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Maybe a new LR ?

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Coffeecake
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Post by StevenN Thu Jul 29, 2010 1:37 pm

So, I've got this idea when I was on the toilet =D (Yup even when I'm taking a .... , I am thinking about you guys Very Happy)

the last T remaining can choose a "Find hidden spot"

When the T picks that LR, there will be a spot on the map that is going to light up...
CT & T's must start at the same position (e.g. at the cage or smth)
When someone finds the hidden spot he will win the LR
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Post by kami (GER] Thu Jul 29, 2010 1:40 pm

yea nice idea ^^
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Post by Yurnero Thu Jul 29, 2010 3:41 pm

Even with the amount of LR we got, this sounds like a decent idea. Like it Smile
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Post by Sps Thu Jul 29, 2010 4:19 pm

Nice idea!! Only thing is, when its a big map it can take some time ^^
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Post by xReii Thu Jul 29, 2010 4:25 pm

StevenN wrote:So, I've got this idea when I was on the toilet =D (Yup even when I'm taking a .... , I am thinking about you guys Very Happy)

the last T remaining can choose a "Find hidden spot"

When the T picks that LR, there will be a spot on the map that is going to light up...
CT & T's must start at the same position (e.g. at the cage or smth)
When someone finds the hidden spot he will win the LR

This will not work , i'll tell you why from my point of view:

First you said the Last T remaining can choose a hideen spot from what i've seen you want the last T to choose a hidden spot and next round CT and T's must found the hideen spot and win LR ?,

Remember LR is meant to be a Last Request for the last survivor , plus with so many people alive woulden't work.


Other point of view that might be te one that your saying:

Last T remaining find a hidden spot and CT searches ?

Even if was the other way around, there was no way CT or T could win , remember both of them must have the option to win in most of the LR's they do, this would only work for a certain person to win not both of them.
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Post by Mati Thu Jul 29, 2010 5:19 pm

Interesting idea, but:

- Not sure wether it can be made to place models or entities on a random, valid, location (= where you can go and not inside walls, under the map, etc.). I know a plugin which can calculate random spawn points for example but even that fails sometimes and calculation needs pretty long time.

- Not sure wether it would be a funny /lr. On a large map they may search forever and it could get very boring.
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Post by StevenN Thu Jul 29, 2010 5:35 pm

xReii wrote:
StevenN wrote:So, I've got this idea when I was on the toilet =D (Yup even when I'm taking a .... , I am thinking about you guys Very Happy)

the last T remaining can choose a "Find hidden spot"

When the T picks that LR, there will be a spot on the map that is going to light up...
CT & T's must start at the same position (e.g. at the cage or smth)
When someone finds the hidden spot he will win the LR

This will not work , i'll tell you why from my point of view:

First you said the Last T remaining can choose a hideen spot from what i've seen you want the last T to choose a hidden spot and next round CT and T's must found the hideen spot and win LR ?,

Remember LR is meant to be a Last Request for the last survivor , plus with so many people alive woulden't work.


Other point of view that might be te one that your saying:

Last T remaining find a hidden spot and CT searches ?

Even if was the other way around, there was no way CT or T could win , remember both of them must have the option to win in most of the LR's they do, this would only work for a certain person to win not both of them.

No, I didn't say the T will chose a hidden spot , it's the name of the "LR"
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Post by StevenN Thu Jul 29, 2010 5:35 pm

Mati wrote:Interesting idea, but:

- Not sure wether it can be made to place models or entities on a random, valid, location (= where you can go and not inside walls, under the map, etc.). I know a plugin which can calculate random spawn points for example but even that fails sometimes and calculation needs pretty long time.

- Not sure wether it would be a funny /lr. On a large map they may search forever and it could get very boring.

Yeah , your 2nd point could be a fact.
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Post by Sps Fri Jul 30, 2010 2:45 am

StevenN wrote:
Mati wrote:Interesting idea, but:

- Not sure wether it can be made to place models or entities on a random, valid, location (= where you can go and not inside walls, under the map, etc.). I know a plugin which can calculate random spawn points for example but even that fails sometimes and calculation needs pretty long time.

- Not sure wether it would be a funny /lr. On a large map they may search forever and it could get very boring.

Yeah , your 2nd point could be a fact.

I also said that.. ^^ Mati do you think its possible to make?
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Post by Coffeecake Fri Jul 30, 2010 2:52 am

i think this would work and be pretty fun.if i hear u right the /lr is used,and a part of the map is glowed....3..2....1.... go the chosen ct and the t run to the spot,first one their wins other gets slain automatically .
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Post by StevenN Fri Jul 30, 2010 3:24 am

Coffeecake wrote:i think this would work and be pretty fun.if i hear u right the /lr is used,and a part of the map is glowed....3..2....1.... go the chosen ct and the t run to the spot,first one their wins other gets slain automatically .

That's exactly what I mean ! Very Happy
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Post by Army Of oNe Fri Jul 30, 2010 5:03 am

haha i think its a nice idea, and it will even great a better change for the terrorist to rebel in the LR.

so yeah if its possible go for it Very Happy
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Post by Xalus Fri Jul 30, 2010 6:51 am

Mati wrote:Interesting idea, but:

- Not sure wether it can be made to place models or entities on a random, valid, location (= where you can go and not inside walls, under the map, etc.). I know a plugin which can calculate random spawn points for example but even that fails sometimes and calculation needs pretty long time.

- Not sure wether it would be a funny /lr. On a large map they may search forever and it could get very boring.

About large maps,
U can make a distance checker? That says how far ur of it. So they can find it a bit easyer Wink
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Post by Marksel Fri Jul 30, 2010 8:01 am

Xalus wrote:

About large maps,
U can make a distance checker? That says how far ur of it. So they can find it a bit easyer Wink

Is it possible to only enable that when you are relatively close to it? otherwise it will just be too easy, and following numbers instead of actually searching.
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Post by Xalus Fri Jul 30, 2010 10:19 am

hm y

U can also work with 2sounds I think ^^


Closer / Not Closer (I don't know the worth in english xD)
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Post by Ints Fri Jul 30, 2010 10:35 am

Warmer / Colder Razz
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