nD_boxed_beta2
+3
Adrianexi
Agito
Superkipje
7 posters
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nD_boxed_beta2
Yup i started mapping cuz i got bored!
nD_boxed_beta2
i know this map i very basic... but its my first one
would be fun if this one will get on the server
please give youre feedback if you want to
Download Map
Screens:
nD_boxed_beta2
i know this map i very basic... but its my first one
would be fun if this one will get on the server
please give youre feedback if you want to
Download Map
Screens:
Superkipje- Number of posts : 186
Age : 30
Birthday : 1994-05-17
Location : Netherlands
Job/hobbies : School o.o / Hobbies : Allot
Registration date : 2009-03-24
Re: nD_boxed_beta2
idea: 3,1 a little better with the differnt floors. but still leaks in variation. simply a map with some crates, walls and not much more. the ways are too linear.
gameplay: 3,7 makes it a bit more difficult to rush but the second floor is totaly useless. its most of the time just running forward without thinking much.
visual: 4,3 a little bit dark but better than before. the small crates look a bit strange cos they are too high. the walls look a bit boring cos they havent got windows or interesting textures or damaged areas.
size: 4,1 its at least bigger but thre arent many ways to go. quiet linear and a bit boring.
longtime fun: 3,4 10 minutes its larger but makes the whole map a bit boring due to its simple build.
problems: 2,6 the 2 duck holes are useless. ppl will camp there and wait for some idiots who try to crouch through there. the middle area of the spawn with the walk up way is quiet useless cos they will be snipered when they get up there.
overall: 3,55
__________________
btw. there was a 1st map before and the comments compare it with the first map.
reconsider adding doors and building a real floor. that makes the map a bit more intresting. it also change a lot on the balancing.
for the floors try out something like this:
i know that it looks crappy
try this for the sidefloors:
overview: (can think of the upper area as a tunnel)
gameplay: 3,7 makes it a bit more difficult to rush but the second floor is totaly useless. its most of the time just running forward without thinking much.
visual: 4,3 a little bit dark but better than before. the small crates look a bit strange cos they are too high. the walls look a bit boring cos they havent got windows or interesting textures or damaged areas.
size: 4,1 its at least bigger but thre arent many ways to go. quiet linear and a bit boring.
longtime fun: 3,4 10 minutes its larger but makes the whole map a bit boring due to its simple build.
problems: 2,6 the 2 duck holes are useless. ppl will camp there and wait for some idiots who try to crouch through there. the middle area of the spawn with the walk up way is quiet useless cos they will be snipered when they get up there.
overall: 3,55
__________________
btw. there was a 1st map before and the comments compare it with the first map.
reconsider adding doors and building a real floor. that makes the map a bit more intresting. it also change a lot on the balancing.
for the floors try out something like this:
i know that it looks crappy
try this for the sidefloors:
overview: (can think of the upper area as a tunnel)
Last edited by Agito on Sun Apr 26, 2009 9:18 am; edited 2 times in total
Agito- Admin
- Number of posts : 833
Age : 35
Birthday : 1988-11-28
Location : Frankfurt am Main - Germany
Job/hobbies : drawing, playing games, animes, mangas and computer stuff
Registration date : 2009-04-05
Re: nD_boxed_beta2
oh yeah Agito gives me idea's
Superkipje- Number of posts : 186
Age : 30
Birthday : 1994-05-17
Location : Netherlands
Job/hobbies : School o.o / Hobbies : Allot
Registration date : 2009-03-24
Re: nD_boxed_beta2
wow agito u took time on doing this
your the most active and helping person i know in cs
dude u rock! :p <3
your the most active and helping person i know in cs
dude u rock! :p <3
Adrianexi- Number of posts : 160
Age : 30
Birthday : 1993-09-01
Location : Behind you!
Registration date : 2009-02-23
Re: nD_boxed_beta2
There is some serious art going on ^^
MagnusGladius- Admin
- Number of posts : 1124
Age : 38
Birthday : 1986-01-06
Location : Malmö, Sweden
Job/hobbies : Senior house / Football, gym and my lovely GF
Registration date : 2009-02-22
Re: nD_boxed_beta2
and i need to map that o.o
Superkipje- Number of posts : 186
Age : 30
Birthday : 1994-05-17
Location : Netherlands
Job/hobbies : School o.o / Hobbies : Allot
Registration date : 2009-03-24
Re: nD_boxed_beta2
Hmm didnt know you played bass Me too, next to a lot of other instruments Have my own studio (home) in fact. But thats on a sidenote :
Agreed with Agito map seems a little lineair, and the ledges will make sure that the rain will fall down on the poor people below. This will really disrupt the game flow, as there is no safety anywhere + complete oversight from above... Too many vantage points wil result in fun_,matrix style unrelentless carnage...
Lower those crates along the sides and make sure you cant reach them from the top, then the alley gets functional
Agreed with Agito map seems a little lineair, and the ledges will make sure that the rain will fall down on the poor people below. This will really disrupt the game flow, as there is no safety anywhere + complete oversight from above... Too many vantage points wil result in fun_,matrix style unrelentless carnage...
Lower those crates along the sides and make sure you cant reach them from the top, then the alley gets functional
Kermit The Fr@g- Admin
- Number of posts : 95
Age : 61
Birthday : 1962-06-27
Location : NL
Job/hobbies : Sound Engineer, Musician, Teacher
Registration date : 2009-02-24
Re: nD_boxed_beta2
Lol excuse me didnt see the posts proper, good ideas Agi...
And agreed, he's gold for the community
And agreed, he's gold for the community
Kermit The Fr@g- Admin
- Number of posts : 95
Age : 61
Birthday : 1962-06-27
Location : NL
Job/hobbies : Sound Engineer, Musician, Teacher
Registration date : 2009-02-24
Re: nD_boxed_beta2
Kermit The Fr@g wrote:Hmm didnt know you played bass Me too, next to a lot of other instruments Have my own studio (home) in fact. But thats on a sidenote :
Agreed with Agito map seems a little lineair, and the ledges will make sure that the rain will fall down on the poor people below. This will really disrupt the game flow, as there is no safety anywhere + complete oversight from above... Too many vantage points wil result in fun_,matrix style unrelentless carnage...
Lower those crates along the sides and make sure you cant reach them from the top, then the alley gets functional
hehe cool i play in a band maybe we can record there?
hehe
but i know the map sucks...
Superkipje- Number of posts : 186
Age : 30
Birthday : 1994-05-17
Location : Netherlands
Job/hobbies : School o.o / Hobbies : Allot
Registration date : 2009-03-24
Re: nD_boxed_beta2
dude im impres'd that u even finished it. XD and stil its so cool XD little stale but cool XD
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