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Spawnbuggers is annoying...

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Rise the time from 5 to 10 min each round?

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Total Votes : 37
 
 

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Post by Emziek Sat Mar 06, 2010 3:18 pm

The spawnbug problem makes me annoyed. When someone gets killed and don't understand why, he spawnbug and then abuse etc.
I just had a Brainstorm and got an idea. Why not rise the timer from 5.00 till 10.00 each round?
And also rise 0.00 rules till 5.00 rules.
And also rise the freeday rule "Cells need be open before 3.30 or its a freeday" to " Cells need be open before 8.30 or its a freeday"
It would get rid of almost all spawnbuggers.
What do u guys think about this?


*Edit : no im not drunk? ;o


Last edited by Emziek on Sat Mar 06, 2010 4:14 pm; edited 1 time in total
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Post by Ancient Sat Mar 06, 2010 3:31 pm

That will make alot of things different. (e.g freedays, CT's will stay 10 minutes in the gunroom) Anyway spawnbugger are getting slayed/killed by CT's anyway so I don't see any problem.
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Post by Mizurri Sat Mar 06, 2010 3:32 pm

One game is how much? 33 minuts or 40 or something, that would be 4 rounds..=.= and if you die once, you will have to wait 10 minuts..

And they should use the scorelist before joining, it just happens sometimes, members watches the problem, and abusers will get there punishments...
if they dont, please report them^^
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Post by Emziek Sat Mar 06, 2010 3:34 pm

Ancient wrote:That will make alot of things different. (e.g freedays, CT's will stay 10 minutes in the gunroom) Anyway spawnbugger are getting slayed/killed by CT's anyway so I don't see any problem.
if u had read the whole post u would have seen this:
And also rise 0.00 rules till 5.00 rules.


Last edited by Emziek on Sat Mar 06, 2010 3:37 pm; edited 2 times in total
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Post by Ancient Sat Mar 06, 2010 3:36 pm

Emziek wrote:
Ancient wrote:That will make alot of things different. (e.g freedays, CT's will stay 10 minutes in the gunroom) Anyway spawnbugger are getting slayed/killed by CT's anyway so I don't see any problem.
if u had read the whole post u would have seen this:
And also rise 0.00 rules till 5.00 rules.

My bad. Still I don't think it's neccesary like I said in my previous post. Smile
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Post by Emziek Sat Mar 06, 2010 3:39 pm

Faatzor wrote:One game is how much? 33 minuts or 40 or something, that would be 4 rounds..=.= and if you die once, you will have to wait 10 minuts..

And they should use the scorelist before joining, it just happens sometimes, members watches the problem, and abusers will get there punishments...
if they dont, please report them^^
Remeber rounds can be shorter then that and longer then 10 mins even if it is still 5.00 mins each round.
Some freedays is already 10min +
And sometimes members isnt online and sometimes they are but doing something else and the T is going directly to gun room and headshoting the cts who are still alive.
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Post by conex Sat Mar 06, 2010 5:02 pm

well.. fine idea.. i guess with time people will get used to it.. and if its 10.00 there shoud be a new rule.. that says a freeday has to be over by 10.00.. so the rounds dont take to long ! Smile
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Post by DarkNess Sat Mar 06, 2010 5:10 pm

Faatzor wrote:One game is how much? 33 minuts or 40 or something, that would be 4 rounds..=.= and if you die once, you will have to wait 10 minuts..

And they should use the scorelist before joining, it just happens sometimes, members watches the problem, and abusers will get there punishments...
if they dont, please report them^^

Dude... now the round time is 5:00 does this mean the round ends after 5minutes? no it doesnt.
After 5minutes the timer just stops and people can respawn when connecting.

I find this is a good idea its very anoying when a spawnbugger gets his hands on a weapon and kills cts..
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Post by conex Sat Mar 06, 2010 5:20 pm

DarkNess wrote:
Faatzor wrote:One game is how much? 33 minuts or 40 or something, that would be 4 rounds..=.= and if you die once, you will have to wait 10 minuts..

And they should use the scorelist before joining, it just happens sometimes, members watches the problem, and abusers will get there punishments...
if they dont, please report them^^

Dude... now the round time is 5:00 does this mean the round ends after 5minutes? no it doesnt.
After 5minutes the timer just stops and people can respawn when connecting.

I find this is a good idea its very anoying when a spawnbugger gets his hands on a weapon and kills cts..

if it's me you allude two.. i did not say that rounds end at 5.00 ?
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Post by DarkNess Sat Mar 06, 2010 5:32 pm

conex wrote:
DarkNess wrote:
Faatzor wrote:One game is how much? 33 minuts or 40 or something, that would be 4 rounds..=.= and if you die once, you will have to wait 10 minuts..

And they should use the scorelist before joining, it just happens sometimes, members watches the problem, and abusers will get there punishments...
if they dont, please report them^^

Dude... now the round time is 5:00 does this mean the round ends after 5minutes? no it doesnt.
After 5minutes the timer just stops and people can respawn when connecting.

I find this is a good idea its very anoying when a spawnbugger gets his hands on a weapon and kills cts..

if it's me you allude two.. i did not say that rounds end at 5.00 ?

I think i clearly quoted Faatzor.
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Post by Mizurri Sat Mar 06, 2010 6:08 pm

DarkNess wrote:
Faatzor wrote:One game is how much? 33 minuts or 40 or something, that would be 4 rounds..=.= and if you die once, you will have to wait 10 minuts..

And they should use the scorelist before joining, it just happens sometimes, members watches the problem, and abusers will get there punishments...
if they dont, please report them^^

Dude... now the round time is 5:00 does this mean the round ends after 5minutes? no it doesnt.
After 5minutes the timer just stops and people can respawn when connecting.

I find this is a good idea its very anoying when a spawnbugger gets his hands on a weapon and kills cts..

i always finish my rounds in the time :3
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Post by QuickSilver Sat Mar 06, 2010 6:31 pm

By the way, something I've noticed these last few days is that a lot of players are yelling "SPAWNBUGGER!!", without even taking a look at their stats, which usually show he/she did not spawnbug.
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Post by Chillz Sun Mar 07, 2010 2:50 am

no
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Post by pn Sun Mar 07, 2010 5:03 am

5 mins mean that cts are supposed to finish the round in 5 minutes, and long time ago that really happened
so no
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Post by Emziek Sun Mar 28, 2010 1:12 pm

Huh.. no one have reply on this topic in ages.
Pushing it up Smile
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Post by Kempa Sun Mar 28, 2010 1:13 pm

Dude... Imagen a freeday with this, 10min to wait for CTs to leave the gun room?! Or other long days... It will just dont work.

Edit, check what faatzor wrote.

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Post by Emziek Sun Mar 28, 2010 1:54 pm

Kempa wrote:Dude... Imagen a freeday with this, 10min to wait for CTs to leave the gun room?! Or other long days... It will just dont work.

Edit, check what faatzor wrote.

Emziek wrote:And also rise 0.00 rules till 5.00 rules.
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Post by Agent Smith Sun Mar 28, 2010 2:02 pm

what is the difference between 5:00 and 10:00, its not like the round ends at 0:00
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Post by Mizurri Sun Mar 28, 2010 2:26 pm

only thing i can think about is.
that the spawnbuggers come later..
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Post by x-regit-x Sun Mar 28, 2010 3:09 pm

i'm also against it for some insane reason (i don't really know, why lol), but your arguments against it just suck Razz

it happens much more often that rounds take more than 5 minutes than that rounds take more than 10 minutes. additionally, right now spawnbuggers can also come 5 minutes after 0:00, so actually every 5 minutes (i think i saw it sometimes. but there is still a possibilty that i am just wrong here).

the most annoying thing is if cells are open and people spawn at 0:00 and CT are commanding somewhere else. the spawned Ts get guns and kill CT and therefore ruin the round. and remember: there is not always admins/members online. so it's propably not bad to try to do something against spawnbuggers.

if you raise all the time-based rules by 5 minutes along with the roundtime, it does not change the gameplay. the only thing which will happen is that there are less spawnbuggers.
---
against this idea i just can think of a few arguments right now:
  • there could be some confusion, because of e.g. CT have to leave the gunroom at 5:00, not 0:00 and because of other time-based rules.
  • it's good as it is
  • rule changes needs time to get know by most players

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Post by Emziek Sun Jun 13, 2010 3:42 pm

Bump
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Post by Chillz Mon Jun 14, 2010 2:31 am

no. I guess we had this before in a idea,
Most of the Players will forget or never read the rules..
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Post by golden_glock Mon Jun 14, 2010 2:38 am

do not do this please Neutral it will be a big mistake ... Sad
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Post by xReii Mon Jun 14, 2010 2:52 am

There should be rule sutch as , let's suppose it's freeday , normal round 5:00 at 0:00 All t's must be in the cage as ct commands or anywhere commander wants that way if it's a rule thats forcing Ts to stop trolling around and end the round, that way woulden't sutch drama's over freeday's.
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