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jail_arizona

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hazik666
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x-regit-x
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jail_arizona Empty jail_arizona

Post by x-regit-x Mon Nov 09, 2009 2:02 pm

Name of map: jail_arizona
Status: final
Spawns: 36 Total, 8CT, 28T
Archive (size): 1.98 mb
Unpacked (size): 6.58 mb
Size (mapfile only): 5.76 mb
Download Link: http://www.fpsbanana.com/maps/116546
Some Pictures:
jail_arizona Thm_116546a jail_arizona Thm_116546b jail_arizona Thm_116546c jail_arizona Thm_116546d jail_arizona Thm_116546e jail_arizona Thm_116546f


Last edited by x-regit-x on Sat Jan 02, 2010 5:38 pm; edited 8 times in total

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Post by maGeNN Mon Nov 09, 2009 2:19 pm

wow look's nice.And the cage is so awesome.very nice
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Post by Mizurri Mon Nov 09, 2009 2:20 pm

Great map!
I love it!
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Post by Necro Mon Nov 09, 2009 2:45 pm

It seems good for play confusing colour game there ^^
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Post by Marksel Mon Nov 09, 2009 4:35 pm

from the screenshots it looks like a great map, will download it tomorow and see about the vents/hidden weapons, etc to see if it's playable Smile
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Post by Sillent Tue Nov 10, 2009 12:47 am

Marksel wrote:from the screenshots it looks like a great map, will download it tomorow and see about the vents/hidden weapons, etc to see if it's playable Smile




if u download how u play it? bounce
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Post by Necro Tue Nov 10, 2009 8:43 am

Sillent wrote:
Marksel wrote:from the screenshots it looks like a great map, will download it tomorow and see about the vents/hidden weapons, etc to see if it's playable Smile




if u download how u play it? bounce

ROFL... he can start a new play and play alone...
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Post by LongD Tue Nov 10, 2009 8:53 am

looks nice
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Post by Chillz Tue Nov 10, 2009 9:37 am

It looks nice Wink
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Post by BBQQ Tue Nov 10, 2009 3:16 pm

I sense Dust(2) omgawd ;D

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Post by x-regit-x Thu Nov 12, 2009 11:48 am

New TEST Version: http://rapidshare.com/files/306074537/jail_arizona_b2.zip

This version is only for testing on neonDragon.net Jailbreak server. jail_arizona_b1 caused player dropping every new round, when there were much players online. I think it maybe was too much for the server (every new round all entitites will be resetted), so i deleted some lights, e.g. in the cells. I hope this version will fix the problems on neonDragon.net Jailbreak Server. However, i tried the map (b1) out on another Jailbreak server with 21 slots, and there was no problem. So this version is for now just for neonDragon.net Jailbreak.

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Post by maGeNN Thu Nov 12, 2009 11:50 am

nice x-regit and good job.Hope that it will be accepted
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Post by hazik666 Thu Nov 12, 2009 12:20 pm

Nice regit but there is 1 thing that isnt quite good and its the cage size its really small might need to make it bit bigger but other than that your map is pro
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Post by x-regit-x Thu Nov 12, 2009 1:20 pm

will change it in new beta. i also have some other little changes, e.g. ladders up to obstacle course, so officers can watch the prisoners from up. and maybe something other

thank you for reporting this, so i can make it better Very Happy

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Post by Smile Thu Nov 12, 2009 1:23 pm

wow, this map looks really good o.O id like to try it out sometime Very Happy(at nD)
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Post by BBQQ Fri Nov 13, 2009 8:33 am

3 Things.

Remove or lower the door sounds, annoying with 20+ TS Razz

The sky box could be edited (smaller parts for different areas)

The textures could use a bit variation.

But overall good map, is it your first one ?

edit: another problem... too many entities... please use an armory entity and equip CTs with that one, this way you dont need 100s of them to place guns ;D
http://twhl.co.za/tutorial.php?id=87


Last edited by BBQQ on Fri Nov 13, 2009 8:38 am; edited 1 time in total

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Post by DarkNess Fri Nov 13, 2009 8:35 am

Regit made much Deathrun maps but i dont think any jail
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Post by x-regit-x Fri Nov 13, 2009 8:55 am

I made three deathrun maps and jail_arizona by now.
I will remove most door sounds (especially big red doors, which are most annoying i think). I will see what i can do with the skybox.
But i prefer a gunroom, so CT can choose their weapons and if no CT is there, T can get some. I only used a bout 60-70 armoury entities in total^^ lol. But i will try to use as less entities as possible.
I will see whether i can find some more good textures.

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Post by BBQQ Fri Nov 13, 2009 9:10 am

You could do some button machine which gives a load-out of guns this way you can give out the guns the Ts want but still save some entities ;D

If you dont get what i mean with skyboxes i can make you a little picture if you want^^

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Post by x-regit-x Mon Nov 23, 2009 1:19 pm

Got a new beta. I removed like 20 door entities.
I uploaded new beta on fpsbanana:
http://www.fpsbanana.com/maps/116546

I made the sky smaller. I think i got it the way you meant.
I will see whether it will work and whether i will do that with the button machine (saw it in some maps).

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Post by hazik666 Mon Nov 23, 2009 1:29 pm

i think you make a game player equip entity and put it where the player will be equiped with it and put a button out i think its that anyway
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Post by lil-wesley Mon Nov 23, 2009 2:27 pm

Great map ;D
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Post by x-regit-x Mon Nov 23, 2009 2:36 pm

hazik666 wrote:i think you make a game player equip entity and put it where the player will be equiped with it and put a button out i think its that anyway
and before a player_weaponstrip. i don't want that people can have every weapon atonce Wink

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Post by Marksel Mon Nov 23, 2009 2:38 pm

x-regit-x wrote:
hazik666 wrote:i think you make a game player equip entity and put it where the player will be equiped with it and put a button out i think its that anyway
and before a player_weaponstrip. i don't want that people can have every weapon atonce Wink

Make sure to include deagle in the buttons, all the other maps fail to have this, as soon as you use it you lose your deagle, have to keep dropping it and losing its bullets Sad
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Post by x-regit-x Sat Nov 28, 2009 9:32 am

New beta, first post edited.
Download link: http://www.fpsbanana.com/maps/116546

Changes:
- Removed weapons in gunroom (57 entities)
- Added weapon machines in gunroom (34 entities)
- Fixed spawnpoints
- Maybe something else which i forgot to mention

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