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nD_boxed_beta2

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Adrianexi
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Superkipje
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nD_boxed_beta2 Empty nD_boxed_beta2

Post by Superkipje Sat Apr 25, 2009 12:42 pm

Yup i started mapping cuz i got bored!

nD_boxed_beta2
i know this map i very basic... but its my first one Smile
would be fun if this one will get on the server
please give youre feedback if you want to

Download Map

Screens:
nD_boxed_beta2 25tjfck
nD_boxed_beta2 Wunzu9
nD_boxed_beta2 2uerwhy
Superkipje
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Post by Agito Sat Apr 25, 2009 1:21 pm

idea: 3,1 a little better with the differnt floors. but still leaks in variation. simply a map with some crates, walls and not much more. the ways are too linear.
gameplay: 3,7 makes it a bit more difficult to rush but the second floor is totaly useless. its most of the time just running forward without thinking much.
visual: 4,3 a little bit dark but better than before. the small crates look a bit strange cos they are too high. the walls look a bit boring cos they havent got windows or interesting textures or damaged areas.
size: 4,1 its at least bigger but thre arent many ways to go. quiet linear and a bit boring.
longtime fun: 3,4 10 minutes its larger but makes the whole map a bit boring due to its simple build.
problems: 2,6 the 2 duck holes are useless. ppl will camp there and wait for some idiots who try to crouch through there. the middle area of the spawn with the walk up way is quiet useless cos they will be snipered when they get up there.

overall: 3,55
__________________
btw. there was a 1st map before and the comments compare it with the first map.
reconsider adding doors and building a real floor. that makes the map a bit more intresting. it also change a lot on the balancing.
nD_boxed_beta2 Dm_map10

for the floors try out something like this:

nD_boxed_beta2 1st_fl10
i know that it looks crappy Very Happy
try this for the sidefloors:
nD_boxed_beta2 Mapide10
overview: (can think of the upper area as a tunnel)
nD_boxed_beta2 Map_id10


Last edited by Agito on Sun Apr 26, 2009 9:18 am; edited 2 times in total
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Post by Superkipje Sat Apr 25, 2009 2:00 pm

oh yeah Agito gives me idea's Smile
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Post by Adrianexi Sat Apr 25, 2009 2:05 pm

wow agito u took time on doing this

your the most active and helping person i know in cs Wink

dude u rock! :p <3
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Post by MagnusGladius Sat Apr 25, 2009 2:56 pm

There is some serious art going on ^^
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Post by Superkipje Sat Apr 25, 2009 2:59 pm

and i need to map that o.o
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Post by Kermit The Fr@g Sat Apr 25, 2009 3:36 pm

Hmm didnt know you played bass Smile Me too, next to a lot of other instruments Smile Have my own studio (home) in fact. But thats on a sidenote :
Agreed with Agito map seems a little lineair, and the ledges will make sure that the rain will fall down on the poor people below. This will really disrupt the game flow, as there is no safety anywhere + complete oversight from above... Too many vantage points wil result in fun_,matrix style unrelentless carnage...
Lower those crates along the sides and make sure you cant reach them from the top, then the alley gets functional Smile
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Post by Kermit The Fr@g Sat Apr 25, 2009 3:38 pm

Lol excuse me didnt see the posts proper, good ideas Agi...
And agreed, he's gold for the community Smile
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Post by Superkipje Sat Apr 25, 2009 3:55 pm

Kermit The Fr@g wrote:Hmm didnt know you played bass Smile Me too, next to a lot of other instruments Smile Have my own studio (home) in fact. But thats on a sidenote :
Agreed with Agito map seems a little lineair, and the ledges will make sure that the rain will fall down on the poor people below. This will really disrupt the game flow, as there is no safety anywhere + complete oversight from above... Too many vantage points wil result in fun_,matrix style unrelentless carnage...
Lower those crates along the sides and make sure you cant reach them from the top, then the alley gets functional Smile

hehe cool i play in a band maybe we can record there? Razz
hehe

but i know the map sucks...
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Post by reddevil Sat Apr 25, 2009 6:53 pm

dude im impres'd that u even finished it. XD and stil its so cool XD little stale but cool XD
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Post by Koyumu Sat May 09, 2009 10:36 am

Looks good, im agree with agito
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