Zombie Classes
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Zombie Classes
Well, i think the classes are bad organized wich makes the game realy hard and boring.
Why chosing a "Raptor zombie", when we can have a "Big Zombie" with almost same speed and more HP?
My point is, the normal zombies are super fast, the raptors are even more, thats why the classes dont "work", they are all like raptors wich is insane
If this will be think about, i think also that the "skinn" of the zombie should be apropriate to his class .
Other thing, is the maps , some maps are just... well you know .... i know you cant do much about this, but atleast if you could take off some maps would be nice
Why chosing a "Raptor zombie", when we can have a "Big Zombie" with almost same speed and more HP?
My point is, the normal zombies are super fast, the raptors are even more, thats why the classes dont "work", they are all like raptors wich is insane
If this will be think about, i think also that the "skinn" of the zombie should be apropriate to his class .
Other thing, is the maps , some maps are just... well you know .... i know you cant do much about this, but atleast if you could take off some maps would be nice
bull3t expr3ss- Number of posts : 3
Age : 32
Birthday : 1992-04-29
Registration date : 2009-05-09
Re: Zombie Classes
it's true that the zombies are faster then on other servers sometimes it is to fast and well sometimes knockback is to much sometimes not.
it would be helpful when you can tell some maps and give a reason why you think so.
it would be helpful when you can tell some maps and give a reason why you think so.
Satoko- Number of posts : 1690
Age : 36
Birthday : 1988-02-29
Registration date : 2009-04-11
Re: Zombie Classes
Maps, i cant remember well, i just know that one is like a big castle, and other is "egypt (something)" .
But, if the team could do something abou wht i've said before, the maps would work better in zombie mod...
Why don't you give a try and see results.
Well, it's just an idea, ty for de atention and sorry for the late answer
bull3t ;D
But, if the team could do something abou wht i've said before, the maps would work better in zombie mod...
Why don't you give a try and see results.
Well, it's just an idea, ty for de atention and sorry for the late answer
bull3t ;D
bull3t expr3ss- Number of posts : 3
Age : 32
Birthday : 1992-04-29
Registration date : 2009-05-09
Re: Zombie Classes
zm_castle_siege / zm_castle_siege2 (the castle you mentioned)
zm_13egipt / ze_egypt_escape (the egypt style you mentioned)
well for most maps the balance is ok on some zombies are more effienct on others humans so i don't see a big problem in it.
zm_13egipt / ze_egypt_escape (the egypt style you mentioned)
well for most maps the balance is ok on some zombies are more effienct on others humans so i don't see a big problem in it.
Satoko- Number of posts : 1690
Age : 36
Birthday : 1988-02-29
Registration date : 2009-04-11
Re: Zombie Classes
Well , i just go to the sv sometimes, its indiferent to me, i just tried to help...
Once again tnks for the atention, keep good.
Once again tnks for the atention, keep good.
bull3t expr3ss- Number of posts : 3
Age : 32
Birthday : 1992-04-29
Registration date : 2009-05-09
Re: Zombie Classes
sv you mean the svc bads right? depends on the map and the current situation when one happens but this can be fixed when koyumu do a setting that agito telled him.
Satoko- Number of posts : 1690
Age : 36
Birthday : 1988-02-29
Registration date : 2009-04-11
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