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Jailbreak BUG

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nase
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transcordx
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Post by transcordx Mon Jul 12, 2010 6:59 am

Hey Everyone.
I was on Jailbreak and I noticed a bug on a Players back and wondered if you can fix it?

PIC :
Jailbreak BUG 11387050
All im asking if it can be fixed or there will be arguements about him/her having a gun when its a bug.
Most Regards,
|Trans|-_-[-cord-]
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Post by Magicman Mon Jul 12, 2010 7:03 am

Post this in the jb section..
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Post by nase Mon Jul 12, 2010 7:04 am

Moved to right section.
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Post by transcordx Mon Jul 12, 2010 7:11 am

Is it possible to Fix?
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Post by Smile Mon Jul 12, 2010 7:20 am

This bugs appear when :

The last T kills the last remaining CT and pick up a gun after killing him.
So unless you drop that gun before new day, you will have that bug.
(If Im wrong then tell me, but Im pretty certain thats how it is.)

Although I do not know if its fixable or not.
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Post by Marksel Mon Jul 12, 2010 9:35 am

smileftw wrote:This bugs appear when :

The last T kills the last remaining CT and pick up a gun after killing him.
So unless you drop that gun before new day, you will have that bug.
(If Im wrong then tell me, but Im pretty certain thats how it is.)

Although I do not know if its fixable or not.

This is a common bug when you are stripped from weapons at round start. You have this on most of our servers where this happends: If you have a weapon while the round ends, the next round it will be stripped, but it will act as if it is not. You will still have the gun on your back and will be unable to pick up any weapons that are spawned by default. The way to fix this is by picking up a weapon that someone else has already had (don't ask me why). Doesn't mean you should gunfeed though, just avoid carrying a weapon at roundend if you get stripped at roundstart.
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Post by transcordx Mon Jul 12, 2010 10:00 am

Marksel wrote:
smileftw wrote:This bugs appear when :

The last T kills the last remaining CT and pick up a gun after killing him.
So unless you drop that gun before new day, you will have that bug.
(If Im wrong then tell me, but Im pretty certain thats how it is.)

Although I do not know if its fixable or not.

This is a common bug when you are stripped from weapons at round start. You have this on most of our servers where this happends: If you have a weapon while the round ends, the next round it will be stripped, but it will act as if it is not. You will still have the gun on your back and will be unable to pick up any weapons that are spawned by default. The way to fix this is by picking up a weapon that someone else has already had (don't ask me why). Doesn't mean you should gunfeed though, just avoid carrying a weapon at roundend if you get stripped at roundstart.
Ah Okay,
Thanks for Telling me Smile
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Post by x-regit-x Mon Jul 12, 2010 12:17 pm

Marksel wrote:
smileftw wrote:This bugs appear when :

The last T kills the last remaining CT and pick up a gun after killing him.
So unless you drop that gun before new day, you will have that bug.
(If Im wrong then tell me, but Im pretty certain thats how it is.)

Although I do not know if its fixable or not.

This is a common bug when you are stripped from weapons at round start. You have this on most of our servers where this happends: If you have a weapon while the round ends, the next round it will be stripped, but it will act as if it is not. You will still have the gun on your back and will be unable to pick up any weapons that are spawned by default. The way to fix this is by picking up a weapon that someone else has already had (don't ask me why). Doesn't mean you should gunfeed though, just avoid carrying a weapon at roundend if you get stripped at roundstart.
Usually on nD Jailbreak server this doesn't even happen. If you pick up a gun at round end normally you will not have a gun on your back and you will be able to pick up every gun. It nearly does not happen that this bug still appears. But sometimes it does.

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Post by transcordx Mon Jul 12, 2010 12:24 pm

Lock Threas Someone? Smile
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Post by Xalus Tue Jul 13, 2010 6:54 am

Easy to fix:
-> Ham Sand Wich Style <-

1. Detect if a player spawns: RegisterHam(Ham_Spawn, "player", "FwdPlayerSpawn", 1)
2. Remove player weapon: strip_user_weapons(id)
3. Bug fix, so they can still pickup guns: set_pdata_int(id, 116, 0)
4. Give player back a knife: give_item(id, "weapon_knife")

[Not Tested] But that's how I do it, in my Jailbreak-Plugin ( In working Embarassed )
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