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good idea for lr

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good idea for lr Empty good idea for lr

Post by Sillent Wed Nov 04, 2009 6:11 am

well i got a new game from a other server but its cool, at last request u can do add rambo style

it is a t gets a deagle and 1116 hp and all the ct gets 100 hp the cts try to kill t






and the secend 1 is draw the ct and t gets deagle they need to stand so far possible than if the lr tings says DRAW they just shoot eacher not shot for shot but just shooting very many times till 1 dies
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good idea for lr Empty Re: good idea for lr

Post by Marksel Wed Nov 04, 2009 6:20 am

Sillent wrote:well i got a new game from a other server but its cool, at last request u can do add rambo style

it is a t gets a deagle and 1116 hp and all the ct gets 100 hp the cts try to kill t






and the secend 1 is draw the ct and t gets deagle they need to stand so far possible than if the lr tings says DRAW they just shoot eacher not shot for shot but just shooting very many times till 1 dies

Not very much a fan of the first idea, would be a bit too much like nemesis in zombie.
Also, you could simply choose this when theres only 2-3 CT's left and have 100% win chance.

Second one:
I quite like the idea, like the old western movies.
You both start with the backs pointed towards eachother, you walk away from eachother while shiftwalking until you get the DRAW message, at which you turn around and try to shoot eachother without moving sideways anymore from that point on.
(you would have to choose an opponent in the menu, so the message shows up, and then press one more button to start the countdown once ur turned to eachother with your backs, so that when a CT is far away, you don't draw before u even started positioning.
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good idea for lr Empty Re: good idea for lr

Post by maGeNN Wed Nov 04, 2009 6:41 am

but this thing can easy make the t rebel.Because when they have to walk.And before the message with "draw" appears the T can turn around and shot the CT
P.S:hope you understand me
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good idea for lr Empty Re: good idea for lr

Post by Sillent Wed Nov 04, 2009 6:53 am

yes but maybe the dont get guyns yet at secend idea but if it says DRAW they get deagles:)


and a t cant rebel if there any more ct
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good idea for lr Empty Re: good idea for lr

Post by Sillent Wed Nov 04, 2009 6:57 am

Marksel wrote:
Sillent wrote:well i got a new game from a other server but its cool, at last request u can do add rambo style

it is a t gets a deagle and 1116 hp and all the ct gets 100 hp the cts try to kill t






and the secend 1 is draw the ct and t gets deagle they need to stand so far possible than if the lr tings says DRAW they just shoot eacher not shot for shot but just shooting very many times till 1 dies

Not very much a fan of the first idea, would be a bit too much like nemesis in zombie.
Also, you could simply choose this when theres only 2-3 CT's left and have 100% win chance.
.

yes maybe neondragon or someting can make a plug in that u can do this if there is only 7-8 ct alive
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good idea for lr Empty Re: good idea for lr

Post by Mati Wed Nov 04, 2009 7:54 am

The first one sounds pretty interesting to me.
Marksel wrote:Also, you could simply choose this when theres only 2-3 CT's left and have 100% win chance.
That would be no problem. You multiply the number of alive CTs with a specific number, like 200, and thats the amount of HP the T gets. You can also make more complicated formulas, because I think fighting against 8 CTs is more than double so hard than fighting against 4 CTs, especially when they are all in a group. A perfect formula for this can only be found after observing this LR ingame. Or, if no good formula can be found, just defining the HP for each possibility so, if 1 CT alive, 150HP, if 2 CTs alive, 250 HP, if 3 CTs alive xxx HP, and so on.

For me it sound's pretty good, and worth trying.


The second one I already know from another jailbreak server, it's called showdown there, isn't very popular there though. For that game, the best thing would be giving deagle not until reaching the draw-phase, and giving HUD-Messages for better overlock.

Let's await further comments.
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good idea for lr Empty Re: good idea for lr

Post by The Hater Wed Nov 04, 2009 8:03 am

Agreed with Mati, first idea is good in my eyes. Second one should probbably be done only when there is more than 1 ct alive, becaues if it's only 1 the t will probbably rebel.
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good idea for lr Empty Re: good idea for lr

Post by Mati Wed Nov 04, 2009 8:12 am

The Hater wrote:Second one should probbably be done only when there is more than 1 ct alive, becaues if it's only 1 the t will probbably rebel.
The same goes for gun toss and S4S then. If there is only one CT alive, the T can *always* rebel easily if he wants. Also, keep in mind - I would plan to give the deagle not until reaching the draw phase, and then there is no rebelling anymore, it's just shooting on both sides.
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good idea for lr Empty Re: good idea for lr

Post by Smile Wed Nov 04, 2009 8:59 am

I like the way you think mati Very Happy
That first "rambo" would be pretty nice if it would be done like mati suggested.
the second one sounds okay in my ears aswell, get the gun at draw, no cheating/rebelling more than if you'd choose guntoss nor s4s.

Id like to see em both and see wether its good or not Smile
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good idea for lr Empty Re: good idea for lr

Post by hazik666 Wed Nov 04, 2009 12:04 pm

hmm not sure maby call it rambo mode t gets 1000hp and cts have 100hp and a deagle and terror gets a para
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good idea for lr Empty Re: good idea for lr

Post by Necro Wed Nov 04, 2009 12:20 pm

1000HP vs 800HP (100HP each CT)
I think the Terrorist always will fail because of getting a Headshot. Also, the Terrorist has to see around him because the CT's can be in every place, at his back, his left, his right...

It would be good if the T gets double HP has CT's are. For example, if there are 8 CT's = 1600HP, 4 CT's = 800HP...
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good idea for lr Empty Re: good idea for lr

Post by maGeNN Wed Nov 04, 2009 12:22 pm

yeah i aprob necro.It's more fair then!
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good idea for lr Empty Re: good idea for lr

Post by KoD Wed Nov 04, 2009 12:26 pm

I think the rambo mod can bring up alot of fun (:
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good idea for lr Empty Re: good idea for lr

Post by Chillz Wed Nov 04, 2009 12:37 pm

Yes maybe ,
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Post by maGeNN Wed Nov 04, 2009 12:40 pm

i played the "back to back" game and it's a failure for ct.It could be tried
and the rambo game it could be played but the T should have more HP than the CT's
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good idea for lr Empty Re: good idea for lr

Post by kwaakt Wed Nov 04, 2009 3:09 pm

The first one makes the /lr moments a lot faster. Cause the T or CTs are killed quite fast. There is a negative point of attention. What if the CTs start to hide after rambo started? Then the fast aspect is gone I guess.
About the second one. At the "draw" moment the Ts should recieve the gun. Not instant at the countdown.
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Post by Mati Wed Nov 04, 2009 3:45 pm

Well, the rambo game would be a simultaneous LR to all CTs, and if a CT has a LR he can't hide - he has to come and perform the LR. So if a CT is hiding altough he should do the LR, I would slay him for blocking. I think Rambo would be rather quick in most of the cases.

Currently I am thinking of full equipment (M4 + Deagle) for the T, and something like the following formula for HP: (75 + 20x) * x, whereas x represents the number of alive CTs. Just "CTs * 200" would be pretty unfair when there are only 1 or 2 CTs alive. I think something between 15 and 25x in the formula above is good, that has to be tested then.
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good idea for lr Empty Re: good idea for lr

Post by Mizurri Wed Nov 04, 2009 3:57 pm

before we make any changes to the LR...

it didnt work :/
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Post by Mati Wed Nov 04, 2009 4:42 pm

I think you are referring to this topic, and because you are using the past tense I suppose it works again now? (don't have time to play on the server atm)

Well, since nothing was changed at the plugin the problem had to be caused by the server, or rather, a recent change on it.
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Post by Marksel Wed Nov 04, 2009 4:47 pm

Mati wrote:Currently I am thinking of full equipment (M4 + Deagle) for the T

i think giving him a para would fit the 'rambo' more, also you'd have alot more bullets to kill the CT's with, since it can be 8 vs 1, that is really needed.


make it (80+20x)*x btw, so when its 1on1 u have an even battle ^_^, or have a set hp just for the case of only 1 CT
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Post by Mati Wed Nov 04, 2009 5:01 pm

True, Para fits better. As for the 1on1, either that, or appending the missing HP in the end, so if it would be 20x, +5 to the formula.
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Post by The Hater Thu Nov 05, 2009 12:32 pm

Sounds good, as for the rambo mode it would be nice if there are no warnings that he is choosing it, he chooses it and instantly gets the HP and weapons and starts shooting, then the ct's wont be able to run away.
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good idea for lr Empty Re: good idea for lr

Post by Spx. Thu Nov 05, 2009 12:34 pm

The Hater wrote:Sounds good, as for the rambo mode it would be nice if there are no warnings that he is choosing it, he chooses it and instantly gets the HP and weapons and starts shooting, then the ct's wont be able to run away.

There could be something like a "lock" to give the ct's some time, it could be like 5 to 10 seconds? Smile
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Post by maGeNN Thu Nov 05, 2009 12:37 pm

in the first time the lr has to be rezolved.And then we can talk about the rambo thing
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good idea for lr Empty Re: good idea for lr

Post by Spx. Thu Nov 05, 2009 1:37 pm

First of all, Silent, you have just posted a great idea, good job Wink

in the first time the lr has to be rezolved.And then we can talk about the rambo thing.

We can talk about it right now, the problem is probably from the server by it self, so there's nothing really "wrong" with the last request menu...

Yeah, the best for rambo would be a para and the T get the hp of the ct's have together, that would be if there are 2 ct's the T should have 200 hp or something, like people said before?

And like I said before, there could be a "lock" that the T is freezing for like 5 to 10 sec, so the ct's have time to escape?
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