warnshoot them to get out. they're like "WTF"
and now on topic.. Ct allready have like 1:30 minutes to open cells, hide weapons etc etc.
Not like they need 2.30minutes, then the half day is over and takes faster to spawnbug? =o
Well Emziek.. if you want them to go out of gunroom then every single T will get weapon, kill cts and riot?
Oh yeah, that would be really funny for the CTS? Dont get why the server has freedays anyways..


And if TS want the day to end, riot.. there must be secret weapon somewhere in the map? Rolling Eyes
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Post by zoNe~ Wed Jun 16, 2010 3:17 am

Maybe its better to have 1 freeday per map then?
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Post by luna llena Wed Jun 16, 2010 4:24 am

well i played on a jb server where only ts can kill cts on a freeday. cts arent in the gunroom (they cant enter) just ts. and than the cts are hiding and soon they get killed.
Like hns. only that the ts are searching.
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Post by LTUMax JB Wed Jun 16, 2010 5:04 am

CT just cant be massive noobs and camp in gun room ..... if they camp in gun room on a MAP WITH GUNS-> i go hide and I SURVIVE LONGER THAN THE CAMPERS-> CT ARE STUPID??????

u get me.....

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Post by Linux Wed Jun 16, 2010 5:43 am

We will not make adjustments to the rule about how many freedays is allowed per map i think because we have discussed this before(within nD team)... The CT's can't just start to command if the two or more T's dont agree. So in this example the CT's are breaking a rule!
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Post by Emziek Wed Jun 16, 2010 6:11 am

Linux wrote:We will not make adjustments to the rule about how many freedays is allowed per map i think because we have discussed this before(within nD team)... The CT's can't just start to command if the two or more T's dont agree. So in this example the CT's are breaking a rule!
So... i can vote kick lafa every single night from now on? He is doing it ALL THE TIME! Without even ask the ts if they want to end it!

"Okey, 10 sec till 0:00 lets end the day go to the cage no delays no detours u got 10 sec or u get killed, THE FREEDAY IS OVER"
This is what happening every single freeday LaFA is in Ct!
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Post by DarkNess Wed Jun 16, 2010 6:20 am

You cant end freedays...
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Post by Mati Wed Jun 16, 2010 7:26 am

This problem existed already from the very beginning, and because disallowing to camp CT area completely would be to strict, only the 0:00 rule was invented. Before that, the CTs camped even longer. I always considered it as very lame to camp CT areas in a freeday, and I don't see the reason for it (do CTs want to win a freeday??), but it seems that for some people this is an essential part of the game.

zoNe~ wrote:Maybe its better to have 1 freeday per map then?
No, that's too less.


I was already thinking about the possibility to end freedays @ 0:00 to shorten these long days some more, so we'll see about that. Don't see a con about that.


About "restricted freedays": Reason they were disallowed is because CTs would camp both of these areas then. But if we'll do it like a game with the condition that CTs can only be at the announced area (e.g. the soccer field), and the Ts hunt them afterwards it might work. We'll see.
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Post by Smile Wed Jun 16, 2010 8:16 am

Mati wrote:
About "restricted freedays": Reason they were disallowed is because CTs would camp both of these areas then. But if we'll do it like a game with the condition that CTs can only be at the announced area (e.g. the soccer field), and the Ts hunt them afterwards it might work. We'll see.

Yes that what i meant, a restricted day means for both parts, Ts can be evrywhere excpt restricted area
and CTs stays only at the restricted area.
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Post by luna llena Wed Jun 16, 2010 8:16 am

i mean freedays doesnt mean rush the cts.
it means enjoying the map. sometimes i go swim in the pool or play bowling. u can do fun things (in some maps). and after 00.00 as the cts are getting out of the ct area everybody rebel and the day ends.
its a just a chillday for the ts.
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Post by W_a_S_y_L Wed Jun 16, 2010 8:37 am

luna llena wrote:i mean freedays doesnt mean rush the cts.
it means enjoying the map. sometimes i go swim in the pool or play bowling. u can do fun things (in some maps). and after 00.00 as the cts are getting out of the ct area everybody rebel and the day ends.
its a just a chillday for the ts.
Exactly. I always told people the same thing.
Freeday isnt about rebelling, since you dont follow any commands. It's a relief day for t's, so they can take a break from days where CT's command them
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Post by Florent Wed Jun 16, 2010 8:58 am

Emziek for God sake pls understand it!

I dont want to start fight against you, but UNDERSTAND WHO DAMN F.. annoying it is to wait until the F. noobs that are scared to attack CT, that asslicks CTs by dropping weapon in to gunroom...

Seriously, I would do the same, and Im doing that too.

So I think its good how it is...
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Post by Smile Wed Jun 16, 2010 9:21 am

Florent wrote:Emziek for God sake pls understand it!

I dont want to start fight against you, but UNDERSTAND WHO DAMN F.. annoying it is to wait until the F. noobs that are scared to attack CT, that asslicks CTs by dropping weapon in to gunroom...

Seriously, I would do the same, and Im doing that too.

So I think its good how it is...

May I ask why the fight would start? //Offtopic,

A freeday as a chillday? then why arent CTs out doing it to?
Its just as boring sit and camp inside the gunroom waiting for someone to do something bad.
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Post by K!ng Wed Jun 16, 2010 9:25 am

I hate freedays anyway.

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Post by Gast Wed Jun 16, 2010 9:37 am

Mati wrote:This problem existed already from the very beginning, and because disallowing to camp CT area completely would be to strict, only the 0:00 rule was invented. Before that, the CTs camped even longer. I always considered it as very lame to camp CT areas in a freeday, and I don't see the reason for it (do CTs want to win a freeday??), but it seems that for some people this is an essential part of the game.

zoNe~ wrote:Maybe its better to have 1 freeday per map then?
No, that's too less.


I was already thinking about the possibility to end freedays @ 0:00 to shorten these long days some more, so we'll see about that. Don't see a con about that.


About "restricted freedays": Reason they were disallowed is because CTs would camp both of these areas then. But if we'll do it like a game with the condition that CTs can only be at the announced area (e.g. the soccer field), and the Ts hunt them afterwards it might work. We'll see.

Freeday are to have fun (With the games on map) thats why its calld freeday. Maybe make a thing that slays everyone after 10 minutes are passd on a freeday.

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Post by x-regit-x Wed Jun 16, 2010 10:09 am

Freeday means also freeday for CTs. They also can play around in the map (except for swimming in pool). This is the only day were CT can do this because if it is not a freeday they should help the commander. If every CT would play around in the map on freedays (maybe one or two of them can protect the gunroom), freedays would mostly take less time than now.
One problem is that most CT try to always get as much kills as possible. So they camp in a spot where they can easily kill and where it is hard for their enemys to kill them. This is very often CT area with healing machines and their teammates.
Freeday used to was a T winning day (yes, really). But nowadays freedays often end with a last request.

One last sentence: Why should a Terrorist risk his life to try to kill a CT when he will most likely die before/after.

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Post by hazik666 Wed Jun 16, 2010 10:31 am

Emziek wrote:Well.. I started to beign annoyed now.
First the cts are camping in the gun room in 5 MINUTES! then after those 5 minutes they go outside and now days most cts "end the freeday" directly they get outside, Seriously?! How the hell are we sopused to riot on a map without any guns on a freeday while the first 5 minutes the cts camp and the last minutes after 0:00 they ending the day?
Imo this is a shit thing that has started now (~1 month back)
Really! EVERYSINGLE FREEDAY THAT LASTS TILL 0:00!

Well most maps do have hidden guns but ofcourse you need skill players to kill the ct team, Not noobs who either give the cts gun or run in and die without a kill. But yeah it is really annyoing as hell when they camp but it is a freeday and t's are ment to have fun around the map but i do enjoy rebelling Very Happy
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Post by golden_glock Thu Jun 17, 2010 5:04 am

when a ct-s ( commander) sz its a free day then itz a free day ... i approve with this .. but if only 2 T are alive ... in my opinion .. i will say something lk this ... " tz if yo want to end the day please come at the cage" or something lk that .. i saw the oder day 1 ct .. " free day iz over yo have 10 seconds to be at the cage or yo will gt killed" :O .. if the Tz want to end the day iz ok if not itz still a free day .. my opinion.... so decide if i am right or not .. ty lol!
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Post by Emziek Thu Jun 17, 2010 5:39 am

I was just nerd raging when i made this topic...
Can some1 trash it?
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Post by Justalilbit. Thu Jun 17, 2010 8:35 am

rofl
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