[Tutorial] Compiling map with a custom wad

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[Tutorial] Compiling map with a custom wad

Post by Koyumu on Wed Jul 22, 2009 10:51 am

If you're compiling your map with the F9 in Valve Hammer Editor, that way is considered obsolete! Instead, use Zoner's Half-Life Tool. It is much easier, faster, and BETTER.

If you do not know where to get Zoner's Tools, search on google.

On with the tutorial. Just so you know, Zoner has all the parameters listed on his website.


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So say that if you have a custom wad and you want to compile it with your bsp file, you will use this code here:


@echo off
hlcsg -wadinclude WADNAME mapname
hlbsp mapname
hlvis mapname
hlrad mapname
copy mapname.bsp "C:\Program Files\Steam\steamapps\ACCOUNT\counter-strike\cstrike\maps"
pause
"C:\Program Files\Steam\Steam.exe" -applaunch 10 -dev +map mapname

Simple. For example, if you have two wad files named jay.wad and templar.wad, your code will look like this:

@echo off
hlcsg -wadinclude jay templar mapname
hlbsp mapname
hlvis mapname
hlrad mapname
copy mapname.bsp "C:\Program Files\Steam\steamapps\spoontyper\counter-strike\cstrike\maps"
pause
"C:\Program Files\Steam\Steam.exe" -applaunch 10 -dev +map mapname

Compiling your wad into your bsp will increase the file size of your bsp.

(c) Spoon 2009
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Koyumu
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