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Fixed 3 maps

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SuomiKukka
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Fixed 3 maps Empty Fixed 3 maps

Post by Koyumu Thu Jul 23, 2009 10:03 am

vc__jail_eclectric_large
*removed the mac10 and the tmp
*blok the vent acces
now the map is balanced,itys not hard for cts if they give orders

jail_204_jailbreak
*removed the scout in the tower in yard
*removed the g3gs1 in the tower in the jail (with an elevator)
now ts cant get easily weapon

ba_tamama_v2
*removed all hidnig weapon in the cell (3 weapons)

THANKS TO XPAW
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Fixed 3 maps Empty Re: Fixed 3 maps

Post by Satoko Thu Jul 23, 2009 10:06 am

not really good at least 1 or 2 handgun(s) should be somewhere some ct's are to carefull and ts don't get a chance.
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Post by Syntech Thu Jul 23, 2009 10:09 am

i dont know if its possible but there should be some weapon like glock or usp
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Post by Koyumu Thu Jul 23, 2009 10:09 am

5ct for 20 ts, its very hard, and ts if kill ct have acces to weapon room
no its perferct, bcs now all ppl know where are the weapon, its unfair ..
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Post by hazik666 Thu Jul 23, 2009 10:27 am

yh what was the point of editing it without adding spawns or weak guns like tmp or mac 10
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Post by Satoko Thu Jul 23, 2009 10:32 am

well koy a glock can't harm much dmg only in the really near so at lest 1 or 2 glocks isn't to much, but it can he a last hope/chance for ts, really.
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Post by Falastiny Thu Jul 23, 2009 11:17 am

Good fixing koyumu...specially on the map vc__jail_eclectric_large where you could teleport and kill all easily

Though i think that the scout should stay on the map jail_204_jailbreak.
The scout should stay i say Very Happy
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Post by DarkNess Thu Jul 23, 2009 11:40 am

Good job Very Happy

Nah there is still an Ump that you can reach with 2 people.
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Post by hazik666 Thu Jul 23, 2009 12:05 pm

where?
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Post by DarkNess Thu Jul 23, 2009 12:32 pm

Yellow ladder above cage.. climb up boost eachother up the thingy and there it is
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Post by xPaw Thu Jul 23, 2009 2:57 pm

I was here Very Happy
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Post by Mati Fri Jul 24, 2009 3:14 am

I also can agree with satoko. Can't see the point of that. That were only low weapons, you can't just remove every hidden weapons... especially the scout at jail_204_jailbreak - now there's no chance to get any weapons instead weapon room and knifing...

No good improvement.
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Post by SuomiKukka Fri Jul 24, 2009 2:22 pm

Weapon hideouts should be removed and pistols replaced

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Fixed 3 maps Empty Re: Fixed 3 maps

Post by Gast Sat Jul 25, 2009 9:23 am

ye that ok

*removed the g3gs1 in the tower in the jail (with an elevator)

i hate this elevator

need remove it
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Post by dnz Sat Jul 25, 2009 12:20 pm

n1 koyu
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Post by Mati Sat Jul 25, 2009 5:33 pm

On the Gocart Map the Door should be fixed, so that you can open it. I would be really nice to make races there Very Happy
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Post by Agent Smith Sun Jul 26, 2009 5:08 am

Mati wrote:On the Gocart Map the Door should be fixed, so that
you can open it. I would be really nice to make races there Very Happy

Word.
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Post by Mati Tue Jul 28, 2009 4:41 pm

It seems that jail_revo_complex got replaced with jb_revo_complex_v3e, now there is a freezetime at the beginning so no escaping is possible Sad
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Post by Koyumu Wed Jul 29, 2009 12:43 am

lol in all jail map, theer is a bent in 1 cell..
I just make the freezetime to 2, why ? because all terros go out on comlexe and ba_tamama.
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Fixed 3 maps Empty Re: Fixed 3 maps

Post by Mati Wed Jul 29, 2009 3:41 pm

Yeah, I recognized that a general freezetime was set. The escaping was really fun, too bad you changed it Sad
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Post by BBQQ Fri Jul 31, 2009 7:11 am

dont remove them, they have been added on purpose Sad

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Fixed 3 maps Empty Re: Fixed 3 maps

Post by Satoko Sun Aug 16, 2009 7:13 am

Koyumu wrote:
jail_204_jailbreak

can you add the map back to mapcycle? it is still the start map when server crashes and overall the map is good.
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Post by UnicSimmePower Sun Aug 16, 2009 7:13 am

yh its good map.
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