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I have a zombie map for you :D

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I have a zombie map for you :D Empty I have a zombie map for you :D

Post by headshot Thu Apr 02, 2009 10:19 am

Made by me, the name of the map is zm_raccoon77_beta.

Download from FileFront:
zm_raccoon77_beta.bsp
zm_raccoon77_beta.txt
headshot
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Post by Koyumu Thu Apr 02, 2009 11:27 am

I will test it sunday :p
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Post by headshot Sun Apr 05, 2009 12:21 am

Let me know what you think of it bounce
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Post by Koyumu Sun Apr 05, 2009 3:54 am

ADDED on mapcycle ! Wink

i like the atmosphere Wink
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Post by headshot Sun Apr 05, 2009 8:05 am

thanks

i havn't had a chance to play it yet since the players keep voting for another map


Last edited by headshot on Sun Apr 05, 2009 8:09 am; edited 1 time in total (Reason for editing : append)
headshot
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Male Number of posts : 28
Age : 16
Birthday : 2007-09-11
Location : Cosmo Canyon
Job/hobbies : My job is: trying to find a job. My hobby is: trying to find a hobby.
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Post by MagnusGladius Sun Apr 05, 2009 12:03 pm

headshot, id like to talk too you ingame.
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I have a zombie map for you :D Empty Newer version available - version 2

Post by headshot Sun Apr 05, 2009 2:20 pm

Ok, the map seems to be causing problems so it should be removed ASAP.

I think the problem is caused by too many entities, so I made a fix (hopefully). zm_raccoon77_beta_2:
zm_raccoon77_beta_2.bsp
zm_raccoon77_beta_2.txt
headshot
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Male Number of posts : 28
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Birthday : 2007-09-11
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Post by Koyumu Sun Apr 05, 2009 2:21 pm

ok ill test it in 1 week Wink

beta1 removed !
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Post by headshot Sun Apr 05, 2009 2:23 pm

ty
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Male Number of posts : 28
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I have a zombie map for you :D Empty zm_raccoon77 - version 3

Post by headshot Mon Apr 13, 2009 9:17 pm

beta 3 available - includes bug fixes.

BTW you don't need to remove beta 2 straight away, you can keep it on until beta 3 is added to the map cycle Twisted Evil

zm_raccoon77_beta_3.bsp
zm_raccoon77_beta_3.txt

Change log:
Reduced the amount of damaged caused by the fire extinguisher when it explodes. Now non-lethal to any players that have just recently spawned.

Added four breakable steps in the emergency stair-well.

Created a night-city environment - viewable on the top floor.

Added a second route to connect the two floors, to make it easier for the zombies to move between levels.

Arrow Added 32 extra spawn points to prevent mass death at the start of the round - that makes 32 spawn points for EACH team.

Made a few design modifications to the top floor.

Changed the design of the vents.

Removed all sticky corners in the map - previously, players would get stuck next to the red-door.

Made a few changes to the laboratory.
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Male Number of posts : 28
Age : 16
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