Last request addition: Rambo mode
+17
Magicman
conex
Lamk0^
vladkboy
LuminCoB
hazik666
KoD
Leon
Fagnatic
Yurnero
Chillz
SultaN
Emziek
QuickSilver
Spx.
Hibari
Mati
21 posters
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Re: Last request addition: Rambo mode
Let's get a /lr!!
Necro- nD* Zombie Member
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pn- Number of posts : 2286
Age : 31
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Location : coimbra, portugal
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Registration date : 2009-08-16
Re: Last request addition: Rambo mode
I recorded my last request (rambo), I've overrecorded it with fraps and made a little video of it. I'll upload it tomorrow evening, I guess it won't take so long to add some music.
It's a good addition, but the rambo indeed needs more bullets (you're working in it), good job!
It's a good addition, but the rambo indeed needs more bullets (you're working in it), good job!
Spx.- Number of posts : 2072
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Job/hobbies : Skating mountainbiking, snowboarding, outdoor sports =)
Registration date : 2009-07-15
Re: Last request addition: Rambo mode
You already have unlimited bullets on rambo mode, added it today.
Mati- Admin
- Number of posts : 876
Age : 32
Birthday : 1991-06-02
Location : Austria
Registration date : 2009-07-20
Re: Last request addition: Rambo mode
Just want to say that the T has a bit too much health.
You NEED every single CT to be there at the T when he activates it, or the CT team loses. However, 90% of the time most of them are playing at random places, regardless of how many times you tell them to come to the T in case he picks rambo.
A T can also easily simply hide, go around a corner, and then activate it, and the CT team will have no chance at all.
The way I see Rambo is: If the T is smart and tries to take them one by one, he should way.
If the CT team has good teamwork, aka all ticking together, they should win.
At the moment, the T wins unless he runs into an open field spraying, in which case he still has a change on winning.
PS: A bad side to this LR: If an escaper/ventcamper/delayer turns out to be the last survivor, they used to just be able to get a deagle to kill off maybe 1 or 2 CT's before he got killed for rebelling. Now he can do rambo and have a 100% winchance (as he escaped the CT's wont all be together but looking for him). This encourages ventcamping and delaying by a crapload =/
You NEED every single CT to be there at the T when he activates it, or the CT team loses. However, 90% of the time most of them are playing at random places, regardless of how many times you tell them to come to the T in case he picks rambo.
A T can also easily simply hide, go around a corner, and then activate it, and the CT team will have no chance at all.
The way I see Rambo is: If the T is smart and tries to take them one by one, he should way.
If the CT team has good teamwork, aka all ticking together, they should win.
At the moment, the T wins unless he runs into an open field spraying, in which case he still has a change on winning.
PS: A bad side to this LR: If an escaper/ventcamper/delayer turns out to be the last survivor, they used to just be able to get a deagle to kill off maybe 1 or 2 CT's before he got killed for rebelling. Now he can do rambo and have a 100% winchance (as he escaped the CT's wont all be together but looking for him). This encourages ventcamping and delaying by a crapload =/
Marksel- nD* Runner Member
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Registration date : 2009-08-19
Re: Last request addition: Rambo mode
First, the formula was with 15x. Then it got increased to 20x, and some ppl ment, it's still too less. Now its 25x. Now what, suggestions on that factor?
Mati- Admin
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Age : 32
Birthday : 1991-06-02
Location : Austria
Registration date : 2009-07-20
Re: Last request addition: Rambo mode
15x seemed fine to me.. I never saw a problem of too low hp =/
Did people complain that they died when in an open field spraying? o.O
Did people complain that they died when in an open field spraying? o.O
Marksel- nD* Runner Member
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Age : 32
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Registration date : 2009-08-19
Re: Last request addition: Rambo mode
It's still bad quality, they're processing it now, in 10 minutes it will be fine (I guess). Oh and it's one of my first edited movies, so don't laugh Have fun watching xD
EDIT: It's processed, watch it in "480p" if possible, it's a better quality
Spx.- Number of posts : 2072
Age : 28
Birthday : 1995-11-02
Location : Holland, Rotterdam~
Job/hobbies : Skating mountainbiking, snowboarding, outdoor sports =)
Registration date : 2009-07-15
Re: Last request addition: Rambo mode
hahah nice spx ^^
conex- nD* Jail Member
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Registration date : 2010-02-14
Re: Last request addition: Rambo mode
Don't see any problem on x15/x20, x25 is just to much i think.
btw nice video spx, you owned me in it xD
btw nice video spx, you owned me in it xD
oempaloempa- Number of posts : 287
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Registration date : 2010-02-20
Re: Last request addition: Rambo mode
The Hp was enough at x20 but the thing i dont like that there is only 100 bullets
Emziek- Number of posts : 1027
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Registration date : 2010-02-17
Re: Last request addition: Rambo mode
Like I already said, since yesterday you have unlimited bullets without reloading. Every 10 seconds your ammo gets refilled to 100, that means you're able to constantly shoot.Emziek wrote:The Hp was enough at x20 but the thing i dont like that there is only 100 bullets
I put the multiplication factor back to 20.
Mati- Admin
- Number of posts : 876
Age : 32
Birthday : 1991-06-02
Location : Austria
Registration date : 2009-07-20
Re: Last request addition: Rambo mode
Ohh well i didnt see, thats great :>Mati wrote:Like I already said, since yesterday you have unlimited bullets without reloading. Every 10 seconds your ammo gets refilled to 100, that means you're able to constantly shoot.Emziek wrote:The Hp was enough at x20 but the thing i dont like that there is only 100 bullets
I put the multiplication factor back to 20.
Emziek- Number of posts : 1027
Age : 28
Birthday : 1996-04-18
Location : Arboga/orebro | sweden
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