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[ZP] Plugins Thread

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Post by Satoko Mon Apr 20, 2009 5:56 pm

you guys all know the infection bomb for zombies and the antidote for humans.

this 2 plugins do following:

1. if you are human and camping with some other humans and no zombie comes to you, you can use the t-virus this makes you to a zombie which give you the possibility to kill the other humans there (nice for ppl who ever wanted to betray others)

2. the antidote bomb is for humans and makes the same as the infection bomb for zombies only that the antidotebomb revives zombies back to humans. i think it will be nice to use this 2 plugins.

3. Survivor Weapon Chose let survivor chose if he wants a mp5 ak47 m4a1 or m249 with infinite ammo.

4. Knife Blink gives zombie the possibility when they use it near to a human to get a short speed boost to the human.

5. leap the possibility to zombies to buy leap jump like the first zombie always have (can be good if you have no other choise)

6. invisible plugin which have a medium invisible and a max invisible for human.

7. for human to buy a health kit (good for swarm rounds)

8. Multi Jump like it said it gives you the possibility to jump some times as far as i know even 1 time in air.

9. extra speed boost for humans works for 30 seconds or so.

10. an armor that protects for zombie injuries (i guess for infection too)

11. one radar which makes it possibile for humans to see on the radar where zombies are.


download link for the plugins (contains the editable .sma files): http://www.mediafire.com/download.php?wdmjdgwgdyn


@Koyumu: btw zp 4.3 is released hope that you will install it and also do some changes models/items.


Last edited by Satoko on Tue Apr 21, 2009 5:05 am; edited 1 time in total
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Post by Koyumu Tue Apr 21, 2009 1:58 am

1. ADDED
2. ADDED
3. No i dont like, for me survivor alwas havem249
4. No, speed of the zombie atm is very fast.
5. Same, zombie is very fast, only first zombie get this reward
6. ADDED
7. I disabled swarm round because players dont like. no
8. ADDED, for some map can be helpful for hide.
9. No
10. useless
11. ADDED
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Post by Satoko Tue Apr 21, 2009 5:18 am

could you disable survivor rounds? everyone said they suck and i think thats true and even neon said that he never seen a survivor which survived the zombies so plague rounds would be much better. 1 nemesis 2 survivors (because nemesis has a lot more hp and make more dmg)

i hope the plugins you have added don't cause any lag or reliable channel overflow i only used them on nonsteam with some friends i don't had reliable channeloverflow there.

4.3 is nice the new feature not to need to edit the zombie_plague40.amxx for some changes but the standard zombies are slow. 190 speed classic zombie 155 speed big zombie

and well i would reduce the dmg for getting an ammo pack (if its 500 then it should be 450 or 400) because of the new items because you don't have the chance to use them when the damage is that high for a ammo pack. btw i forgot one plugin because it didn't have a zp_ in the name.

12. this plugin gives the winning team 1 ammo pack (everyone of the team gets 1 what is fair)
download link: http://www.mediafire.com/download.php?0da1ijqnyy3

could you also make the time for the map to 25 minutes instead of 20? because infection bomb was recommended to make it a little bit expensive (antidote bomb should have the same price i guess a round 25 or so) and if the map is a little bit longer the player can use more the extra items.

antidote 10 ammo packs
t-virus 16 ammo packs
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Post by Koyumu Tue Apr 21, 2009 6:49 am

no sorry i spend 4 hours now for this fucking version, i stop, buggy version, and made 4.1 beta4 buggy now !
I stop config this mod for the moment, i will wait 4.4
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Post by Satoko Tue Apr 21, 2009 7:01 am

changing the price of one item don't cause any bugs? it's just a number inside the plugin.

i don't think that 4.4 will have something that makes the config for you easier and what kind of bug do you mean? i don't had any problems with cz nonsteam to make new zombie classes, human models etc. not with 4.2 and now not with 4.3 also.

zp_extraitems.ini

[Antidote Bomb]
NAME = Antidote Bomb
COST = 12
TEAMS = HUMAN

[Kill Bomb]
NAME = Kill Bomb
COST = 15
TEAMS = HUMAN

[Health kit]
NAME = Health kit
COST = 8
TEAMS = HUMAN

[Anti-Infection Armor]
NAME = Anti-Infection Armor
COST = 6
TEAMS = HUMAN

[Multijump (+1)]
NAME = Multijump (+1)
COST = 5
TEAMS = HUMAN

[Unlimited Clip (single round)]
NAME = Unlimited Clip (single round)
COST = 9
TEAMS = HUMAN

[Speed Boost]
NAME = Speed Boost
COST = 7
TEAMS = ZOMBIE , HUMAN

[Medium Invisible]
NAME = Medium Invisible
COST = 12
TEAMS = ZOMBIE , HUMAN

[Max Invisible]
NAME = Max Invisible
COST = 24
TEAMS = ZOMBIE , HUMAN

[Parachute]
NAME = Parachute
COST = 9
TEAMS = ZOMBIE , HUMAN

[Radar Scanner]
NAME = Radar Scanner
COST = 7
TEAMS = HUMAN

[Long Jump]
NAME = Long Jump
COST = 6
TEAMS = ZOMBIE

[Knife Blink (once)]
NAME = Knife Blink (once)
COST = 4
TEAMS = ZOMBIE

[T-Virus]
NAME = T-Virus
COST = 8
TEAMS = HUMAN



zp_zombieclasses.ini

[Classic Zombie]
NAME = Classic Zombie
INFO = =Balanced=
MODELS = zombie_source
CLAWMODEL = v_knife_zombie.mdl
HEALTH = 1800
SPEED = 190
GRAVITY = 1.00
KNOCKBACK = 1.00

[Raptor Zombie]
NAME = Raptor Zombie
INFO = HP-- Speed++ Knockback++
MODELS = zombie_source
CLAWMODEL = v_knife_zombie.mdl
HEALTH = 900
SPEED = 225
GRAVITY = 1.00
KNOCKBACK = 1.50

[Poison Zombie]
NAME = Poison Zombie
INFO = HP- Jump+ Knockback+
MODELS = zombie_source
CLAWMODEL = v_knife_zombie.mdl
HEALTH = 1400
SPEED = 190
GRAVITY = 0.75
KNOCKBACK = 1.25

[Big Zombie]
NAME = Big Zombie
INFO = HP++ Speed- Knockback--
MODELS = zombie_source
CLAWMODEL = v_knife_zombie.mdl
HEALTH = 2700
SPEED = 155
GRAVITY = 1.00
KNOCKBACK = 0.50

[Leech Zombie]
NAME = Leech Zombie
INFO = HP- Knockback+ Leech++
MODELS = zombie_source
CLAWMODEL = v_knife_zombie.mdl
HEALTH = 1300
SPEED = 190
GRAVITY = 1.00
KNOCKBACK = 1.25

[Rage Zombie]
NAME = Rage Zombie
INFO = HP+ Speed-- Jump++ Knockback+
MODELS = zp_rage
CLAWMODEL = v_knife_zombie.mdl
HEALTH = 2200
SPEED = 120
GRAVITY = 0.50
KNOCKBACK = 1.25

[Bum Zombie]
NAME = Bum Zombie
INFO = HP++ Jump-- Knockback++
MODELS = ubcs_l4d_boomer
CLAWMODEL = v_ubcs_l4d_boomer_hands.mdl
HEALTH = 2600
SPEED = 190
GRAVITY = 1.50
KNOCKBACK = 1.50

[Ex-Assasin Zombie]
NAME = Ex-Assasin Zombie
INFO = HP-- Speed++ Jump++ Knockback-
MODELS = ubcs_l4d_smoker
CLAWMODEL = v_ubcs_l4d_smoker_hands.mdl
HEALTH = 900
SPEED = 225
GRAVITY = 0.50
KNOCKBACK = 0.75

[Invincible Zombie]
NAME = Invincible Zombie
INFO = HP+++ Speed-- Jump- Knockback--
MODELS = RE_Zombie2_frk_14
CLAWMODEL = v_knife_zombie.mdl
HEALTH = 3000
SPEED = 120
GRAVITY = 1.25
KNOCKBACK = 0.00

[CSO Zombie Girl]
NAME = CSO Zombie Girl
INFO = HP- Speed+++ Jump+ Knockback+
MODELS = zombie_girl
CLAWMODEL = v_knife_zombie_girl.mdl
HEALTH = 1425
SPEED = 260
GRAVITY = 0.75
KNOCKBACK = 1.14

[CSO Zombie]
NAME = CSO Zombie
INFO = HP+ Speed++ Knockback--
MODELS = zombie_csonline
CLAWMODEL = v_knife_zombie.mdl
HEALTH = 2225
SPEED = 210
GRAVITY = 1.00
KNOCKBACK = 1.50

[CSO Zombie Heavy]
NAME = CSO Zombie Heavy
INFO = HP++ Speed-- Jump-- Knockback--
MODELS = zombie_heavy
CLAWMODEL = v_knife_zombie_heavy.mdl
HEALTH = 2850
SPEED = 140
GRAVITY = 1.50
KNOCKBACK = 1.00

[Drowned]
NAME = Drowned
INFO = No DMG in water
MODELS = zombie_drowned
CLAWMODEL = v_knife_zombie_drowned.mdl
HEALTH = 2350
SPEED = 220
GRAVITY = 1.00
KNOCKBACK = 1.70

[Faller Zombie]
NAME = Faller Zombie
INFO = HP- Resist falls++
MODELS = l4d99x
CLAWMODEL = v_knife_zombie.mdl
HEALTH = 1500
SPEED = 190
GRAVITY = 1.00
KNOCKBACK = 1.00

[Climb Zombie]
NAME = Climb Zombie
INFO = HP-- Speed+ Jump+ Knockback++
MODELS = zp_climb
CLAWMODEL = v_knife_zombie.mdl
HEALTH = 1200
SPEED = 220
GRAVITY = 0.80
KNOCKBACK = 1.50

[Tight Zombie]
NAME = Tight Zombie
INFO = HP-- Speed++ Jump++ Knockback++
MODELS = ubcs_l4d_witch
CLAWMODEL = v_ubcs_l4d_witch_hands.mdl
HEALTH = 1100
SPEED = 220
GRAVITY = 0.80
KNOCKBACK = 1.50



zombieplague.cfg

// General
// -------
zp_delay 10 // Time before any game mode starts in seconds
zp_lighting "b" // Map lighting ["a"-darkest // "z"-brightest // ""-default // "0"-disabled]
zp_thunderclap 90 // Thunderclap rate in seconds [0-disabled]
zp_triggered_lights 1 // Allow map triggered lights (e.g. light switches)
zp_remove_doors 0 // Remove doors from maps [0-none // 1-rotating only // 2-all doors]
zp_blockuse_pushables 1 // Block +use on pushables to prevent the speed bug
zp_block_suicide 1 // Prevent players from killing themselves
zp_random_spawn 1 // Enable random spawning (will use CSDM spawns if present)
zp_respawn_on_worldspawn_kill 1 // Respawn players after a worldspawn kill
zp_remove_dropped 0 // Time before removing dropped weapons in seconds [0-disabled]
zp_remove_money 1 // Remove player's money
zp_buy_custom 1 // Enable custom buy menus
zp_random_weapons 0 // Whether players should get weapons randomly instead of buying them
zp_admin_models_human 1 // Enable admin player models for humans
zp_admin_knife_models_human 0 // Enable admin knife models for humans
zp_admin_models_zombie 1 // Enable admin player models for zombies
zp_admin_knife_models_zombie 0 // Enable admin knife models for zombies
zp_zombie_classes 1 // Enable zombie classes
zp_stats_save 1 // Temporarily save player's ammo packs and zombie class when they disconnect
zp_starting_ammo_packs 10 // Starting amount of ammo packs for new players
zp_prevent_consecutive_modes 1 // Prevent the same game mode from being played two rounds in a row
zp_keep_health_on_disconnect 1 // Whether the health of the Nemesis/Survivor chosen to keep the round going should be set to that of the leaving player's

// Deathmatch
// ----------
zp_deathmatch 0 // Deathmatch mode, respawn as: [0-disabled // 1-human // 2-zombie // 3-randomly // 4-balance]
zp_spawn_delay 5 // Delay before respawning on deathmatch mode in seconds
zp_spawn_protection 5 // Spawn protection time for deathmatch in seconds [0-disabled]
zp_respawn_on_suicide 0 // Respawn players if they commited suicide
zp_respawn_after_last_human 1 // Respawn players if only the last human is left
zp_infection_allow_respawn 1 // Allow respawning on infection rounds
zp_nem_allow_respawn 0 // Allow respawning on nemesis rounds
zp_surv_allow_respawn 0 // Allow respawning on survivor rounds
zp_swarm_allow_respawn 0 // Allow respawning on swarm rounds
zp_plague_allow_respawn 0 // Allow respawning on plague rounds
zp_respawn_zombies 1 // Whether to respawn killed zombies
zp_respawn_humans 1 // Whether to respawn killed humans
zp_respawn_nemesis 1 // Whether to respawn killed nemesis
zp_respawn_survivors 1 // Whether to respawn killed survivors

// Extra Items
// -----------
zp_extra_items 1 // Enable extra items
zp_extra_weapons 1 // Include weapons
zp_extra_nvision 1 // Include night vision
zp_extra_antidote 1 // Include antidote
zp_extra_antidote_limit 10 // Antidote purchase limit per round
zp_extra_madness 1 // Include zombie madness
zp_extra_madness_limit 10 // Zombie madness purchase limit per round
zp_extra_madness_duration 5.0 // Zombie madness duration
zp_extra_infbomb 1 // Include infection bomb
zp_extra_infbomb_limit 10 // Infection bomb purchase limit per round

// Flashlight & Nightvision
// ------------------------
zp_nvg_give 1 // Give nightvision [0-disabled // 1-enabled // 2-enabled, but no auto turning on]
zp_nvg_custom 1 // Enable custom nightvision
zp_nvg_size 80 // Nightvision size (radius)
zp_nvg_color_R 0 // Zombie custom nightvision color (red)
zp_nvg_color_G 150 // Zombie custom nightvision color (green)
zp_nvg_color_B 0 // Zombie custom nightvision color (blue)
zp_nvg_hum_color_R 0 // Human/Spectator custom nightvision color (red)
zp_nvg_hum_color_G 150 // Human/Spectator custom nightvision color (green)
zp_nvg_hum_color_B 0 // Human/Spectator custom nightvision color (blue)
zp_nvg_nem_color_R 150 // Nemesis custom nightvision color (red)
zp_nvg_nem_color_G 0 // Nemesis custom nightvision color (green)
zp_nvg_nem_color_B 0 // Nemesis custom nightvision color (blue)
zp_flash_custom 0 // Enable custom flashlight
zp_flash_size 10 // Custom flashlight size (radius)
zp_flash_drain 1 // Custom flashlight drain rate [0-unlimited batteries]
zp_flash_charge 5 // Custom flashlight charge rate [0-non chargeable batteries]
zp_flash_distance 1000 // Custom flashlight max distance
zp_flash_color_R 100 // Custom flashlight color (red)
zp_flash_color_G 100 // Custom flashlight color (green)
zp_flash_color_B 100 // Custom flashlight color (blue)
zp_flash_show_all 1 // Let players see each other's flashlights

// Knockback
// ---------
zp_knockback 0 // Enable weapon knockback (note: pain shock free increases knockback effect)
zp_knockback_damage 1 // Use damage on knockback calculation
zp_knockback_power 1 // Use weapon power on knockback calculation
zp_knockback_zvel 0 // Should knockback affect vertical velocity
zp_knockback_ducking 0.25 // Knockback multiplier for crouched zombies [0-knockback disabled when ducking]
zp_knockback_distance 500 // Max distance for knockback to take effect
zp_knockback_nemesis 0.25 // Nemesis knockback multiplier [0-disable knockback for nemesis]

// Longjump
// --------
zp_leap_zombies 2 // Give leap to Zombies [0-disabled // 1-enabled // 2-only first zombie // 3-only last zombie]
zp_leap_zombies_force 500 // Force multiplier
zp_leap_zombies_height 300 // Upwards force
zp_leap_zombies_cooldown 7.0 // Time between leap uses
zp_leap_nemesis 1 // Give leap to Nemesis
zp_leap_nemesis_force 500 // Force multiplier
zp_leap_nemesis_height 300 // Upwards force
zp_leap_nemesis_cooldown 8.0 // Time between leap uses
zp_leap_survivor 0 // Give leap to Survivor
zp_leap_survivor_force 500 // Force multiplier
zp_leap_survivor_height 300 // Upwards force
zp_leap_survivor_cooldown 8.0 // Time between leap uses

// Humans
// ------
zp_human_health 100 // Health
zp_human_last_extrahp 25 // Last human's extra health reward
zp_human_speed 240 // Speed
zp_human_gravity 1.0 // Gravity (0.5 = half)
zp_human_armor_protect 1 // Armor needs to be reduced completely in order to get infected
zp_human_unlimited_ammo 0 // Unlimited ammo [0-disabled // 1-BP ammo // 2-clip ammo]
zp_human_damage_reward 450 // How much damage humans must deal on zombies to get an ammo pack
zp_human_frags_for_kill 2 // How many frags humans get for killing a zombie

// Custom Grenades
// ---------------
zp_fire_grenades 1 // Enable napalm grenades (overrides HE)
zp_fire_duration 10 // Burning duration in seconds
zp_fire_damage 5 // Burning damage (every 0.2 secs)
zp_fire_slowdown 0.5 // Burning slowdown multiplier (0.5 = reduces velocity by a half) [0-disabled]
zp_frost_grenades 1 // Enable frost grenades (overrides FB)
zp_frost_duration 3 // Freeze duration in seconds
zp_flare_grenades 1 // Enable flare grenades (overrides SG)
zp_flare_duration 60 // Flare lightning duration in seconds
zp_flare_size 25 // Flare lightning size (radius)
zp_flare_color 0 // Flare color [0-white // 1-red // 2-green // 3-blue // 4-full random // 5-random between r,g,b]

// Zombies
// -------
zp_zombie_first_hp 2.0 // First zombie HP multiplier (2.0 = double health)
zp_zombie_armor 0.80 // Armor multiplier (0.75 = zombies take 75% damage only)
zp_zombie_hitzones 0 // Allowed hitzones bitsum (look into fun.inc for body part bits) [0-disabled]
zp_zombie_infect_health 150 // How much health a zombie regains with every infection
zp_zombie_fov 110 // Field of view [0-dont change]
zp_zombie_silent 1 // Enable silent footsteps
zp_zombie_painfree 2 // Zombies are pain shock free [0-disabled // 1-enabled // 2-only last zombie]
zp_zombie_bleeding 1 // Zombies leave footprints/bloodstains on the floor
zp_zombie_infect_reward 2 // Ammo packs given to zombies for infecting/killing a human
zp_zombie_frags_for_infect 2 // How many frags zombies get for infecting a human

// Special Effects
// ---------------
zp_infection_screenfade 1 // Screen fade for infected player
zp_infection_screenshake 1 // Screen shake for infected player
zp_infection_sparkle 1 // Light sparkle on infection
zp_infection_tracers 1 // Tracers on infection
zp_infection_particles 1 // Particles on infection
zp_hud_icons 1 // Display small HUD icons on infection, burning, and freeze events

// Nemesis
// -------
zp_nem_enabled 1 // Enable nemesis mode
zp_nem_chance 20 // Chance (1 in X)
zp_nem_min_players 1 // Minimum players required
zp_nem_health 0 // Health [0 - human count*base health]
zp_nem_base_health 0 // Base health [0 - use first zombie's health]
zp_nem_speed 250 // Speed
zp_nem_gravity 0.5 // Gravity (0.5 = half)
zp_nem_damage 200 // Damage per hit
zp_nem_glow 1 // Glow effect
zp_nem_aura 1 // Halo effect
zp_nem_painfree 0 // Pain shock free
zp_nem_ignore_frags 0 // Whether to earn frags
zp_nem_ignore_rewards 0 // Whether to earn ammo packs

// Survivor
// -------
zp_surv_enabled 1 // Enable survivor mode
zp_surv_chance 20 // Chance (1 in X)
zp_surv_min_players 1 // Minimum players required
zp_surv_health 0 // Health [0 - zombie count*base health]
zp_surv_base_health 0 // Base health [0 - use human's health]
zp_surv_speed 230 // Speed
zp_surv_gravity 1.25 // Gravity (0.5 = half)
zp_surv_glow 1 // Glow effect
zp_surv_aura 1 // Halo effect
zp_surv_painfree 1 // Pain shock free
zp_surv_ignore_frags 0 // Whether to earn frags
zp_surv_ignore_rewards 0 // Whether to earn ammo packs
zp_surv_weapon "weapon_m249" // Survivor's weapon (given by default)
zp_surv_unlimited_ammo 2 // Unlimited ammo for Survivor [0-disabled // 1-BP ammo // 2-clip ammo]

// Swarm Mode
// ----------
zp_swarm_enabled 1 // Enable swarm mode
zp_swarm_chance 25 // Chance (1 in X)
zp_swarm_min_players 1 // Minimum players required

// Multiple Infection
// ------------------
zp_multi_enabled 1 // Enable multiple infection mode
zp_multi_chance 25 // Chance (1 in X)
zp_multi_min_players 1 // Minimum players required
zp_multi_ratio 0.25 // Infect ratio (zombie count = ratio*humans count)

// Plague Mode
// -----------
zp_plague_enabled 1 // Enable plague mode
zp_plague_chance 30 // Chance (1 in X)
zp_plague_min_players 1 // Minimum players required
zp_plague_ratio 0.5 // Infect ratio (zombie count = ratio*humans count)
zp_plague_nem_number 1 // Nemesis count
zp_plague_nem_hp_multi 0.5 // Nemesis HP multiplier (0.5 = 50% health)
zp_plague_surv_number 2 // Survivor count
zp_plague_surv_hp_multi 0.5 // Survivor HP multiplier (0.5 = 50% health)

// Logging
// -------
zp_logcommands 1 // Log admin commands to "zombieplague.log"

// Additional settings
// -------------------
mp_flashlight 1 // Enables flashlight
mp_footsteps 1 // Enables footsteps
mp_playerid 1 // Prevents seeing enemies in the dark exploit
sv_maxspeed 9999 // Prevents CS from limiting your human/zombie speeds at 320



maybe you deleted something at the wrong line or something thats why i put it in here that you can check it if this happend and well since they are ini files it is easier then 4.2 or 4.1 where you needed to edit the stupid zombie_plague40.sma. try to download all things for 4.3 again and put it in the right folders. check all things maybe you find your bug. PS: not meaned to be offensive.
Satoko
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Post by Satoko Sun Apr 26, 2009 10:25 am

22.04 well ok since 4.3 isn't stable this is on ice.

another point would be: on zp you get ammo packs very fast but the infection bomb with 17 ammo packs is to low so you always see somebody who throws the infection bomb and this gets really annoying.

26.04 *btw you maybe should add the arp plugin as well. btw i would say that cs4 and cs5 should have same settings not that cs4 has for example 25 ammopacks for infection bomb and cs5 17 ammopacks.
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